
PixelJunk™ Monsters is back with the simple, yet highly strategic real-time tower defense gameplay gameplay of the original title, now with updated graphics and brand new multiplayer modes!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fun
co-op fun 4 players
very fun game and looks great!
I don't like menus performance, I need this absolutely sharp. All the interfaces here are fading in and out, in this game. That's really bad, I don't like it. Despite the graphics this game's pretty hardcore among TD genre, devs should perfectly understand how important controls in such a stressful gameplay
I’ve beaten this game about five times now on various platforms—it’s always a great experience. It has some flaws, and fans of the older 2D versions might prefer those. Still, I think the clay-like visual style holds up really well. The gameplay feels solid and true to the series. I just wish it had more levels, but other than that, I highly recommend it!
这个真的很好玩。最开始在psp上面玩过第一代。
Нет упрощенного китайского, вы что, неуважаете кози фанов из Китая?
Lack of coherence. It is a tower defense, so a casual game. I enjoy that style sometimes because it is relaxing, but that does not make me expect much neither of a game. Yet I played some TD games on a tablet back in the day that kept me hooked longer than this one. The visuals are just okay. The presentation video makes it look more engaging than it really is. The more you play, the more you uncover elements of gameplay and cosmetics. There are no links between the elements you uncover and the universe. Neither visually, nor in their origins, nor through any story. This tiki universe with its wooden masks and shields first introduces old-style Spanish cannons and ballistas… why not. Then quickly, you obtain a hive releasing attacking bees, laser cannons, or a futuristic-looking ice cannon. With no introduction to them, nothing that makes acquiring them fun or meaningful. No, they are just there to support the game type, not to be coherent with the universe. Let’s get something that slows down enemies. A mud cannon? No, that would be too imaginative and would match the universe. Let’s just add a freezing cannon from another game we never released… Lazily inspired. The bosses, at least the first three, are big bronze statues. Not very nice looking. They progress slowly and can absorb lots of hits. They spit minions similar to the ones you stopped before reaching the boss stage. The monsters are spiders, some sort of acorns, flying acorns, others are rock golems… Here again there is a lack of inspiration that could have brought some coherence and build an universe. I don’t give it a thumb down. It can still amuse the most casual players for a while. Also because I spent less than $2 on it during a 90% off sale. Paying more for it, I would have been unhappy
Es bonito, pero está rotiño.
需要中文;l need chinese interpreter;中国语必要
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Phantom Spark | $96.3K | 232 | 97% | $19.99 |
| Blackguards | $96.4K | 3.9K | 62% | $0.99 |
| de Blob 2 | $96.2K | 228 | 93% | $19.99 |
| Serious Sam: The Random Encounter | $96.4K | 813 | 49% | $4.99 |
| Cursed Armor 2 | $96.4K | 253 | 85% | $15.99 |
| Museum No.9 | $96.4K | 270 | 76% | $9.99 |