Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Oct 2, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No new reviews in the last 30 days — new players have likely stopped coming.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $10.4K | 29 | 100% | $7.99 | |
| approximately $5.2K | 18 | 61% | $9.99 | |
| approximately $346 | 2 | 0% | −50%$2.49reg. $4.99 | |
| approximately $864 | 12 | 92% | $2.99 | |
| — | 336 | 65% | — | |
| approximately $7.1K | 23 | 91% | $7.99 |