
"Pile Up!" is a strategic building game which you need to build houses, fulfill your people’s requests and manage your risky buildings in different ways on a small land. But don’t let your guard down in this chill environment, we only get you relaxed so you destroy everything you did.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 5 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Pile Up! is a chill strategic building game in which you need to place and manage unique buildings on a small island to make beautiful cities, grow your land, reach higher populations and unlock new buildings and islands!
Stack your buildings over a small island to make beautiful cities and to increase your population.
Unlock unique buildings and make different building combinations and strategies!
Complete islands and discover new ones to make more interesting cities. Or hop into the Sandbox and build without limitations!
Reveal memoirs. Learn, make plans and test them using the handbook.
Pet "Moby the whale"! or show some respect to the MOAI!
Vertical city building within a small area.
Over +50 buildings of 7 building types inspired from card games to unlock and combine.
3 unique islands that you can complete and try to reach to the highest population.
3 game modes for those who want pure creativity or just want to chill.
Over 100+ Memoirs to read. Also to learn if you read carefully enough.
Chill and strategic gameplay with a bit of explosions and the risk of everything going sideways.
Replayability with controlled randomness on every run.
A super cute whale named “Moby Jr.”!
Moai. We have moai.
As Remoob we are a bunch of high school students located in Turkey whose aim is to make noteworthy games.
We know we still have a long way to go so any feedback is really welcomed. You can contact us from the Pile Up! Discord server. Thank you for your attention! <3
Genres
Engagement
Reviews
Themes across 153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]叠叠高城 Pile Up! 评测:本城唯一指定"黑心开发商",就是你 🏗️[/h1] [quote=写在最前 / TL;DR]如果你以为这是一款能让你岁月静好地"叠叠乐",那恭喜你,等着你的是一场[strike]温柔的[/strike]爆炸、漏水与居民集体暴动。[/quote] [b]一句话总结:[/b] 创意满分、画风能打,但完成度欠费、优化烫手,属于"打折闭眼入、原价先掂量"的类型。 [hr][/hr] [h2]先说人话:这游戏到底玩个啥 / What even is this game[/h2] 你在一块巴掌大的[strike]豆腐干[/strike]小岛上,不往横里扩,只往天上叠——把房子、工厂、发电厂、咖啡店一层层摞起来,堆成一座"垂直九龙城寨"。回合制抽卡,白天抽建筑、晚上结算,居民要水要电要燃气还要呼吸新鲜空气,伺候不好就[spoiler]集体升天[/spoiler]。 [hr][/hr] [h2]攻略为王:不交学费的生存手册 / The survival guide that'll save you tears[/h2] 小黑盒和 Steam 评论里最常见的一句话就是[b]"我怎么死的?"[/b]——这里统一交底,全是前人用血泪换来的。 [h3]① 危险品别当邻居 / Keep the explosive stuff apart[/h3] [list] [][b]发电机 + 油箱/火炉 = 烟花表演。[/b] 这俩一旦贴脸,整栋楼直接原地起飞,几百居民瞬间"领盒饭"。 []危险建筑会显示[b]危险半径[/b],悬停看一眼,别手贱。 [/list] [h3]② 水箱不是谁都能压 / Water tanks leak downward[/h3] [list] [][b]水箱会往下渗水[/b],放在脆皮建筑上头,楼下一路"逐层拆迁"。水箱务必放在[b]稳固地基[/b]上。 []同理,太重的东西别压脆皮,否则就是"万吨酒店压垮豆腐渣"。 [/list] [h3]③ 幸福值才是隐藏BOSS / Happiness is the real final boss[/h3] [list] []幸福度长期拉胯、连续约 [b]5 回合[/b] 不满意 → 触发[b]社会危机[/b],居民集体暴动,直接 Game Over。 []爆炸炸死太多人 → [b]经济危机[/b],同样完蛋。两把"死亡镰刀"都别踩。 [*][b]绿化/公园[/b]是刚需,但公园顶部[b]不能盖楼[/b](系统会标记),规划时留出空间。 [/list] [h3]④ 抽卡如抽命,学会"控牌" / Deck discipline[/h3] [list] []每回合抽啥建筑是随机的,别跟发牌员较劲。优先做[b]工厂[/b](决定你能刷出多少住房),靠数量堆人口。 []解锁[b]垃圾填埋场(跳过一个回合)[/b]、[b]锁定无用建筑[/b],是逆风翻盘的关键 QoL。 [/list] [h3]⑤ 1.0 新增机制(别再玩旧攻略了)/ New in 1.0[/h3] [list] []三种"原型"思路:[b]乌托邦[/b](保幸福)、[b]恐惧制造[/b]([i]故意拆自己楼制造恐慌[/i]来赢,官方钦点的邪道)、[b]基础[/b](催生"婴儿潮"堆人口)。 []把房子放在[b]多栋建筑正中间[/b],能白嫖更多人口——"包夹"有加成,懂的都懂。 [*]新岛屿:鲸鱼背上、不稳定的废墟、超高海拔,想找刺激可以去。 [/list] [hr][/hr] [h2]槽点合集:勇士请对号入座 / The "ugh" list[/h2] 综合最新小黑盒、Steam、豆瓣评论,槽点高度一致,欢迎对号入座: [list] [][b]新手教程卡死[/b]:小黑盒有玩家吐槽"休闲游戏卡在新手教程,还不能跳过,拖鼠标没反应",一堆人附和"我也是,直接大退了"。这波属于"还没开始就结束"。 [][b]夜间黑到瞎[/b]:豆瓣玩家锐评"近视眼不友好",摸黑施工全靠玄学手感。 [][b]优化烫手[/b]:电脑风扇起飞,冬天能当暖手宝,夏天能煎蛋。 [][b]没有撤回[/b]:一失手成千古恨,放错位置想死的心都有。 [*][b]内容略同质[/b]:50 多种建筑,不少只是换个皮肤换数值。 [/list] [hr][/hr] [h2]最终打分 & 购买建议 / Verdict[/h2] [table] [tr][th]维度 / Aspect[/th][th]分数 / Score[/th][/tr] [tr][td]创意玩法 / Concept[/td][td]9 / 10[/td][/tr] [tr][td]画风音乐 / Art & Sound[/td][td]8.5 / 10[/td][/tr] [tr][td]策略深度 / Depth[/td][td]7.5 / 10[/td][/tr] [tr][td]完成度与优化 / Polish[/td][td]5 / 10[/td][/tr] [tr][td]综合 / Overall[/td][td][b]7.5 / 10[/b][/td][/tr] [/table] [b]购买建议:[/b] [strike]原价 42 元有点肉疼[/strike] → 等 [b]-40% / -50%[/b] 史低 ¥21 再入,性价比拉满。喜欢《城镇叠叠乐》式解压又想要点策略刺激的,闭眼买;追求"无脑休闲+不烧电脑"的,请三思。 [b]一句话:[/b] 创意是天才级的,优化是高中生级的——[i]毕竟开发者还真是土耳其高中生[/i],等它长大点再回来。👀 https://store.steampowered.com/app/2094910/Pile_Up/ [hr][/hr] [h1]Pile Up! Review: Congrats, the town's one and only slumlord is you 🏗️[/h1] [quote=TL;DR]If you thought this was a chill stacking toy, congrats — what awaits you is [strike]gentle[/strike] explosions, leaky water tanks, and a full-on resident uprising.[/quote] [b]One-liner:[/b] A-grade concept and art, but a rough launch — grab it on sale, hesitate at full price. [hr][/hr] [h2]What even is this game[/h2] You build [b]up[/b], not out. On a tiny postage-stamp island you stack houses, factories, power plants and cafés into a vertical Kowloon Walled City. It's turn-based deck-building: draw cards by day, settle up at night. Residents need water, power, gas and fresh air — fail them and [spoiler]they move to a better place (the afterlife)[/spoiler]. [hr][/hr] [h2]The survival guide that'll save you tears[/h2] The #1 comment on both Heybox (小黑盒) and Steam is [b]"wait, why am I dead?"[/b] — here's the cheat sheet, paid for in other players' tears. [h3]① Keep the explosive stuff apart[/h3] [list] [][b]Generator + gas tank/furnace = fireworks.[/b] Put them face-to-face and the whole block launches into orbit, hundreds of residents get a one-way ticket. []Risky buildings show a [b]danger radius[/b] on hover — look before you slap. [/list] [h3]② Water tanks leak downward[/h3] [list] [][b]Water tanks leak straight down[/b] — stack one on a flimsy roof and it demolishes every floor beneath. Always seat tanks on a [b]solid base[/b]. [][b]Heavy on flimsy = collapse.[/b] Don't park a mansion on a matchstick. [/list] [h3]③ Happiness is the real final boss[/h3] [list] []Keep residents miserable for ~[b]5 turns[/b] and you trigger a [b]social crisis[/b]: riot, then game over. []Mass death by explosion → [b]economic crisis[/b]. Both scythes will cut you. [*][b]Parks are mandatory[/b], but you can't build on top of them — leave headroom. [/list] [h3]④ Deck discipline[/h3] [list] []You can't control the draw. Prioritize [b]factories[/b] — they determine how many houses you can spawn. [][b]Landfill (skip a turn)[/b] and [b]locking useless cards[/b] are the comeback tools. [/list] [h3]⑤ New in 1.0[/h3] [list] []Three archetypes: [b]Utopia[/b] (happiness), [b]Fearmongering[/b] (yes, [i]demolish your own buildings to win via panic[/i] — officially encouraged evil), [b]Fundamentals[/b] (baby boom = population). []Houses sandwiched [b]between other buildings[/b] get bonus population — being flanked pays off. [*][b]New islands[/b]: on a whale's back, on unstable ruins, at extreme altitude. [/list] [hr][/hr] [h2]The "ugh" list[/h2] Across the latest Heybox, Steam and Douban reviews, the complaints line up almost perfectly: [list] [][b]The tutorial can softlock[/b]: Heybox players report getting stuck, can't skip, drag does nothing — "I just quit." Dead before the game even starts. [][b]Night is pitch black[/b]: Douban players call it "unfriendly to anyone with glasses" — you build blind. [][b]Optimization is rough[/b]: your fans take off; it doubles as a space heater. [][b]No undo[/b]: one wrong tap and you'll want to eat the mouse. [*][b]A bit samey[/b]: 50+ buildings, many just reskins with different numbers. [/list] [hr][/hr] [h2]Verdict[/h2] [table] [tr][th]Aspect[/th][th]Score[/th][/tr] [tr][td]Concept[/td][td]9 / 10[/td][/tr] [tr][td]Art & Sound[/td][td]8.5 / 10[/td][/tr] [tr][td]Depth[/td][td]7.5 / 10[/td][/tr] [tr][td]Polish[/td][td]5 / 10[/td][/tr] [tr][td]Overall[/td][td][b]7.5 / 10[/b][/td][/tr] [/table] [b]Buy advice:[/b] [strike]Full price stings a bit[/strike] → wait for [b]-40% / -50%[/b] (historic low ¥21) for maximum value. If you love the cozy Townscaper vibe but want a dash of strategy, buy it blind. If you want pure relaxation with zero fan noise, think twice. [b]Final word:[/b] The concept is genius, the polish is, well, high-school level — [i]literally, the devs are Turkish high-schoolers[/i]. Come back when it grows up a bit. 👀 https://store.steampowered.com/app/2094910/Pile_Up/
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish, French, German, Spanish - Spain, Portuguese - Portugal, Russian, Traditional Chinese
Hours played at review time, across 153 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Relaxing" is a Steam tag, not a claim the developers made. Their own description talks about fragility and destruction, and that version is the honest one. The stacking is a real idea. It's also the only one, and there isn't much character or staying power around it yet. Islanders did the neighbouring trick years ago with fewer buttons and more grace. First project by a very young team, and it ships with a clear idea inside it, which is more than most first projects manage. Bring on the second.
DISCLAIMER: got this with Humble Bundle. I like the concept and the artstyle, but the game itself is kinda terrible, and I'm sorry to say this because I wanted to like it. - tutorial is inconsistent and bugs easily - management system is kinda weird, I dont get it and the tutorial does a terrible job in explaining it - UI doesnt give relevant informations, but maybe this is a consequence of the game being kinda convoluted - this could have been a decent Steam Deck game but no controller support
三个高中生开发的游戏,结合了rouge要素的建造生存游戏,目前来看难度稍微有点偏高,这类游戏应该是休闲为主,不过潜力巨大,祝愿开发者越做越好
半成品就不要拿出来卖恶心人了,开发者自己玩过做出来的是什么东西没
I got this as part of the Humble Bundle. It's pretty jank and boring. The controls and camera angle are wonky. I feel like there must be another game in this genre that does it better.
Almost definitely AI slop. Tutorial doesn't even work. Lame cash grab. Good thing it was free. Still gonna uninstall it.
第一,翻译太拉影响游玩 第二,没有撤回键就是增压游戏,一不留神房子全塌甚至不知道发生了什么,不知道为何死也不做撤回键,
游戏引导玩家用小块建筑溜缝刷完美,但小块建筑就是死活对不准位置! md!血压拉满!!!(咆哮.jpg 玩了5个小时,一个图没通!
Game has been published almost a year ago, but still feels like it's in beta. Building descriptions are broken and wrong, it gives console errors for some buildings and the crisis counter still behaves erratically. I like the mechanic, but it's unfinished and has a lot of bugs still.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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