
A 4-player online co-op third-person PvE shooter where intense combat meets high-pressure cooking. Battle hordes, coordinate your loadout, and cook under fire to build your pizza empire.
Modeled estimate, not a reported figure. How we estimate →
About
Pizza Bandit is a mission-based 4-player online co-op third-person PvE shooter.
A former bounty hunter finally buys the pizza shop he's always wanted—only to find it empty. To build it, he'll have to pick up the guns again.
Battles unfold in tight spaces where movement is survival. Time your dodge-rolls, manage your stamina, and find firing angles as enemy hordes close in. Positioning and teamwork determine whether your squad extracts—or gets wiped. Friendly fire is always on.
Cooking isn't a side activity—it's a mission objective. Fail to complete orders, and the mission fails. Prepare meals under enemy pressure. Every second spent plating is a second you're exposed.
Every mission starts with your loadout. Choose weapons, gadgets, and abilities that shape how you fight. Complete contracts to unlock stronger gear and new build options for tougher missions.
Between missions, invest your earnings into the pizzeria you're trying to bring to life. Upgrade equipment, decorate the space, and turn an empty shop into something worth fighting for.
Play solo or squad up with up to four players online. Missions scale to your squad size, but tight spaces and friendly fire demand real coordination. Coordination is survival.
Pizza Bandit is currently in Early Access. The core combat and mission systems are fully playable, and we're actively expanding the game.
Upcoming updates are planned to include new mission sets, enemy variants, and mission modifiers that alter rules, difficulty, and environments—alongside expanded loadouts and deeper restaurant progression.
We're building this alongside the community, and feedback directly shapes future updates.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Italian, German*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The concept of Pizza Bandit is something I would be totally into, a comical co-op game where you have to balance cooking with fighting. Unfortunately this is neither funny or challenging. Due to the limited player base at the moment you either play solo or ensure you have three friends available upfront who REALLY want to play this. Solo play is underwhelming and my guess is it won't be much better with a crew onboard for team play. My whole 10 hours in game has been solo. The first level, Sushi Showdown seems promising. You start out in a Japanese themed restaurant collecting a limited amount of ingredients to make 3 kinds of sushi rolls for impatient customers while getting attacked by sci-fi mutants. The gameplay loop quickly becomes predictable and unsatisfying as everything is on a timer. Loitering around after the main objective is achieved will allow for collecting more loot, which frequently ends up dropping out of bounds and out of reach. Frustrating. Upon successful completion of a level more new ones open up. But they are all quite small and many don't have much to do with cooking. Bit of a let down there and a damn shame. Guns all feel entirely weak at the beginning of the game. With some eventual add-ons they then rapidly start to become overpowered. Either way the balancing is off. The time it takes to reload sucks and just about anything will interrupt that sequence from completing. You'll constantly end up on fire and need to do the stop/drop/roll thing all over the map to put yourself out. Landmines don't work most of the time so from a defensive standpoint you cannot really come up with any tactical plan to give yourself a little more time for culinary action in the kitchen. Your home base is a bit of a doll house. It's a defunct pizza parlor that you have to spend resources on to equip and furnish. The payoff is a handful of useless perks. During missions you can collect pizza recipes and items to make pizza at your place which will grant a buff to take into the next fight. But it's all just sort of meh. No real incentive to keep going. There doesn't seem to be any option for team or solo pizza delivery missions from your place which might have been a nice way to provide more mission variety and keep players engaged longer term. As it is now I rate Pizza Bandit as a miss, not a hit.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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