Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
PixelDisc is a top-down 2D disc golf game with a retro pixel art style. Pick up your disc, read the course, and throw your way to the basket — one hole at a time. CAREER MODE Build your player from the ground up. Earn PixelCoins on the course and invest them in private lessons to upgrade your skills: power, backhand, forehand, and putting. Every improvement is permanent and synced to your Google Play Games account — so your progress is safe even if you switch phones or reinstall. DAILY CHALLENGE A new course layout drops every day. Three attempts. One shot at the top of the global leaderboard. Come back tomorrow and do it again. WEEKLY TOURNAMENT A full course opens every week for all players at the same time. Compete for the top spot on the weekly leaderboard before the round closes. COURSE LEADERBOARDS Every course has its own all-time leaderboard. Set a course record and hold it — until someone beats it. RETRO FEEL Crisp pixel fonts, a dark color palette, and a top-down view that keeps the focus on the shot. No fluff, no ads, no paywalls — just disc golf. Works offline. Progress syncs automatically via Google Play Games when you're connected.
Estimated range $457 – $7.3K. Not checked against reported figures.
PixelDisc has grossed an estimated approximately $1.8K on Google Play.
About approximately $1.8K gross, estimated range approximately $457 to approximately $7.3K — roughly approximately $1.3K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $1.8K | 53 | 91% | $2.99 | |
| approximately $1.8K | 194 | 99% | Free | |
| approximately $1.9K | 50 | 89% | $1.99 | |
| approximately $1.7K | 127 | 94% | $3.99 | |
| approximately $2K | 54 | 86% | $1.99 | |
| approximately $2K | 69 | 72% | $0.99 |