Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
ChronaLife is a deep single-player life simulator where every year is shaped by your choices. Create a character, age up year by year, and build a life through education, careers, relationships, health, money, and major decisions. Stable success, risky chaos, or a legendary rise — every run can go somewhere different. CORE LOOP • Tap Age Up to advance time and trigger yearly outcomes • Read your Life Log — stats, money, events, and pending decisions • Take Actions anytime — 40+ systems connected to one save LIFE & RELATIONSHIPS • Education, activities, health, pets, and daily life • Dating, family, relationships, and social media • Fame, creator careers, and reputation CAREERS & POWER • Jobs from part-time work to executive tracks • Military, athletics, music, acting, oil industry, and more • Politics: run for office from local races to Governor and President — pay filing fees, debate opponents, campaign under pressure, and live with the results WEALTH & BUSINESS • Banking, assets, homes, philanthropy, and budgeting • Run companies with teams, executives, and board governance • Construction, commercial property, franchises, and property management • Stocks, crypto, portfolio tools, and an investment manager desk HIGH STAKES • Crime, consequences, and prison — if you choose that path • Simulated casino, sportsbook, and lottery (in-game only) REPLAYABILITY • Time Machine checkpoints — compare, rewind, and branch timelines • Multiple save slots — no two lives are the same SIMULATION NOTICE Stocks, crypto, casino, sportsbook, and lottery are in-game systems only. They do not involve real-money gambling or investment advice. Optional: sign in with email to back up saves to the cloud across devices.
chronalife has grossed an estimated approximately $1.8K on Google Play.
About approximately $1.8K gross, most likely between approximately $459 and approximately $7.3K — roughly approximately $1.2K net to the developer after Google Play's cut. Low confidence. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Most likely between $459 and $7.3K. How we estimate →
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $700.4M | 1.4M | 86% | Free | |
| approximately $596.7M | 2.9M | 88% | Free | |
| approximately $496.2M | 916.3K | 87% | Free | |
| approximately $454.9M | 379.4K | 86% | $59.99 | |
| approximately $444M | 2.1M | 84% | Free | |
| approximately $431.5M | 401.2K | 87% | $44.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $1.8K | 53 | 91% | $2.99 | |
| approximately $1.8K | 84 | 95% | Free | |
| approximately $1.9K | 100 | 98% | $19.19 | |
| approximately $2K | 89 | 99% | Free | |
| approximately $1.7K | 51 | 89% | $1.99 | |
| approximately $2K | 72 | 91% | Free |