
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Adding turn based mode (which is really fun) 11 years after release is crazy. It's been years since I last played and this is still one of my favorite RPGs ever.
Kawał porządnego, staroszkolnego RPG z nowym trybem turowym (który mocno polecam, bo zabawa w aktywną pauzę i kolejkowanie działań bywa tu naprawdę chaotyczna, gdy mamy 5-6 towarzyszy do ogarnięcia). 20h gry za mną, fabuła póki co nie powala, ale czyszczenie map i robienie kolejnych wyzwań/misji jest całkiem przyjemne. Z pewnością już teraz mogę powiedzieć, że nie jest to cRPG dekady, ale jest naprawdę dobrze. Z plusów to na pewno wiele klas, ras i możliwości wyedytowania bohatera, sporo wyzwań (w tym czasami jakieś wstawki logiczne), zróżnicowane lokacje i duże możliwości walk (na wiele sposobów). Do tego ogrom itemów do zgarnięcia (wiele śmieci, ale to na plus - o czym za moment), możliwość gotowania czy craftowania. Ciekawostką jest fakt, że doświadczenie zdobywamy tu za eksplorację i poznawanie świata oraz przeciwników. Czyli kilka pierwszych starć z jednym przeciwnkiem odkryje przed nami jego słabości, a także da trochę doświadczenia, ale kolejne już nic nie zmienią. Gra nastawiona jest na eksplorację i wykonywanie misji, a nie bezmyślne grindowanie - i to jest, moim zdaniem, mocna zaleta. Pokonani wrogowie na mapach nie respawnują się, więc nie ma potrzeby ponownej walki przy backtrackingu (który jakiś bardzo duży tu nie jest). Dlatego też pieniądze zgarniamy głównie z misji oraz sprzedaży śmieci - mamy nieograniczony "schowek", do którego trafia cały loot, więc można brać wszystko jak leci i potem to sprzedawać. Z minusów na chwilę obecną to fakt, iż te wszystkie klasy/rasy dają w sumie tylko po 1-2 punkty do wybranych statystyk i w sumie więcej różnic nie ma między tym wszystkim (lub na ten moment tego nie odkryłem po 25h gry). Umiejętności zdobywamy tylko podczas awansu postaci (kupując wybrane talenty z puli), a w przypadku magicznych postaci - dodatkowo z grimuarów, ucząc się z ksiąg (za pieniądze). To jest fajne, ale finalnie na 10 aktywności, może 1-2 są sensowne. Mam wrażenie, że jest tu dużo "śmieci", z których ciężko skorzystać i walki przez to wyglądają cały czas tak samo (lub podobnie, gdy trzeba coś zmienić przez odporności przeciwnika). Ale to w sumie subiektywna wada. Gra jest w języku polskim, tłumaczenia są dobre, jest kilka smaczków z innych gier. Na ten moment mocno polecam, zwłaszcza gdy dodali tryb turowy. Całość to ponoć 60h gry + drugie tyle w DLC (The White March 1 + 2). Jeśli już kupujesz, bierz z DLC, bo dodają one lvl cup, nowe klasy i parę innych ciekawostek, z którymi warto grać od początku. Polecam (do max 50zł za komplet Definitive Edition).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the last western fantasy RPG before the DEI apocalypse. Turn based mode was an awesome unexpected surprise and an instant reroll.
很棒的游戏,我的第一款即时战斗游戏,除了战斗画面,整体的美术风格我也非常喜欢。
One of the best CRPGs of this generation, and the one that put Realtime With Pause combat back on the map.
People are still asking for the next "Planescape: Torment". Well... here it is. It's been here the whole time. Play this game. I highly regret not playing it sooner. This is, so far, my favorite CRPG. Still playing Deadfire now, but so far still prefer this one.
Základní hra je zajímavá a zábavná, jenom lidi kteří neovládají angličtinu a potřebují českou lokalizaci bych upozornil že k datadiskům pro hru Pillars of Eternity nikdo češtinu nedodělal a zřejmě nedodělá.
Cudo
Pillars of Eternity es de esos juegos que no solo envejecen bien, sino que mejoran con el tiempo. Después de varios años, le añadieron un modo por turnos que le da un aire fresco y más estratégico, ideal tanto para veteranos como para quienes prefieren tomarse el combate con calma. Se siente como un cambio hecho con cariño, escuchando realmente a la comunidad. Da gusto ver desarrolladores que no abandonan su juego y lo siguen puliendo. Un RPG que sigue valiendo totalmente la pena.
I enjoyed the game. You play the "Watcher" who's past is a secret to the player and drives the plot, The storyline is fun but can be a bit heavy-handed lore-wise and it was sometimes tough for me to grasp what was going on. There are many opaque concepts, racial strife and politics all mixed together (soul-less victims, a bad guy who is hiding the fact there are no Gods) but I guess it came together in the end. The story tries a bit too hard to avoid tropes and sometimes gets muddy as a result. The keep mechanic is a bit clunky but a few upgrades are really excellent (tip: Get Warden's Lodge, which grants bounties for quick adventures with solid loot and experience). The 3d sprites are good and the portrait art is very good, but the character sheet models are oddly amateurish and awkward. The maps are very well done. Spells and skills are mostly hits and a few misses. Mostly, they are well done with traditional cleric, wizard, druid spell lines. The Cipher mind control line of spells are a neat change of pace. Skills and abilities are a fresh take on the genre, pay attention and read everything carefully, it's not D&D! Finally, I thought the player companions were interesting and had good backstories. Companion conversations during the game gives good flavor and keeps the Watcher company while on his or her adventures. To sum up, this a very high quality game in the grand quest, isometric Balder's Gate tradition with a new world and fresh game system. It should earn a deserved spot on your hard drive!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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