
Piggy Gambit is a game that harmoniously combines the elements of chess, box puzzles, and flow control into a coherent puzzle game about a piggy searching for the meaning to his life.
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About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, French
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
game has pigs in it
游戏解谜很有意思,直到我玩到游戏开头第5-5关被卡住。。。原本以为落雷这个机制是路径规划走地格谜题(即不能重复踩格子)的另一种表现方式,而5-5是推箱子和走地格游戏的结合;然而实际上落雷是限时判定的机制,5-5的过关要求是你要在雷落到你踩过的格子前回头踩回去通过它,时间要求很紧,这就出现了两个问题: 1)游戏设计方面:这游戏可以看作推箱子的各种变种解谜,它的乐趣就是你一回合一回合轮流行动的类似下棋的解法博弈,但你在这个关卡加了限时完成的要求,就是说在休闲解谜游戏加了有动作游戏要素的关卡,这和游戏的定位有点矛盾啊。建议是假如说落雷的实现方式角色离开该格子后延迟多久落下,这个可以不改,但你关卡的解法一定不能要求玩家限时完成,可以改成像上面说的不能重复踩格子的相关谜题。 2)程序实现方面:不知道对不对,但感觉游戏里有关时间的逻辑判定都和电脑性能有关。比如玩家按下按钮后可否触发角色移动的时间间隔,红色史莱姆的移动时间,落雷延迟落下的时间等;导致电脑性能越好,帧数越高,敌人移动越快,落雷也越快。我看攻略视频感觉和自己玩不是一个速度的,难得要死。 说句题外话,虽然《传送门》也算解谜游戏,里边也有要求限时完成的关卡,但那关是剧情叙事为主,解谜难度不高,时间要求也不严格,只是剧情表现得像很紧急一样。 希望开发者能修改该关卡或增加跳关选项,到时评测会改成好评。
Pretty solid little puzzle game. Interesting mechanics that build off each other well. I don't know if I've ever played a Sokoban game that is "real time" rather than "turn-based". This makes for some novel gameplay, but it's important to note that this also means an "undo" isn't feasible despite being common in similar Sokoban/puzzle games. Definitely be aware that the game is pretty short. Only took 2 hours to reach the end.
Lovely little puzzle game. Short and sweet! Mechanics never get stale as more complex ones get introduced as well as cycled in. Puzzles aren't insanely difficult but pleasant for a nice relaxed puzzle adventure instead! (small caveat being it really does turn its intensity up insanely once in a while). Also cute pig :) Very impressive for such a small game!
押せるけど引けない倉庫番ルールで、盤面に一枚ある便箋を取ればクリアのパズルです。爆弾で岩を、斧で木を切って道を開いたり、直線状に立つと突っこんでくるスライムから逃げたりします。 このゲームの真骨頂は、レベルがある程度進むと出てくるチェスの駒を使ったパズルです。敵と味方の駒がそれぞれあって、倉庫番ルールで自キャラが動かせます。敵も攻撃範囲に入らなければ動かせるのが秀逸。 敵の駒を排除して、便箋への道の安全を確保します。味方の駒は、後の先を取ることしかできません。つまり自分から先に攻撃できない。敵のターンから始まって、次に自分のターンになり攻撃できる範囲に敵がいれば、それを倒せます。将棋でいう歩であるポーンの駒の攻撃範囲は斜めに1マスです。「一手戻る」はできないので苦手な人は注意してください。 このゲームのオリジナリティーはすごいです。他のどんなパズルとも違うと断言できる。難易度の幅も広くて、簡単なレベルから始まりますが最終的には十分な歯ごたえになります。 ある意味パズル要素と同じくらい魅力なのがキャラの会話です。妙な味がある。なんとも言えない奇妙で少しずれたおしゃべりが面白いです。 ワークショップなどのやり込み要素もありボリュームも十分です。これは良いゲームですね。
好玩爱玩,通关只是开始,创意工坊才是炼狱
[h3] 初玩以为是推箱子[/h3] [h2]中间认为是国际象棋[/h2] [h1]最后发现是需要卡timing的动作游戏! [/h1]
很不错的小品级游戏,动动脑子。 前面的50关是熟悉规则,后面的关卡有点国际象棋规则相关 总体挺好玩的,推荐。
Once you understand the rules, it's rather simple, but this is still an enjoyable puzzle game that puts focus on chess puzzles. You play the part of a pig with the unusual name of Oink 3. He resolves to discover a new purpose in life after seeing a light from the sky one evening that seemed to do nothing. The path you follow is strictly linear. While there may occasionally be a hidden fork in the path that leads to a secret, you still need to proceed in the direction that the natural flow of game directs you, which requires that you complete puzzles. Unfortunately, parts of the map are not unique and the only indication that you are working on a different set of puzzles are the numbers (1-2, 4-2, etc.). The goal is always the same, even though puzzles combine a few different mechanics. The first half has puzzles where you need to make your way to the collectible piece by using axes to cut down trees, bombs to blow up rocks and planks to create a bridge over the water. The other significant element that takes center stage in the second part of the game are the chess pieces. However, you only need to know the most basic rules of chess, which are even shown on the screen. Most of the time they are just regular objects that may be moved around. As a matter of fact, each new set of puzzles introduces a new mechanic. The only one I didn’t like was thunderstrike that destroys floors and forces you to move quick. Fortunately, it takes place only in a couple of puzzles. The difficulty emerges from the lack of a "undo" button. Every puzzle has a very precise solution, so it's very easy to waste a resource on an object that will cause you to become stuck. When you have multiple pigs under your control at once that share resources, things get much tougher. Making one wrong move so close to the solution happens a lot. Surprisingly, later puzzles do away with this idea and are typically much simpler. Occasional characters you encounter on the map add some flavor to the world and open the path forward. They can be easily ignored because they don’t do anything else other than joke around. There’s also a bus stop that lets you travel between parts of the map. This seems a little pointless because the map is not very big.
Little short but makes you think with the ability to continue playing with level creation and sharing
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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