
Uncover secrets of past lives in this story-rich, tactical roleplaying game set in Sigil, a dark fantasy city at the heart of the Dungeons & Dragons multiverse. Explore the planes, survive combat alongside a party of bizarre companions, and solve puzzles unlike any ever seen in the genre.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's sort of like if Disco Elysium was set in Ankh-Morpork. The combat is a mess but the writing got me over and over.
I am gone. Top tier writing and story, horrific game play. Doing quests, helping others or choosing otherwise, and learning the history of the landscape and yourself is so gosh darn beautiful and interesting. The way everyone interacts with you is meaningful, and even the NPCs that did not have names and anything important, still had interesting and helpful things to say. The game play is some actual top tier buns. I felt pretty weak (which in and of itself is fine) all the time, but the worst part is that it takes the D&D approach to combat, so more times then not they just stand there not hitting each other. The spells (while awesome) can get tedious when the boss spams minute long cutscenes at you, and the AI can be very jank and you're gonna be spamming that space bar all the time during combat.
I've heard amazing stories about the plot and writing of this game, but I really only had two encounters in 9 hours of play that were really interesting, one was meeting and recruiting Dak'kon. The rest of my time was spent being frustrated with the design of the gameplay, especially the different combat encounters. The one that made me quit was the bugged Lesser Varouiles early on after meeting Pharod: they just keep spawning and there is no way to survive that encounter. I honestly don't care if this is the game equivalent of Shakespeare, but I'm not sinking any more time into this.
Getting 100% was interesting. But only possible with a certain mod*. [B]approximate amount of time to 100%[/B]: 50+ hours. [B]Estimated achievement difficulty[/B]: 4/10 [B]Minimum number of playthroughs needed[/B]: 3 (an ach for each class being leveled to 12 first) [B]Multiplayer achievements[/B]: No. [B]Missable achievements[/B]: Yes!! almost everything is missable. [B]Grinding Achievements[/B]: A bit, Mostly XP stuff is grindy. [B]DLC-Only achievements[/B]: No. [B]Time-gated achievements[/B]: No. [B]Speed-run achievements[/B]: No. [B]RNG-achievements[/B]: No. [B]Does difficulty affect achievements[/B]: No. You can get all achievements on easy with Max HP per level and other accessibility options. [B]Unobtainable/glitched achievements[/B]: No. [B]Point of no return[/B]: Multiple. In many stages of the game you are locked in specific areas. [B]Is there a guide[/B]: "The Horror Network "guide is good. "gamebanshee" maps are also super useful. [B]First achievement unlock[/B]: Escaping the tutorial area (exiting the building that is) 10 to 30 minutes in. Notes: * The mod I used from the first second was the "Ai -voice acting" mod which ads mostly functional voice acting. This mod was a life-saver for me. Without it my eyes give up in a couple of minutes. * The game crashed once or twice over all these hours. But seeing as it COULD have been the mod I'm not going to hold it against it. * If you don't max INT WIS and CHA you'll miss on about 20% of the game and be locked to what is honestly horrible combat system. * If you don't care about possible spoilers I recommend you actually google/search every item you pick up and use charms all the time (or at least drop them if not useful) since the game is horrible with inventory space and tricks you into holding onto useless stuff. * features negative achievements: Annoy the lady of pain and escape the punishment Long, and complex, and I see why people liked it for so long. Tho it's age is still visible through all the EE improvements. Over 51% Recommended.
ИГРА ХОРОШО ЗАВЛЕКАЕТ МЕНЯ И ЗАВОДИТ СВОЕЙ ЩЕПОТАЧКОЙ НЕЛИНЕЙНОСТЬЮ. КОНЕЧНО, ИГРАЯ В НЕЁ ВПЕРВЫЕ, КОГДА-ТО ДАВНО, Я НЕ РАЗОБРАЛСЯ, ЧТО ПРЕДСТАВЛЯЕТ ИЗ СЕБЯ ДАННАЯ ИГРА, И, НЕ ЗНАЯ СЮЖЕТ, ПРОШЁЛ ЕЁ. НО ГОДЫ ИДУТ, И Я СТАРЕЮ... ТЕПЕРЬ, БУДУЧИ МУДРЕЦОМ ИГРОВОЙ ИНДУСТРИИ, Я МОГУ ОТ СЕБЯ НАПИСАТЬ, ЧТО ЭТА ИГРА - НЕ ФИЛОСОФСКАЯ ИГРА. ФИЛОСОФСКОЙ ИГРОЙ ЕЁ НАЗЫВАЮТ ЛИШЬ ЗУМЕРЫ - СЕРАЯ МАССА, КОТОРАЯ ПОСЛЕ ПРОХОЖДЕНИЯ ВИЗУАЛЬНОЙ НОВЕЛЛЫ ВРОДЕ "ДИСКО ЭЛИЗИУМ" (ТОЖЕ НЕ ФИЛОСОФСКАЯ ИГРА) ДУМАЕТ, ЧТО В ЭТИХ ДВУХ ИГРАХ ЕСТЬ КАКОЙ-ТО ПОТАЙНОЙ СМЫСЛ. ПРОСТО РАЗРАБОТЧИКИ ЭТОЙ ИГРЫ ПОСЛЕ FALLOUT ЗАХОТЕЛИ ПОЭКСПЕРИМЕНТИРОВАТЬ И СОЗДАЛИ КОРОТКУЮ ИГРУ С ДЕТАЛЬНЫМ ОПИСАНИЕМ ВСЕХ НЕПИСЕЙ И ДОБАВИЛИ ЩЕПОТКУ ТОЙ САМОЙ НЕЛИНЕЙНОСТИ.
You ovulate quite often and vigorously for hours. Anyway, I played around with women before Planescape:Tournament invaded my bedroom, now i only play around with men. Men don't cry about getting Planescape:Tormanent for Christmas, women do. Stupid people might believe that God has come, but that's only true if God has come. How stupid must I be if all that I do is holy, and moly. Tren/Ten Thank me later kid.
Story seems compelling (and others highlight it as good), but the gameplay is poor to nonexistant. If I want just a good story I can read a book or watch a film without having to suffer through boring tasks masquerading as "gameplay" to get it.
[h1] 遗憾会成为铠甲筑起高墙,而爱是时间都无法消弭的法宝。 [/h1] 《异域镇魂曲》是黑岛工作室在上个世纪基于ADND创作的crpg游戏,不同于所熟知的BD3所发生在的物质界,它的舞台搭建在众多异域环绕的中心——法印城。 故事从主角从冰冷的手术台上醒来开始,身边有一个喋喋不休的骷髅头、身上的疤痕与印记、以及遍地行走的僵尸让人觉得荒诞而又迷惑。 随着剧情的推进,主角会遇到不同性格的队友——挥舞长刀的吉斯人、火红头发的提夫林、永远燃烧的法师、冰冷刻板的正义铠甲、开办夜场的魅魔、被家园切断联系的魔冢。与他们深入交流会发现每一位都在痛苦、都有遗憾、都存在着未竟之事。 冰冷、痛苦、迷茫,这就是构成这个游戏的底色与基调。 故事里有一个总会提及而又令人好奇的一个问题: What can change the nature of a man?(什么能改变一个人的本质?)在荆棘迷宫中,强大而又邪恶的夜巫第一次郑重而又充满好奇地询问主角这个问题。是啊,前世会给吉斯人假的圆盘让他迷茫、会把骷髅头从头骨柱子上解救出来让他后悔、摧毁一个男孩脆弱的求知之路让他疯狂、利用一个自己不爱的女人让她为自己慨然赴死让她心碎、杀死宇宙中稀有语言的掌握者让其为自己所有。难道一个人与生俱来疯狂就能将万物利用,为了自己孤独而又决绝的道徒就能舍弃一切吗?为了赎罪放弃成为凡人,用千年的后悔铸成堡垒在其中沉默与轮回,然而这样就对吗? 然而在这一世,是包容让卡瑞克之刃重新挥舞、是体谅让提夫林为爱而战、是理解让头骨协同前行、是真诚让天使停止堕落……无数的善意汇成的汹涌长河奔袭向前,前世的算计、阴谋、布局、诡计都显得可笑而又荒唐,凡人性的阻挠也如此不堪一击。如果一个人的天性永远不会改变,为何色厉内荏的凡人性会屈居与高墙之内在幕后操纵着一切? 正如太阳会从物质界的西方落下东方升起一般,100个小时的游玩过程中我也经历了要去哪里的迷茫、沉闷剧情的压抑,直到最后主角与队友之间的和解与肯定、包容与爱正是整个游戏中最感动的部分。前往悔恨堡垒前莫特的诚恳、达肯发表两死如一时的坚定、魅魔与提夫林的成全、戴安娜毫无保留的信任,一切的美好都在回应主角,为他罪孽滔天的前世进行补偿。 最后获得真名的无名氏与前世合而为一、凡人性重归自我,与战死在堡垒中的好友一一道别,然后踏上无穷血战的那一刻,属于主角的忏悔之途既是终结、也是开始。但我知道,他们终将在某个异界的某处中再见。 恰如主角所说:This is it. 这便是最好的冒险,这便是最好的结局。 ++++ 无与伦比的剧情体验 ++++ 性格鲜明的人物塑造 ++++ 超级大量的文本内容 ++++ 无可替代的场景叙事 ++++ 丰富的任务,即使是跑腿任务也有其作用 ++++ 故事内核简单而深刻 - 游戏太老很多内容需要查阅攻略,破坏沉浸感但瑕不掩瑜。 100/100
Wow I'd forgotten how good this is and the enhanced edition brings it almost up to date. It may feel a bit dated in parts but the story alone is worth the price,
战斗比博德之门1、2简单的多,装备也简化了很多,差不多穿就行了;剧情也都挺引人入胜。硬要说有什么不好的,那就是队友任务就莫提一个人有个差不多的,而且剧情结束后没交代几个队友的后续。(而且我全程没见到那个一直铺垫的痛苦女士,不知道是不是我的问题) 非常可惜在黑岛已经倒了多年后我才接触到这款作品。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English*, French*, German*, Korean, Polish*, Czech*languages with full audio support
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