
A medieval fantasy text-based visual novel where you guide Santi’s choices, unlock secret routes, and discover hidden CGs through interactive scenes.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Text-based game with light interactive images.
You will take on the main role as Santi, guiding his choices and shaping his path in this medieval world.
Every chapter will also feature hidden CGs for players to discover.
Mini-games will be added along the way, and you can share your ideas with us to help shape the game together.
Mini-game(Image Interaction) in every chapter
Thai voice acting (Partial)
Secret routes in every chapter
~1,500 words per chapter
Multiple CGs
this game based on my comic"
This is an indie game developed entirely by me alone

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Thai**languages with full audio support
Reviews
Review Score: 8/10 Pillar of Knight is a story-driven experience where you play as a knight setting out on a journey into a dangerous forest, only to encounter something completely unexpected along the way. The gameplay itself is fairly simple and choice-based, making it easy to follow while still giving players some level of interaction. There are also mini-games scattered throughout the experience, which add a nice touch of variety—and they come with a bit of humor that helps keep things light. Voice acting appears occasionally during key moments, which helps enhance the atmosphere without being overwhelming. One of the standout aspects of the game is its CG artwork. The visuals are beautifully done, especially for those who enjoy a painterly style without heavy linework. The more mature scenes are handled well and feel polished rather than excessive. Considering the price, the game offers good value—especially if you're here for the CG. Overall, it’s a worthwhile experience for fans of visual novels with light interactivity and strong art direction.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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