
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is probably the best story I've ever seen in an RPG, was fully hooked the whole time.
While I find the back half of the game to be less interesting than the first I do ultimately recommend the game to lovers of CRPGs. I normally dislike RTwP combat, but a system built for it from the ground up is far more interesting than others and made it enjoyable. The writing is generally top-notch, although there were occasions where it felt like it was trying too hard to be philosophical and just came across as too much. My full playthrough was around 70 hours, the other 60 stem from an unfinished attempt years ago. I will admit I was burnt out by the end, especially with the DLC and some incredibly tough encounters that felt like they came from nowhere and had tedious design put into them. All in all, get it if it intrigues you in any way. I will say my feelings over-all are positive, minus the situational annoyances or random grating designs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You are doing yourself a disservice by not playing this game. I haven't played many RPGs, but i've never had a game question my character's motivations and morals as much as this game has. Truly a gem
It's pretty good, so far.
Pillars Of Eternity is partly responsible for the mid-2010's CRPG renaissance and it isn't outrageous to say that this game walked so that Baldur's Gate 3 could soar. Drawing on heavy inspiration from the Baldur's Gate 1 and 2 era, so much so as to feel somewhat derivative, the game has all the hallmarks that you'd expect; a long, sprawling story spanning many hours, real time with pause combat that kinda drags by the time you get to the conclusion of said story (there is turn based now, though, so there's that to switch things up) and the iconic isometric perspective. I was originally planning on only playing the sequel, Deadfire, as it seemed much more interesting to me but I decided to give this one a chance after I learned that there's a lot of continuity from the first game like having the same player character and returning companions. It definitely ended up being less tedious than I thought it'd be, and it's a very fine game in its own right. It does itself no favors though as it starts off heavy with walls of text, I mean, lore right at character creation that you're not going to really understand but the game is a slow burn and does get better, especially around the start of Act 2. I should also mention the game is much more enjoyable once you realize that the NPC's with the golden nameplates are all backer content and don't matter.
tbh i am still confused at half of what im doing 80% of the time but i am vibing
I hate Baldurs Gate 3 so much it is unreal.
Игра оставила очень приятные впечатления. Для любителей хороших ламповых CRPG, особенно Baldur's Gate 1/2, однозначно обязательна к прохождению. Здесь запоминающаяся история и компаньоны, интересные квесты, вариативность и достаточно много сражений для любителей тактических битв, а недавно еще добавили и пошаговый режим! Единственный минус лично для меня - это излишняя перегруженность текстом. Если не читать все бесчисленные книги (перестал это делать ближе к половине), которые будут попадаться вам на пути, ничего существенного вы не пропустите, зато убережете себя от потери интереса к игре. P.S. Уже качаю Pillars of Eternity II.
圧倒的な情報量と文章量と固有名詞の数。わけもわからず世界に放り出されたけど旅をして仲間や道行く人と話をしていくうちに世界観を理解していく系のゲームが好きな人におすすめ(TESやwitcherなど) 物語は神、信仰、それによって生まれる争いの話。日本ではあまりなじみのない宗教のお話だけど、だからこそ異世界に入り込んだ感があってよかった。 戦闘はドラゴンズエイジオリジンやpathfiderのようなリアルタイムコマンドバトル。タンクで引き付けてプリーストでバフをかけてウィザードで焼き尽くす。みたいな役割分担ができて戦略通りに動かせて倒せたりすると気持ちいい。そのかわり各魔法の効果やステータスシステムをちゃんと理解しないとなんで攻撃が当たらないんだ?とかずっとスタンさせられてなにもできねぇ…みたいなことになる。 戦闘は楽しいんだけどスピードが速すぎる&魔法のエフェクトで軟が起きてるのかわけわからないことがあるから もうすこしスピード落とせてたら100点だった
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 13.4K | 87% | $29.99 | |
| $283.9K | 2K | 89% | $5.99 | |
| $16.7M | 34.2K | 83% | $19.99 | |
| $5.8M | 31.5K | 86% | $7.49 | |
| $3.8M | 4.4K | 70% | $34.99 | |
| $1.3M | 3.3K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.5M | 115.1K | 78% | $9.99 | |
| $17.6M | 23.8K | 44% | $39.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.3M | 14.1K | 84% | $49.99 |