
A 4-player online co-op third-person PvE shooter where intense combat meets high-pressure cooking. Battle hordes, coordinate your loadout, and cook under fire to build your pizza empire.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Pizza Bandit is a mission-based 4-player online co-op third-person PvE shooter.
A former bounty hunter finally buys the pizza shop he's always wanted—only to find it empty. To build it, he'll have to pick up the guns again.
Battles unfold in tight spaces where movement is survival. Time your dodge-rolls, manage your stamina, and find firing angles as enemy hordes close in. Positioning and teamwork determine whether your squad extracts—or gets wiped. Friendly fire is always on.
Cooking isn't a side activity—it's a mission objective. Fail to complete orders, and the mission fails. Prepare meals under enemy pressure. Every second spent plating is a second you're exposed.
Every mission starts with your loadout. Choose weapons, gadgets, and abilities that shape how you fight. Complete contracts to unlock stronger gear and new build options for tougher missions.
Between missions, invest your earnings into the pizzeria you're trying to bring to life. Upgrade equipment, decorate the space, and turn an empty shop into something worth fighting for.
Play solo or squad up with up to four players online. Missions scale to your squad size, but tight spaces and friendly fire demand real coordination. Coordination is survival.
Pizza Bandit is currently in Early Access. The core combat and mission systems are fully playable, and we're actively expanding the game.
Upcoming updates are planned to include new mission sets, enemy variants, and mission modifiers that alter rules, difficulty, and environments—alongside expanded loadouts and deeper restaurant progression.
We're building this alongside the community, and feedback directly shapes future updates.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 216reviews | 84% | — | $122.2K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The concept of Pizza Bandit is something I would be totally into, a comical co-op game where you have to balance cooking with fighting. Unfortunately this is neither funny or challenging. Due to the limited player base at the moment you either play solo or ensure you have three friends available upfront who REALLY want to play this. Solo play is underwhelming and my guess is it won't be much better with a crew onboard for team play. My whole 10 hours in game has been solo. The first level, Sushi Showdown seems promising. You start out in a Japanese themed restaurant collecting a limited amount of ingredients to make 3 kinds of sushi rolls for impatient customers while getting attacked by sci-fi mutants. The gameplay loop quickly becomes predictable and unsatisfying as everything is on a timer. Loitering around after the main objective is achieved will allow for collecting more loot, which frequently ends up dropping out of bounds and out of reach. Frustrating. Upon successful completion of a level more new ones open up. But they are all quite small and many don't have much to do with cooking. Bit of a let down there and a damn shame. Guns all feel entirely weak at the beginning of the game. With some eventual add-ons they then rapidly start to become overpowered. Either way the balancing is off. The time it takes to reload sucks and just about anything will interrupt that sequence from completing. You'll constantly end up on fire and need to do the stop/drop/roll thing all over the map to put yourself out. Landmines don't work most of the time so from a defensive standpoint you cannot really come up with any tactical plan to give yourself a little more time for culinary action in the kitchen. Your home base is a bit of a doll house. It's a defunct pizza parlor that you have to spend resources on to equip and furnish. The payoff is a handful of useless perks. During missions you can collect pizza recipes and items to make pizza at your place which will grant a buff to take into the next fight. But it's all just sort of meh. No real incentive to keep going. There doesn't seem to be any option for team or solo pizza delivery missions from your place which might have been a nice way to provide more mission variety and keep players engaged longer term. As it is now I rate Pizza Bandit as a miss, not a hit.
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Languages: English*, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Italian, German*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
단순히 PVE만 하는게 아닌 요리를 하면서 PVE를 하는 처음 접해보는 신선한 게임이라는 점에서 점수를 더 높게 주고싶다 모션 , 타격감 모두 훌륭하며 잘 스까만든 휼륭한 비빔밥 같은 웰메이드게임!
I saw this game and i thought to my self YEAH I AM GOING TO MAKE PIZZA AND KILL ♥♥♥♥ (and eating pizza while playing)
Silly fun :) Much better with friends, too.
Amazing game. amazing devs. Needs a little polishing but overall my friends and i love this game. (better than killingfloor in my opinion) Hope they keep it up!
Pizza Bandit — o ninja da pizza em ação Pizza Bandit é basicamente o que aconteceria se um entregador de pizza resolvesse misturar molho de tomate com munição pesada. Você corre, atira, explode coisas e ainda tenta manter a pizza quente — é tipo multitarefa nível chef de cozinha em dia de promoção. Os inimigos aparecem em ondas como se todo mundo tivesse combinado de pedir pizza ao mesmo tempo… e todos ficaram bravos porque veio sem borda recheada. Enquanto isso, você desvia de tiros igual entregador fugindo de cachorro de rua. Visual vibrante, caos controlado e chefes tão aleatórios que parecem ter saído de um delírio de quem comeu pizza fria às 3 da manhã. Resumo direto: É frenético, divertido e faz você se sentir o guerreiro supremo da pizzaria.
2025.12.20更新 后续更新,砍了护盾,修改了武器升级,还行 2025.12.14更新 感谢回复,测试了手枪的破盾性能是可以的,狙击枪我朋友说主要是没法升级到4和5及。虽然我反馈的意见是破坏护盾后,护盾的回复间隔太短,且击破没有任何其他收益(例如眩晕精英什么的,护甲精英破甲后会停顿,但破坏护盾居然没有任何收益)。 暗改指的是12月12日晚上玩的3人5星难度冬季小屋,刷怪数量及频率较低,13日晚上玩3人5星难度冬季小屋,刷怪数量及频率相对高出许多。 12月12日晚上玩的5星3人马戏团BOSS,三人总输出大约在21万-22万左右,13日晚上玩的4星3人马戏团BOSS,三人总输出25万。 然后我朋友还反馈12日晚上玩的光辉浪人精准度较高,13日晚上玩的光辉浪人的连射散射就更散了,他玩疯鸡帮的时候还吐槽连只鸡都打不中,两天晚上的手感不同。 ---------------------------------------------------------------------------------------------- 一开始更新版本前,玩得还可以,武器改装也不贵,后面更新精英版本以后,精英变得十分难打,护盾精英的强度很高,几秒不打就会回盾。改造需求的材料量改的特别多,最终武器还削弱了,没事还天天在服务器暗改关卡难度,玩得十分恶心,感觉作者跟没玩游戏一样。最离谱的是,原本版本更新前能改满的最终武器,更新后4/5级改造的材料游戏里还没法获取。
Tentative recommend for those with friends and some funds. This recommendation already takes into account this game's early stage of early access. Number of players is low but that may improve over time. Recommended improvements including but not limited to- Some way to determine ping/latency, difficulty balancing (or scale Nico), map rework (some maps seem way harder than others), reworking obsolete gear (it's more practical to jump straight to end game gear), loot rebalancing (a real grind end game for both gear and pizza materials), rework level system (make it more meaningful), rework achievements (some are not practical), and fix some bugs (the goliath charge attack occasionally has double the length of the attack animation).
walking feels off, it doesnt feel and look like you character walks. Instead the floor beneath you just slide (just like you see in movies when is filming in a car) the area moves not the person or vehicle. but its a nice concept, i will wait till they fix it
傻逼玩意,你每天改一次游戏难度有意思吗,新版本搞得一坨大的一样,天天暗改,二阶武器也垃圾了
Players by region
Where this game's players are, estimated from review languages.
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