
Build and customise thrilling roller coasters and incredible water slides, manage the ultimate theme park experience, and share your epic creations. Are you ready to ride the wave?
Modeled estimate, not a reported figure. How we estimate →
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Create a splash with Planet Coaster 2 - sequel to the world’s best coaster park simulator!
Reach new heights of creativity, management, and sharing as you construct the theme parks of your dreams combining epic water rides and coasters to delight and thrill your park guests.
Dive in now!
Enhanced and improved building and pathing tools let you create spectacular, true-to-life theme parks, complete with sprawling plazas. Make your mark on the world as you shape terrain and populate your park with stunning swimming pools and thrilling rides. It’s never been easier to bring your dream park to life.
Dive into a world of creativity with nine distinct themes, from returning classics like Pirate and Western, to exciting new additions in Viking and Mythology. With thousands of themed customisable pieces at your fingertips, every creation will be truly unique.
Embark on the coaster park experience of a lifetime as you push the boundaries of creativity like never before! Unleash your imagination as you build the most awe-inspiring themed creations with unparalleled customisation tools! For the first time, intuitively add scalable scenery and objects to every ride to elevate your park and give your guests a day to remember.
Create the ultimate experience for your thrill-seeking guests using piece-by-piece construction. Build a vibrant array of exhilarating rollercoasters and jaw-dropping thrill rides. Design a seamlessly interconnected park paradise with glistening swimming pools and twisting water flumes.
Surprise and amaze as you bring the dramatic flair of real-world theme parks to your guests with the brand-new event sequencer tool, while sophisticated global illumination lighting brings the theme park experience to your home with stunning visuals and striking authenticity.
Balance thrilling your guests with managing your budget - populate your park with amazing efficiently powered attractions and the right amenities to boost your rating and become a theme park master.
Provide for your guests’ health, well-being, and happiness so your park can thrive. With all-new waterparks comes the need for shade, sunscreen, lifeguards, changing rooms, and more to ensure everyone has their best day both in and out of the pool.
Understanding the wants and needs of your guests has never been easier! The new ‘heat maps’ feature lets you understand the wider park’s needs at a glance before diving deeper into the details -simply select any guest to see how they and their immediate group are enjoying your theme park.
Unleash your collective creativity in Sandbox Mode. Take turns to work on building a park with players around the world using a shared cross-platform save!
For the first time ever, collaborate with friends in Franchise Mode to create the best theme park empire and compete with others to reach the top of worldwide leaderboards!
Soak up the fun and get up close and personal, as you experience other players theme park creations first hand - explore their worlds in first person as a park guest!
Share anything and everything! Upload coasters, rides, or even full theme parks for other players, and download and delight in other’s creations. All are easily accessible from the cross-platform Frontier Workshop both in-game and online.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 621 reviews with recorded playtime.
Reviews
Themes across 616 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game looks great, but sometimes it has small bugs and can run a little slowly. Even with those problems, it's still very enjoyable. I would recommend Planet Coaster 2 to anyone who likes building and management games.
J'aime beaucoup **Planet Coaster 2**. Le jeu est magnifique, la construction est agréable, les outils sont bien plus puissants que dans le premier opus et il est vraiment possible de créer des parcs impressionnants. Je passe énormément de temps à construire et je recommande le jeu à tous les amateurs de parcs d'attractions. En revanche, j'aimerais vraiment voir arriver plusieurs fonctionnalités qui rendraient le jeu encore plus réaliste : * La possibilité de créer des **pré-shows**, avec la possibilité d'en enchaîner plusieurs avant l'embarquement. Les files d'attente pourraient se séparer automatiquement pour remplir différentes salles de pré-show avant de rejoindre le quai d'embarquement, comme dans de nombreuses attractions réelles. * Chaque **pré-show** pourrait disposer de plusieurs **déclencheurs (triggers)** indépendants : * un lorsque les visiteurs entrent dans la salle ; * un ou plusieurs pendant le déroulement du pré-show (pour synchroniser des animations, effets spéciaux, éclairages, audio, portes, etc.) ; * un lorsque les visiteurs quittent la salle. Cela permettrait de créer des attractions beaucoup plus immersives et proches de la réalité. * Il serait également très utile que les **files d'attente puissent se séparer puis se rejoindre**. Par exemple, une file principale pourrait être divisée vers deux salles de pré-show différentes, puis les deux files fusionneraient avant d'arriver à une unique station d'embarquement. Cette fonctionnalité offrirait énormément de possibilités de conception. * Des **coasters et attractions avec plusieurs stations** reliées par un véritable système d'aiguillage, permettant de faire circuler les trains entre plusieurs quais de manière réaliste. * De vraies **voies de garage fonctionnelles**, où les trains pourraient être stockés, sortis ou rentrés automatiquement selon les besoins de l'exploitation. * Un système complet d'**opérateurs d'attractions**. Par exemple : * une équipe de **3 opérateurs** : un au poste de commande et deux qui gèrent les portillons d'embarquement ; * ou une équipe de **5 opérateurs** : un au poste de commande et quatre qui gèrent les portillons. Les opérateurs pourraient ouvrir et fermer les portillons, vérifier les passagers, gérer les départs des trains et rendre l'exploitation des attractions beaucoup plus immersive et réaliste. Si ces fonctionnalités étaient ajoutées dans une future mise à jour, **Planet Coaster 2** deviendrait, selon moi, la meilleure simulation de parc d'attractions disponible.
Netter Gedanke das Spiel. Aber die Umsetzung ist... Keine intuitive Bauart. Unübersichtliche Menüs. Unnötig komplizierte Stromversorgung und Mitarbeiterplanung (warum? wir wollen einen Park bauen und nicht alle paar Minuten Generatoren warten). Die Kameraführung an sich ist auch nicht wirklich gut. Wenn du das Tutorial nicht spielst was sich eeeeeeeeewig zieht, dann stößt du im Hauptmodus - Sandbox - ständig auf Probleme. Weil ein Laden den du baust weil du die Meldung bekommst die Leute haben Durst standardmäßig als geschlossen gebaut wird. Du musst den bauen UND dann öffnen. Weil eine Kasse in einem von dir gebauten Souvenirladen ebenfalls standardmäßig geschlossen ist. Öffnen nicht vergessen. Oh, und du brauchst ne zweite Kasse weil da ne Schlange ist? Bau sie - öffne sie - aber das geht nicht! Weil kein Regal damit verbunden ist. Such mal wie das geht. Ach ja da, taucht als Button in nem unübersichtlichen UI auf. Will ich einen Spaßpark bauen und die Achterbahnen wie in RTC2 einfach krass machen - ne! Du MUSST die testen und die MÜSSEN für die Parkbesucher gut sein. Du kannst nicht tun was du willst, nein nein, bevormundeter Spieler, du wirst gezwungen dich korrekt zu verhalten. Du kannst auch keine Gäste mehr anheben. Usw. Ich hatte mich gefreut auf ein modernes RTC2 Erlebnis. Stattdessen fühl ich mich frustriert, bevormundet und wütend.
you can hardly look around and too complicated
If I could summerize this game in one word it would be [b]Frustrating[/b]. If you've played PC1, you'll find out quickly that it carries a lot of issues from it, on top of the new ones introduced in this game. Here are a few that I've noticed in less that 20h of playtime: [olist] [*]Using the path tool and getting objects aligned is even more frustrating than in PC1. If you like spending hours trying to fix minor details, this is the game for you. [*]The tutorials from the carrer mode are very surface level. A lot of tools and game mechanics are not explained. [*]Prebuilt coaster stations blueprint are still not a thing. I'm sure I'm not the only one who doesn't want to spend 3 hours making one which ends up looking like ♥♥♥♥. [*]A lot of stuff is missing from the help section or is extremely vague. For instance, the Staff Zone page does explain what it does, but doesn’t say where it’s located in the menu. The Edit Tool (Path) one never explains that if you bring a node over another it merges both into one (very useful information to fix paths with kinks). If you want to know how to do something or how to access certain features, you’re better off searching online. [*]The mechanics not repairing/maintaining the rides unless you tell them to is not something that adds fun to the gameplay. [*]The whole employee schedule management sounds like a good idea on paper and maybe some people like it, but for me it just a chore to deal with. I'm not interested in micromanaging 10+ employees. [*]UX seems to have been an afterthought especially in everything “park management” related. Things that should be or were done in 1 click are now done in 5 through unintuitive menu navigation. Why I’m obliged to go in the employee schedule and click on one time slot to assign them to a zone? Why can’t I just click on the employee and assign him to a zone directly? Why after assigning an employee to a ride in their schedule, it resets the filters in the schedule management page? Same thing for the rides, facility and scenery menus? These are just a few examples. [*]Removing Steams Workshop support and forcing you to create a Frontier account to use their own Workshop is just unnecessary and dumb. [/olist] For a game where 60% is copy pasted from the first one (including the graphics which to me look very similar to PC1), I don’t see the point in this sequel. The improvements they’ve made, and the new content could’ve been added through updates of the first game. Though judging by Frontiers history, they would’ve probably milked it into 5-6 DLCs…
For a building game, the controls and the building mechanics couldn't be any worse.
Keinerlei Grafikverbesserung, extrem wenige Fahrgeschäfte zur Auswahl und man kann sie nur Vordesigned bauen. Die totale amerikanisierung, die Gäste kommen nur wenn man den Eintritt billig macht und für jedes Fahrgeschäft Eintritt verlangt wie bei einem Rummel, nicht wie bei einem Freizeitpark. Wasserparks bauen hat bei Roller Coaster Tycoon 3 viel mehr Spaß gemacht. 10 Stunden hab ich mit Planet Coaster 2 verschwendet. Die Zeitverschwendung ist noch schlimmer als die Geldverschwendung. Ich sehe keinerlei Fortschritte, ganz im Gegenteil, weniger Optionen bei der Wagenreihung der Achterbahn usw.
Superr
het is cool
Yes. I'm sure feedback this is worthy of plethora of awards.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Dutch, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese* +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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