
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
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Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i dont have the dlc :( but its a coool game i like the characters
this is very good
+宏大的世界观与极为丰富的文本 +大量的选择与后果 +丰富的队友和其可被塑造的性格 +较为丰富的构筑 +有配音 -只有部分配音 -画面和UI看起来贫穷 -后续剧情发展过快,一股脑抛出大量信息 -堆怪严重 非常传统的CRPG,我很喜欢
Played all the Baldurs Gate games and this one is better, they mixed all old school with Arcanum and Planescape Torment! Wonderful!
Classic isometric RPG, 10/10 would recommend. Do not use turn-based mode, it's very bugged.
I really like CRPGs and this one does my itch justice. If you like BG 1-2-3,Dragon Age Origins etc. You will like this game :) combat can be hard like the other games i mentioned but jus take your time and learn the spells and weapons and it will be a blast!
História envolvente. Personagens fora do comum. Jogabilidade deliciosa. Horas e horas em ver o tempo passar.
Jugón absoluto, de mis favoritos. Años después actualizado con modo por turnos, que le viene genial a un juego con esta complejidad. Pide a gritos una run a máxima dificultad ¡¡¡¡Sacad el tercero!!!!
Amazing game. Great story, good combat, interesting characters. Must play for RPG lovers.
The devs at Pillars of Eternity clearly have enormous respect for the CRPGs that came before it. Obsidian clearly set out to make something in the vein of OG Baldur's Gate and Icewind Dale and I GUESS by most technical measures they succeeded. The world building is dense, the lore is unique and at times interesting in places, and the writing has moments that show exactly why this studio was so GOATED in its day. BUT... PoE for a lot of hours in exchange for a payoff that doesn't quite land with the weight it's reaching for. The ending has some real gravity to it and there's a twist that recontextualizes enough of what came before to feel earned on paper, but by the time you get there the sheer volume of content you've pushed through starts working against the emotional impact. It's a game that could have been sharper at two thirds the length and almost certainly would have hit harder for it. The combat and systems are competent but never exciting. There's a depth to the mechanics that rewards patience but not necessarily curiosity, and for long stretches the game mistakes density for engagement. You can feel the hours accumulating in a way that great CRPGs don't usually make you aware of. What it does establish clearly is that Obsidian had the foundation for something special. Deadfire took that foundation and reportedly addressed most of what felt unfinished here, tightening the pacing and building on the world in ways that make this first entry feel more like a proof of concept in retrospect than a complete statement. Works well on both PC and Steam Deck.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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