Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Hold to charge. Release to launch. Time your landing... and BOUNCE! Pika's Peak is a one-thumb arcade bouncer about a small round friend with a very big dream: reaching the top of the sky. Launch off a jelly trampoline and climb to the summit of four hand-painted worlds — then unlock the next. FOUR WORLDS TO CONQUER • Island Peak — bounce from a tropical jungle up to deep space • Volcano Peak — erupt out of a dino island into obsidian space • Deep Ocean — rise from the coral reef to the glowing core • Galaxy Peak — launch off a moon base out past the black hole Reach a world's summit to win the run and unlock the next one. SIMPLE TO PLAY, HARD TO PUT DOWN • Hold anywhere to charge, release to launch • Steer with your finger while flying • Tap just before you hit the jelly — the tighter your timing, the bigger the bounce (Perfect, Great, Good!) • Three missed landings ends the run CHAIN THE SKY • Hit jelly bubbles to boost higher and build combos — and bounce off them for a sideways kick that flings you toward the next one • Golden, rainbow, mega and rocket bubbles, each with its own punch • Wall ledges fling you back up when a fall goes wrong • Tap while rising to spin a trick for bonus points CLIMB, EARN, UNLOCK • Earn Peak Points every run • Achievements and altitude milestones to chase • 6 unlockable characters, each with a passive perk • Themed creatures drift through every world — pterodactyls, manta rays, flying fish, UFOs and more FAMILY-FRIENDLY & FAIR • Free to play — no in-app purchases • Only kid-safe ads (G-rated, non-personalised) — one quick ad now and then • Plays fully offline; ads just need a connection • Small download How high can you bounce? Category Game > Arcade Tags bouncing, jumping, casual, arcade, one-handed, offline, vertical climber, worlds, space
Pika's Peak has grossed an estimated approximately $6.7K on Google Play.
About approximately $6.7K gross, estimated range approximately $1.7K to approximately $26.8K — roughly approximately $4.9K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $1.7K – $26.8K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $6.7K | 50 | 68% | Free | |
| approximately $6.7K | 72 | 90% | Free | |
| approximately $6.7K | 66 | 100% | $3.99 | |
| approximately $6.8K | 65 | 85% | Free | |
| approximately $6.6K | 177 | 88% | Free | |
| approximately $6.8K | 800 | 96% | Free |
Related
Not enough data to name similar games: no other game shares enough of this one's tags.