
Pixelmash is an innovative new pixel art and animation tool based on non-destructive pixelization, perfect for game makers, artists, hobbyists, kids, and lovers of the 8-bit and 16-bit eras.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is an awesome tool, that allow you to get into pixel art quickly with great results, that not means that you can create greate pices without effort and dedication, but believe me, it makes it more easy and quick because it have great features that really makes you save time and achieve effects in a very effective way. Very recomended, you should try it.
This review is a warning. I detected misleading reviews saying features are not available, luckily, those comments can't change the date they were posted. One common issue is the lack of straight line tool, it's available AND documented. Just right click for the first point and left click for the second point, Available since version 1.0.11 (So, all reviews after December 2029 saying there is no line tools are purposely misleading) Also, circle and rectangle tools are there since version 1.2.00 (So, circa 2019), same idea, comments after 2028 telling it is lacking those tools are misleading. As of today, it has a lot of tools including custom dither patterns. The only tool I miss is a tilemap tool.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Después de probar muchos programas similares, me ayuda a realizar mis animaciones con RESULTADOS. Ojalá tenga actualizaciones constantes, pero lo que ofrece funciona bastante bien.
A wonderful full featured lightweight sprite editor. Pixelmash receives regular updates along with new features very often. The interface is well thought out and intuitive, with useful tools sets to help unlock the full power of editor.
Honestly, this is a fantastic piece of software. Really intuitive to use, easy to figure out. I haven't explored the extents yet, it's only been a few hours, but I'm using it for game sprites. Really enjoy it!
Good for pixel art! I like dynamic res I like ui. missing somethings but it can be improved. Planning to use it often now that it now has animation!
Po czasie niestety muszę stwierdzić iż program jest drogi w porównaniu do tego co oferuje. Edytowanie pixel artów w stylu wektorowym to świetny pomysł, ale w tym przypadku niewykorzystany. Edycja wektorowa jest na bardzo podstawowym poziomie, czyli nie można tworzyć kształtów typu koło czy prostokąt, a tylko krzywe. Efekty też są kiepskie i średnio działają (brak chociażby gradient mapy).
This is some nice software from nevercenter. I use it in my pixel art pipeline to convert high res renders to sprites.
I tried the demo for Pixelmash and was won over pretty quickly. It's not as all-encompassing as some tools out there, but it does a narrow set of things very well, which makes it feel extra intuitive and comfortable to use in a way few other tools do. The layer system is great, and being able to nest a layer in another layer and use the parent's pixels as a mask for the child layer is a great workflow, especially when paired with the non-destructive ability to stack effects. You can, for example, create a base color on the parent layer, draw some random pixels on the child layer, and then put a particle effect on the child layer to turn those random pixels into a moving animation that never strays from the bounds of the parent layer. You can add automatic outlines, create patterns and then save them out to use as custom dither patterns, and do all sorts of other interesting things. The Auto Shade effect is especially powerful for quickly adding some depth to an image. Auto Shade, Particles, and the Gradient effect all work together in really powerful ways for creating things like smoke, fireworks, and the like. If I had to criticize anything, I wish that it was easier to get a good loop with the particle system. It doesn't really loop, so if you want a seamless loop rather than a one-off effect like a firework, you'll have to make the motion quick enough that you don't notice the jump when it resets to the start of the animation. It's still very usable, but I've found that animations with slower movement that have to loop in a non-distracting way are best created in a different software. But Pixelmash can do things other software can't, like layers that are non-destructively downscaled to a target resolution while actually being higher resolution behind the scenes. These react differently to being moved around than layers that are at the downscaled pixel resolution, and you can mix and match layers or render a dynamic layer to the current downscaled resolution. There's a lot of flexibility here, and when you combine that with some really solid palette quantization features, it makes Pixelmash very powerful for converting pictures to sprite art. I'm also a big fan of the animation workflow that can do tweening super simply, as well as how good the software is at downscaling .svg files into pixel art that retains the underlying shape of the vector art. All in all, this is a deceptively powerful piece of software despite how easy it is to use. In my search for different software to use as a crutch for my fairly weak art skills, Pixelmash has been one of my favorite finds so far.
EDIT 2: Still great but having tried the animation timeline tools there are even more issues: -The animation is FULL of problems and VERY barebones (there are no bones) which make animating a simple walk cycle almost impossible.. - Cannot drag or move multiple keyframes -You cannot select more than one keyframe at once. -When selecting a single keyframe it selects ALL the layers with that keyframe, so if you have your different body parts in different layer you can forget it. Not sure how they expect us to animate like this? - No rescale time/keyframe, no offts of multiple keyframes etc. EDIT: 6 months later there is still no modifier key to choose a colour from the image unlike every other art package in existence, instead the devs are more concerned with advanced features like animation rather than getting the basics right :( Please..this is the only thing keeping me from using the tool. :( This is almost amazing! 8/10 Does a lot of things right but there are some basic missing features. Note: These are all quite minor and I have no problem in recommending the program !! I'm posting them here in the hope that the devs eventually read them and one day address them. -There is no way to have a temporary colour picker for quick colour selection, the tool is selectable via the 'i' key and keys cant be configured. It should be a modifier key. I am using to just holding alt temporarily when I want to select a colour. The 'i key is way over to the right and so its just annoying to use. -When working with mirror you should be able to work in either side of the image. Currently you can choose to work in either the left or right but this just leads to confusion. -Auto Shade is an incredible tool but there should be more options. Currently there is just rounded and directional but we need different kinds of bevel options like flat, bevelled, curved edge along with bevel widths etc. -Vector and pixel layer should just work as one layer type without the confusion. -Cant seem to flatten layers. -No fast way to clear the contents of a layer as far as I can tell -No Merge layers -It would be really nice to be able to change the background colour of the transparent working area and the preview window. - It seems a bit confusing that if you want to add a noise effect to a new child layer that you first need to fill the child layer with a colour before applying the effect, otherwise you font see any change. -Would be nice if the temporary brush effects would appear in the preview window as they do in the main window. ie what the image will look like after I click the tool (erase, paint etc))
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