
Winner of the 2011 Eurogamer Indie Arcade award, Pineapple Smash Crew is a fast-paced, tactical blast-em-up with a unique modern-retro feel!
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About
Developed by lone designer Rich Edwards with music created by legendary chiptune artist Syphus, Pineapple Smash Crew is a fast paced tactical blast-em-up! PSC features tight squad formation shooting, aliens, robots, zombies and grenades- loads and loads of grenades! Level up and choose wisely from an assortment of devastating grenade-launched weaponry... PSC's unique modern-retro flavour will take you back to the classics of old then smash you back into the present with a 'ka-boom!'
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun, but i have no idea why the time limit per level is necessary. It breaks any enjoyment by forcing your to fly through everything. Update: Will change to a Yes, but it is still greatly dissappointing the higher difficulties are behind a stupid time limit. Later levels give a great feel of being 'busy', frantically moving to avoid shots, switching aim non-stop, and keeping your brain busy with the peripheral of the incoming fire. A little bit of Cannon Fodder with a lot of top down shooter thrown in the game is fun. I would have liked to seen the leveling system expanded on. Right now all I see is increased armor for each level. It also needed control over the grenades. Should be able to choose/prioritize which type you want, what character picks up what kind (eg, always have someone pick up a heal). Even 4 hotkeys for characters equipped nades would be nice. Having to switch character to then throw is unnecessary. So far I have ignored upgrading to new nades just to keep the game predictable without having to pay so much attention to whatever I happen to have equipped at that moment. In fast situation you can hurt yourself a lot by tossing a nade into a pile and expecting one effect but getting another when guys pick up random nade types. I would love to see the dev return to this game for a sequel and expand on its depth. There is still very little of this type of game available.
Is's not clear at first how good this is.. The engine sure as hell feels nice to handle, easy and a pleasure to use and I would wager that they have play tested this pretty decently, It seems a simple game, but apart from when it becomes harder in the later levels (and perhaps hard difficulty) the effort to kill things and to frag your way through level feels what I would describe as 'Pleasantly taxing' and the action is quite enjoyable. The grenade system is infact one of the best aprts of this game, as the guns are not upgradeable (whcih this game could benfit from having) and can be a bit boring to use ALL the time; the grenades on the other hand add a very nice amount of variety and fun. You can create combos, set up multikills and manipulate your enemy fatally, which is seldom seen in many games, and I think that was the best part of Doom, where enemies could be manipulated to kill each other and die at your environment's hands, not yours(at least directly)... The decor at time does change, but subtly, although the random generated levels are different and many levels dont look EXACTLY alike with all the differnet layouts and wall design(which normally consist of different colour schemes)(reminds me alot of Phantasy Star II actually:) )).. The props themselves consist of a set of doors and a number of crates, although many of them can be used to blow up and evaporate your enemy which is anotehr good thing. Generally everything here is quite simple, though not TOO simple. The sound is retro style, although the guns and explosions are satisfying enough, but the music side of things really good... I remember watching a You tube vdeo of Total biscuit talking about another game... and mentioning Syphus; and I totally agree that the drum and bass influenced electronica (or chiptune as I read in other places) really is nice and a pleasure to listen to, making the most frantic levels throughly enjoyable! I like electronica and DnB so I really enjoyed his wall to wall sound and elaborately colourful melodies :3 All in all I was not inpressed at first but got a bit hooked.. I may return to play this again, perhaps for 10-20 mins a time inbetween other things, as that is possible with this game... Don't overlook this game if at first it seems boring, as there is much more of worth in there; which is pretty good for what is essentially a simple game.
This game is really fun! It's kindof fast-paced and has some resource management with the grenades. It's too bad credits don't actually help any. The random levels can keep each playthrough fresh and one win is like an hour and a half. Probably not worth full price as there honestly isn't a whole lot to the game, but if you can get it heavily discounted go for it.
Pineapple Smash Crew is a squad-based top-down shooter, with a strong retro style (models, fonts and music). The pace is frantic, the controls are witty and the game fluid. So much for the positive points. Unfortunately, the randomized levels cannot beat that feeling of repetitiveness and fatigue. If you like to play the same thing over and over again to reach a transe-like state of flow, Pineapple Smash Crew might be a good candidate. Since I prefer a certain amount of novelty and surprise, this one is not for me in spite of its qualities (a great piece of code and a genuine love for retro).
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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