
Rebuild hope in a world that was lost in the fog. Lead your Pioneers across the isles of Pagonia, unite scattered tribes, raise thriving communities and discover the history of your people as you reclaim your world in the new story campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 0.14/day in the week after.
About
As a brave Pioneer you lead your people through a world that was devoured by fog—a world made up of countless islands, in which hope, craftsmanship and community must rise again. Establish settlements, discover lost tribes, unfold new technologies and face the dangers that lie in wait within the fog. Experience the story campaign: You are a navigator in search of the Tower of Visions—the heart of a fragmented world.
A people, cloaked in fog. One mission: Restore hope.
The catastrophe saw Pagonia fractured into countless isles. As the navigator, you are chosen to dispel the fog and reunite the world. Journey from island to island, meet unique factions, face dangerous enemies and find out what really happened.
Play the complete campaign with unique missions and meet a wide range of story characters
Discover new factions, artifacts and legends
Confront the Hollowed—boss enemies that seem to be born from the fog itself
Find the Tower of Visions, symbol of Pagonia’s unity
Construct a thriving economy with more than 60 building types and more than 100 commodities. Every production step is visible—from Forester to Weaponsmith. Watch as thousands of Pagonians simultaneously work, trade and live, bringing your world to life.
Visualized production chains and flow of goods
Dynamic logistics with roads, transport routes and bottlenecks
Comprehensive simulation of the economy—no simplification, no abstraction
Explore procedurally generated islands with different landscapes, tribes and challenges. Befriend other factions and unite them through actions and trade.
Scattered tribes with individual needs
Trade and fulfill quests to form alliances
Mysterious locations that are hidden in the fog
Not every encounter is peaceful: Bandits, ruthless Scavs und mythical beings threaten your settlement.
Fight tactically with your troops
Strengthen your economy to secure your defenses
Decrypt artifacts that influence the powers of the fog
Experience Pioneers of Pagonia in shared co-op for up to 4 players. Build, plan and raise a settlement together. Everyone can trade, construct buildings or manage resources at the same time—you create your world together.
Shared faction, joint responsibility
Multiplayer save games, seamless switching between single player and multiplayer
Perfect for creative teamwork
Use the integrated Pagonia Editor to shape your own islands, adventures and challenges. Create maps, share them with the community and explore how an idea turns into a world: Pagonia grows through you—island by island.
STORY CAMPAIGN — Experience the story of a brave navigator and rebuild the hope in a broken world.
FLOURISHING ECONOMY — Up to 3000 Pagonians, more than 60 building types, more than 100 commodities—everything simulated, everything visible.
PROCEDURAL ISLANDS — Endless possibilities with fully generated landscapes and distinct villages, factions and objectives.
CHALLENGES — Face enemies, discover treasures, resources and hidden artifacts that alter the world’s equilibrium.
SHARED CO-OP — Build a settlement together with up to 4 friends.
MAP EDITOR & COMMUNITY — Create and share your own worlds—become one of the Builders of Pagonia.
Join our growing community on Discord and become part of the movement that builds, expands and changes Pagonia.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 5.5Kreviews | 81% | — | $7.6M |
| $34.99 | 38ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It crashes ALOT. I will wait for more updates before continuing, even if i like the game. Personally i would recommend something else if youre looking for engagement, like Against the Storm, but Pioneers of Pagonia is very relaxed and does scratch that old school settlers itch enough! Its a pretty fun city sim, but its simpler and more straight forward than the settlers-style i enjoy. You build some stuff randomly, but i have no idea if its optimized or efficient, because no matter where or how i build everything just seems to work the same. I find it very nice to build and just enjoy watching them work and expand, without thinking too much about it.
Es ist einfach schön zu sehen wie alles wuselt und dabei seine Produktionsketten voran zu treiben. Hier kommt wieder Die Siedler (1) Feeling auf. Ich kann mich da total drin verlieren :) Die Kampagne ist bisher sehr gut. Sie führt in die Spielmechaniken ein, liefert eine nette Geschichte und abwechslungsreiche Karten. Ich bin noch nicht ganz durch, aber das Paket gefällt mir 👍
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 175.5/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Spanish - Spain, Portuguese - Brazil, Polish, Italian, Traditional Chinese, Simplified Chinese, Japanese, Korean, Dutch +6 more
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juar, es war am Anfang ganz nett, doch schlussendlich ist es iwo bei mir eingeschlafen. Und das lag nicht an der Gemütlichkeit! Je weiter man kommt, desto "zu viel" ist es einfach. Vorwiegend zu viel an unnötigen Kram. Zudem fand ich es teilweise zu unübersichtlich. Hatte nicht so viel Spaß mit dem, wie ich erwartet habe, was echt schade ist. Für das was es ist, wirkt es für mich leider irgendwie ... zu planlos. "Unausgegoren", würde es zum aktuellen Zeitpunkt wohl am besten beschreiben. Die Gebäude, bzw. die dazu zugewiesenen Siedler haben auch nicht wirklich das gemacht, was sie eigentlich machen sollten. Den militärischen Aspekt finde ich am schlimmsten! Hätte man echt weglassen können (so meine Ansicht jedenfalls). Insgesamt okay, aber eben nur das. Kann ich daher nicht empfehlen. PS: Ich habe Siedler 3 & 4 gespielt und man kann es keineswegs mit diesem Spiel vergleichen (wenn dann eher mit Siedler 2)!
A buddy and mine bought this game to play it together. We thougt this is a game where each of us builds a small village like in every other game in this genre that features Multiplayer. But instead both of us were forced to build the same village, which turned into a massive snoozefest within minutes because there is simply not enough to do or things that need to be done to justify needing 2 players for it. We refunded. Can't say much about this game other than its not worth being played in Coop.
« Chacun aura son avis, mais dès les premiers instants, je n'ai pas accroché. Même 13 heures plus tard, je n'arrive pas à voir ce qui pourrait être intéressant dans ce jeu. Je ne dirais pas que c'est mauvais, mais c'est plat : c'est vide tout en étant rempli de choses qui semblent sans intérêt. Bref, c'est lassant et pas amusant. Je pense être passé à côté du concept, car je m'attendais à un gameplay à la Anno ou Nova Roma. Même Wild West est bien plus amusant et accrocheur. Je ne suis pas un "rageux", non, ce jeu ne m'amuse tout simplement pas, et ce n'est pas faute d'avoir essayé ! ;) »
absolute rubbish. play the game on 5x speed only, boring, annoying, pathetic. Its not settlers, its just another mess.
A fun Settlers-like game. I did not regret the purchase at all.
After enthusiastly completing all Settlers games over the last 20+ years, this iteration is a brilliant reframe of the same. Brilliant mechanics, reminiscent of the very best of The Settlers franchise with unique and VERY excellent points of difference. 1000% recommend buy. Looking forward VERY much to more games from this team, and of this style.
Captures the soul of the original Settlers really well. Good job and keep the content & updates coming!
Again.. all you had to do was to make a newer version of Settlers 2 or 3.... Instead, you AGAIN focused on military, which was never the strong point of the Settlers series. Just ♥♥♥♥♥♥♥ get rid of warfare or reduce it to a minimum. People want to SETTLE, not fight...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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