
The Fan is an interactive photo fiction with real locations and actors.The game is a first person thriller with a unique twist. Driven by a creepy and unsettling atmosphere, it will take you deep within the darkest places of Paris underground.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Короткий психологический триллер о серийном убийце в формате фото-квеста. Специфический проект «на любителя», который в 2026 году воспринимается скорее как мрачный арт-эксперимент, чем полноценная игра. https://steamcommunity.com/sharedfiles/filedetails/?id=3713953961
Вспомнил, как в молодости постоянно был в окружении тянок, весь позитивный и т.д. Ceкс вообще изи было получить. Это было до 21 года, потом случился кое-какой личный кризис, и я выпал из жизни. За это время состриг волосы, поднабрал массы и мышц, стал кабанчиком с бизнесом и все такое (28 сейчас). И вот помню в 25 я подумал, что хочу как раньше: кошка-жена, ceкс и тусы. И тут встречаю эту игру, сразу окунулся в молодость, эх... золотые деньки были.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo literalmente avisa que é visual e de apontar e clicar, então quem reclamou disso apenas não leu o que estava comprando. É um bom jogo, com muitos detalhes pra gente ir observando, percebendo, lendo... Tudo na perspectiva do stalker, quase aquela série famosa da Netflix!! kkk (You). Tem uma trilha sonora boa e é bem artístico, e só vai ser rápido como falaram se você sair clicando na pressa sem prestar atenção!! É legal, e tem vários finais, pelo visto; pretendo fazer os outros!! :)
Great game , i felt like i was the serial killer , i felt like i was born to do this.... my urges are growing stronger... this game gave me a taste of what it feels to be THE FAN.... LITTLE SPOILER.. GOT MY FIRST VICTIM.. WOMAN.. A
short, boring and i got RickRolled
!!!TRIGGER WARNING!!! This is a ♥♥♥♥♥♥ up game. It introduces you to "The Fan", a stalker and murderer. It opens with a news article and drops you into his stalker lair. I assumed I was a detective at first, solving the murder but no, YOU ARE THE FAN. The game is an 'FMV' but with no video and only still photos. You move around by clicking arrows and observe in detail detailed in how the murderer thinks and acts, down to feeding and abusing the victim. I felt uncomfortable until the end. The framing may be some psychological horror or social commentary, but the lack of distance makes it feel gross rather than thoughtful. It plays like some perverted murder fantasy. I got this in a bundle and did not purchase it directly. Had I known what it was going in I'd have skipped it entirely. It took me 30 minutes to beat. Any extra time was to just get the trading cards. AVOID, unless you're some sick freak.
It was pretty good, short and cheap it had some disturbing moments but it wasn't that disturbing overall. 7.5/10
очень приятный сюрприз из коротких игр в стиме по цене чупа-чупса никаких головоломок или квестов, просто ищешь предметы в квартирах. в игре как такого хоррора нет, но аудиовизуал до yсрачки пугающий огонь
реверс хоррор по сути. напомнило feed me billy от паппет комбо, но она более тревожная, хоть здесь и присутствуют реальные футажи с реальными актерами. тем не менее неплохая штука на один раз
The Fan, developed by Ezhaac Studio and published by Plug In Digital, is a dark, atmospheric, and deeply unsettling psychological thriller that approaches interactive storytelling in an unconventional way. Rather than relying on animated environments or traditional 3D graphics, the game immerses players in a disturbing narrative through the use of real photographs and live-action elements. This photo-fiction approach gives the game a unique visual tone that feels unnervingly grounded, making every scene, object, and character interaction feel all the more real. From the first moment, you are placed in the mind and perspective of a disturbed individual—known only as “The Fan”—who has abducted a woman and trapped her in his basement. It is a short, intense experience that lingers far longer than its modest runtime might suggest. Gameplay in The Fan is relatively minimalistic, borrowing heavily from point-and-click mechanics while emphasizing narrative immersion over traditional puzzle-solving. You explore a confined space, mostly limited to a handful of rooms, and interact with objects that gradually reveal the twisted psyche of the protagonist. Each interaction with the environment builds tension, and your choices affect how the story unfolds. There are multiple endings, which encourages replayability, but the game isn't driven by complexity—it's driven by mood and subtext. Clicking on emails, flipping light switches, or examining personal items tells you more about the character than long monologues or exposition ever could. The still-image format might sound limiting at first, but in execution, it becomes one of the game’s greatest strengths. The stark realism of photographed environments creates an uncanny stillness that feels more disturbing than any animation could. One of the most compelling elements of The Fan is its atmosphere. The setting—a cold, cluttered, dimly lit basement—feels oppressive. The realism of the photographs adds a voyeuristic discomfort, and the grainy lighting enhances the sense that you’re watching something you shouldn’t be. The character of the captive, portrayed by actress Claire Hoffmann, is presented not as a caricature or fantasy, but as a real person in a truly horrifying situation. The game carefully avoids sensationalizing her predicament, opting instead for subtle tension and psychological dread. Audio design is equally minimalist and effective, with ambient sounds and eerie silences working together to amplify the unease. There is no music to comfort you, no narration to guide you—just the suffocating quiet of obsession and isolation. Despite its creative strengths, The Fan is not without flaws. Its brevity is both a blessing and a curse. Most players can experience all its endings in under an hour, which may leave some feeling that it is more of an experimental concept than a fully realized game. Additionally, the interface design can sometimes work against the experience. Interactive objects are often marked too obviously, reducing the sense of discovery and making the progression feel more like going through a checklist than exploring a space. Some players have also noted that the control scheme and UI placement can be unintuitive, especially when trying to interact with specific items. While the game does offer multiple outcomes, they don’t differ drastically enough to fundamentally alter the core narrative, which limits the impact of player agency. Reception of The Fan has been mixed but generally favorable among players who appreciate atmospheric and narrative-driven experiences. Many positive reviews cite the game’s originality, strong sense of place, and its emotionally unsettling tone as major strengths. Others, particularly fans of traditional point-and-click games or more gameplay-heavy thrillers, found the lack of interactivity and brief runtime disappointing. On Steam, the game holds a majority of positive reviews, but it remains a niche title, best suited for players interested in experimental or art-house storytelling. The themes—obsession, delusion, control—are handled with enough restraint and subtlety to be thought-provoking, even if the game never fully explores them in great detail. What’s especially impressive about The Fan is that it was largely created by a single developer, Cyril of Ezhaac Studio, who handled nearly all aspects of the game—from the photography and staging to the narrative structure and technical development using Unity. The sheer effort behind this project is evident in the level of detail found in the environments and the deliberate pacing of the narrative. Even if the game doesn't satisfy all expectations of what a thriller game should be, it succeeds as a passion project with a unique artistic vision. Ultimately, The Fan is a moody, disturbing, and creative piece of interactive fiction that challenges the boundaries between photography, film, and video games. It’s not designed for everyone—those looking for traditional gameplay loops or extended campaigns will likely be disappointed—but for players who value atmosphere, storytelling, and psychological tension, it offers something rare and compelling. Its greatest strength lies in how it uses silence, space, and realism to convey dread, making it a haunting experience despite its simplicity. It may not be perfect, but it is undeniably memorable. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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