
Rebuild hope in a world that was lost in the fog. Lead your Pioneers across the isles of Pagonia, unite scattered tribes, raise thriving communities and discover the history of your people as you reclaim your world in the new story campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 0.14/day in the week after.
About
As a brave Pioneer you lead your people through a world that was devoured by fog—a world made up of countless islands, in which hope, craftsmanship and community must rise again. Establish settlements, discover lost tribes, unfold new technologies and face the dangers that lie in wait within the fog. Experience the story campaign: You are a navigator in search of the Tower of Visions—the heart of a fragmented world.
A people, cloaked in fog. One mission: Restore hope.
The catastrophe saw Pagonia fractured into countless isles. As the navigator, you are chosen to dispel the fog and reunite the world. Journey from island to island, meet unique factions, face dangerous enemies and find out what really happened.
Play the complete campaign with unique missions and meet a wide range of story characters
Discover new factions, artifacts and legends
Confront the Hollowed—boss enemies that seem to be born from the fog itself
Find the Tower of Visions, symbol of Pagonia’s unity
Construct a thriving economy with more than 60 building types and more than 100 commodities. Every production step is visible—from Forester to Weaponsmith. Watch as thousands of Pagonians simultaneously work, trade and live, bringing your world to life.
Visualized production chains and flow of goods
Dynamic logistics with roads, transport routes and bottlenecks
Comprehensive simulation of the economy—no simplification, no abstraction
Explore procedurally generated islands with different landscapes, tribes and challenges. Befriend other factions and unite them through actions and trade.
Scattered tribes with individual needs
Trade and fulfill quests to form alliances
Mysterious locations that are hidden in the fog
Not every encounter is peaceful: Bandits, ruthless Scavs und mythical beings threaten your settlement.
Fight tactically with your troops
Strengthen your economy to secure your defenses
Decrypt artifacts that influence the powers of the fog
Experience Pioneers of Pagonia in shared co-op for up to 4 players. Build, plan and raise a settlement together. Everyone can trade, construct buildings or manage resources at the same time—you create your world together.
Shared faction, joint responsibility
Multiplayer save games, seamless switching between single player and multiplayer
Perfect for creative teamwork
Use the integrated Pagonia Editor to shape your own islands, adventures and challenges. Create maps, share them with the community and explore how an idea turns into a world: Pagonia grows through you—island by island.
STORY CAMPAIGN — Experience the story of a brave navigator and rebuild the hope in a broken world.
FLOURISHING ECONOMY — Up to 3000 Pagonians, more than 60 building types, more than 100 commodities—everything simulated, everything visible.
PROCEDURAL ISLANDS — Endless possibilities with fully generated landscapes and distinct villages, factions and objectives.
CHALLENGES — Face enemies, discover treasures, resources and hidden artifacts that alter the world’s equilibrium.
SHARED CO-OP — Build a settlement together with up to 4 friends.
MAP EDITOR & COMMUNITY — Create and share your own worlds—become one of the Builders of Pagonia.
Join our growing community on Discord and become part of the movement that builds, expands and changes Pagonia.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 5.5Kreviews | 81% | — | $7.6M |
| $34.99 | 38ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really weird economics, nothing really lines up in my experience
Endlich wieder echtes Siedler‑Gefühl. Pioneers of Pagonia bringt die Seele von Die Siedler I + II zurück: Schon nach wenigen Minuten ist dieses vertraute Kribbeln wieder da – das leise Klopfen der Träger, das organische Wachsen der Siedlung, dieses ruhige, tief befriedigende Aufbauen. Für Fans der Klassiker ein absolutes Herzensspiel. Man merkt, wessen Herzblut da tief in der Entwicklung steckt.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 7.1K | 97% | $29.99 | |
| $7.6M | 14.4K | 90% | $19.99 | |
| $7.6M | 66.8K | 91% | $7.49 | |
| $7.6M | 23.6K | 86% | $24.99 | |
| $7.6M | 11.6K | 91% | $19.99 | |
| $7.6M | 16.1K | 94% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 38 | 74% | $34.99 | |
| $5.7M | 9.7K | 90% | $19.99 | |
| $516 | 1 | 100% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 175.5/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Spanish - Spain, Portuguese - Brazil, Polish, Italian, Traditional Chinese, Simplified Chinese, Japanese, Korean, Dutch +6 more
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Крутые Settlers
awesome chill strategic game
Un jeu fluide, agréable, sans prise de tête.
Ich liebe dieses Spiel. Man merkt, dass es sich an den alten SIedlerspielen orientiert, gleichzeitig aber auch ein komplett eigenes Spiel ist. Leider gehen mir am Anfang häufig die freien Träger aus. Auch wenn eine Meldung kommt, dass das Spiel auf Linux nicht gut laufen könnte, habe ich keine Probleme, Ruckler oder Abstürze feststellen können.
Pioneers of Pagonia (PC) — quick review A relaxed city-builder focused on supply chains and logistics Feels like a modern version of classic Settlers games Deep systems are satisfying once you understand them Can be a bit slow, repetitive, and light on variety, but well worth the money still Best for players who enjoy calm, thoughtful strategy games
I definitely enjoying this games very much!
The complexity is high compared to The Settlers 2 and the Remake, but it is worth getting into it. It felt completely alien in the beginning, but in the mid of the third campaign level (where you'll still learn some basics), it clicked for me. Happy to see it back in this shape. Very well done. What I do not like too much is the UI. You cannot drag windows, everything is weirdly hard positioned. The layouts within the windows feel arbitrary. But what annoys me the most is the resource overview. You have diagrams lasting only one hour back, you cannot switch between the time intervals anymore. And I find it hard to find anything in the top bar. I would prefer a small window like in the old settler 2 that I can drag and have by my side, in a bit more modern fashion (filtering & search/selection). I guess people may be used by that experience from other strategy games, but it just does not work very well for my. The road system also changed. Which makes it more realistic, but it is harder to understand how the stuff is transported and where you can optimize. Roads were a good way to get a feeling for your resource flow, and unfortunately there is not a good replacement for that. The productivity percentage of buildings is also quite hidden, and you do not seem to be able to enable it on the map to get a quick impression. There is more micro management than in the old games, where you defined mostly global rules. For example, you set priorities for buildings, where you had in the old games a global priority list for transport. It changes the gameplay, making some things easier. But I am missing the challenge to create a globally working ecosystem a bit. Still: You are probably not getting anything similar to this. Like in the old games, every resource is fully simulated and the way you increase your land is very similar, giving you a very familiar feeling over some time.
Itch, firmly scratched. If you're a fan of The Settlers, and I mean proper Settlers (anything between 1-4), then you ought to love this. It's hard to not look at Pioneers as a Settlers instalment, especially given the development team, but I had to constantly remind myself that I wasn't playing one and that it was a completely independent title. It's like a happy blend of 2 and 3. Fantastic economy management, which you have to get right in order to successfully recruit your military units. Unlike a lot of newer games where once you unlock a higher tier building you're sorted, you're still dependant on those starter buildings to make them work. The pacing is brilliant, I happily spent on average somewhere between 5-7 hours, sometimes more, sometimes less, on each map during the main campaign and there's enough urgency in the missions to not allow you to fully relax. Graphically, it's not trying to be ultra realistic, it has a high saturated colour palette and it works very well. The animations of all the characters is doing very well, you can watch all your folk go about doing their jobs. Aside from the main campaign, there are official scenario maps to play as well as the facility to custom generate a seeded level to your liking, meaning that you'll never exhaust the ability to replay the game if you need a fix. It's been a long time since I played a game like this and genuinely fell in love. Recommended!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.