
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
>obsidian strikes aging instance crash on first boot up >one of the best CRPG i have play >main story has soo much depth and twist and soo well written. >i started playing right when trun based combat update came so i really dont know whats the default combat feels like >side quest and companion quest are great as well >obsidian cooked but they forgot to cook outer worlds such a SHAME >anyways great CRPG
PoE 1 is a fantastic isometric CRPG set in a compelling, messy fantasy world. It's not too grimdark OR too whimsical; it balances the tone very well. The gameplay is engaging and, with varied difficulty settings, it can be as difficult or as easy as you like. Solid voice acting all around with wonderful sound design & music as well. The writing can be a little dry at times but the worldbuilding is fascinating & dense. The companions are fleshed out and properly distinct from one another. My only complaint is that older hardware will likely struggle with framerates and screen clarity, which are issues I experienced to a medium degree. But the game's quality more than makes up for its issues. It's like a cozy book on a stormy night. If you like old school CRPGs, you owe it to yourself to try this game. It may be over a decade old now, but having only played it in the last year it holds up very well. I recommend Pillars of Eternity 100% : )
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Obsidian just has such a darling way of creating worlds. So vibrant and full of history that you never need to know but is a delightful touch.
[H1]Something Great*.[/H1] I love Rogue Trader, both Pathfinders, Original Sin 2, the Baldur's Gate series, Neverwinter, & Planescape, but this plays quite different. The story is interesting, the narration and voice acting are excellent, but the level design decisions, difficulty settings, and class mechanics are not what you expect. [H3]Class Identities Forced, Contradict Class Fantasies Sold.[/H3] A Cipher is a psychic predator; the Chanter, a warrior-poet whose voice reshapes reality; the mechanics for both make you a fighter or ranger who only [i]occasionally[/i] gets class-specific powers. In practice, both demand multiple turns of base weapon combat before their defining abilities become available. Is that a good idea to you? [H3]What Defines You: Attributes, Culture, Morality? Just Resolve![/H3] This extends to character expression more broadly. Most environmental observations are delivered through tooltips rather than checks. When checks do appear in dialogue, they skew heavily toward Resolve, an attribute primarily for will resistance and casting concentration, -- which is NOT as universal an attribute as charisma is in PoE -- alongside background culture, and moral alignment -- meaning your character's insights reflect an uneven intersection of three systems that do not track into any of the others. For a story-driven cRPG, this is an unusual inversion. Usually, backgrounds, race, attribute, class checks are oft all included, balanced, and capable of tracking into one another, e.g. being aggressive through the use of STRENGTH will reflect on your BENEVOLENCE/MALEVOLENCE. That is not the case here. [H3]Path of the Damned Be Damned.[/H3] Path of the Damned has a related inversion, but it's structural rather than tonal. The difficulty doesn't test mastery of the game's systems per se, it tests prior knowledge of the game's geography. Punishing encounters appear in areas the story naturally directs you toward, before you have the party composition or tactical vocabulary to evaluate the threat. 3 level 5 bears in a cave. 6 Will-O-Wisps in a temple you'll likely enter at level 2... These aren't challenges that reward engagement with the game's systems; they're walls that reward a previous playthrough, or 2,500 gold spent on min-maxed Rangers. PotD functions less as a true hard mode than as a New Game+ difficulty wearing hard mode's clothes. And because encounter scaling leans heavily on enemy numbers rather than enemy sophistication, fewer class builds remain viable -- which quietly pushes players who want to experience the game's full breadth, and unique offerings, at its highest difficulty, off a cliff. None of this makes Pillars of Eternity a [i]bad[/i] game. But it is a game that asks more of your patience than it earns. *:If you can overlook the fine print.
这回合制更新了之后真尼玛狗屎吧,平均一小时崩溃一次诗人啊
Played all the Baldurs Gate games and this one is better, they mixed all old school with Arcanum and Planescape Torment! Wonderful!
juegasoooooo papa
> See you fantasy cowboy ## Why - Well written & voice acted - A gigantic, crunchy CRPG to sink your teeth into - Turn based mode! Very cool they went back to add it ## Why Not - You don't have 100+ hours to sink into a single game ## Impressions This is absolutely a game I would've burned 100+ hours on back in my days of gaming freedom, but with a wife and soon kids I do not have 100+ hours to burn. Right from the start, Pillars makes it clear you're in for the long haul. There's more lore in the character creator/opening area than most metroidvanias have in their creator's head, and the section ends with typically 'chosen one' things happening to you. But first there's a town to find where the brilliantly voice-acted Eder joins your party, along with Aloth the split personality wizard. Both seem like interesting characters, though almost 20 hours in the only one of my 5-man party whose story had been explored at all was still Eder. The turn based mode is a welcome addition since I could only play on my Macbook and with minimal clicking to avoid antagonising The Wife, but it might slow things down further compared to real-time. There's clearly plenty of depth to it but at least on regular difficulty I bulldozed my way through with minimal interaction with that depth and without much challenge. My sticking point was the first main city, Defiance Bay. Up until that point the game felt pretty manageable; sure there were some alternate paths to take, a castle full of people to murder as a party of 5 and endless forests to drag my camera around. But it was mostly fighting with a bit of story thrown in. Upon arriving in Defiance Bay I was inundated with world events, politics, guilds, side quests... basically the realisation this was not a game I had time for. If you do, and you like this style of game, probably give it a go. I enjoyed the bits I did get to play; the story was off to a promising start, combat was varied enough to be interesting and your motley crew seem likeable or at least entertaining.
Outstanding game ^^
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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