
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
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Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 613 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This review was written for my friends. And Durance.
Great, unique
Fantastic Rpg! A masterpiece!
one of the best for its kind
FABULOUS plot and incredibly great storty-telling! One of the MOST GREAT CRPGs definitely!! Each companion is lovely and funny, especially Eder, Aloth, Kara and Durance. Why cannot I romance Aloth in POE1!!!! Anyway I will make him my partner in POE2 lol,
"Pillars of Eternity" is a good game with much to recommend it, but it struggles to fully deliver on its own ambitions. (7/10) The branching dialogue options look impressive on paper but rarely run deep. Most don't elicit a reaction from your companions or the world at large, and many lead nowhere. A few lines of unvoiced dialogue, even from characters who are normally voiced, and then the story resumes as if nothing happened. The choices are there, but they are skin-deep for the most part. A small but persistent frustration worth mentioning: playing as a female character, you will occasionally be misgendered by the narrative. The default protagonist appears to have been written as male, and the adjustments don't always catch every instance. The turn-based beta branch is a worthwhile addition and largely functional. I played through the entire game on it and only had to reload due to glitches once or twice. That said, certain interactions weren't fully balanced for turn-based. A Barbarian trait that grants an additional turn on kill, combined with the class's area damage, can chain indefinitely through weaker enemies and trivialize certain encounters. This feels less like a bug and more like an oversight from retrofitting turn-based onto a system never designed for it. Difficulty is a related issue. On anything above the lower settings, fights become so drawn out that the fun slowly drains out of them. A more granular system allowing you to adjust enemy damage and health independently would have been welcome. The ideal configuration doesn't currently exist in the presets: enemies that feel genuinely dangerous without requiring geological patience to defeat. The story, like much of Obsidian's work, is genuinely excellent. The world is rich and the companions are well written. The absence of romance options is a real gap, though. Emotional investment in a character becomes easier when that character has something personal at stake in the world around them. It's a limitation that Obsidian addressed in the sequel. The ending presents meaningful decisions with real weight, but like much of the game, the available options don't always capture the specific position you've arrived at through hours of play. You sometimes find yourself picking the least bad option rather than the right one. Not because the writing is poor, but because the game couldn't anticipate exactly who your character became along the way. Visually, Pillars of Eternity uses pre-rendered backgrounds to beautiful effect. There's an argument that the older graphical approach has aged better than fully rendered contemporaries. The painterly quality of the environments gives the world a distinctive atmosphere that feels intentional rather than dated. In the end, I’d say Pillars of Eternity is a genuine Kickstarter success story and I'd recommend it wholeheartedly to anyone who goes in with clear expectations. It's not perfect, but the developers did something amazing with a limited budget. (7/10)
So glad to finally play this. Truly a fantastic game.
Well written with interesting plot developments
Good
還行,CRPG的玩家沒有多少選擇。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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