
Possessed is a fast-paced story driven survival first person shooter spread across 3 action-packed regions. It features witty characters, terrifying creatures and a strong focus on physics and world interaction.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Norwegian, Polish +4 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
overall alright.
It is, without a doubt, the worst game that I played in my miserable life.
Acreditem ou não, o jogo crashou no exato momento em que eu cliquei em Start new game kkkkkkk, li as análises e estou ansioso para apreciar esse tolete digital.
Ghosts shriek like kettles every corner is a heart test and I still don’t see the exorcism here.
1. şahıs fps korku gerilim yapımı, 30 saniye de bi crash veriyor , ayrıca 10 fps gibi yüksek bir sayı veriyor
{ - Hikaye - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü 🔲 Oyunun Hikayesi Yok { - Oynanış - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Grafikler - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Oynama Süresi - } 🔲 100+ Saat 🔲 50 - 100 Saat 🔲 25 - 50 Saat 🔲 10 - 25 Saat 🔲 0 - 10 Saat ✅ Belirli Bir Oynama Süresi Yok
this game will open your mind to many mental problems
Possessed, developed and published by Volens Nolens Games, is an independent first-person shooter that strives to capture the chaotic spirit of old-school action games while adding a modern twist through heavy use of physics and environmental destruction. It’s a title built on raw energy rather than refinement, trading sleek polish for visceral gameplay and an emphasis on player-driven chaos. From the very start, it throws you into a world drenched in aggression, mystery, and firepower, asking you to survive against hordes of monstrous enemies with only your weapons and wits to rely on. The story is almost nonexistent—your character is “possessed” by something unknown, and the world around you is hostile and unrelenting. What matters most is not why you fight, but how you fight. Possessed is designed to be a test of reflexes and improvisation, rewarding players who embrace its unrestrained approach to combat and destruction. The game’s structure revolves around a series of large, interconnected regions filled with enemies, traps, and opportunities for explosive interaction. At its core, Possessed is about unleashing mayhem. Nearly every object in the world reacts to player input—barrels explode, glass shatters, metal deforms, fire spreads, and environmental hazards can turn entire encounters into chain reactions of destruction. This emphasis on physics-driven gameplay gives every skirmish a sense of unpredictability. Enemies can be knocked back by concussive blasts, set ablaze by stray shots, or electrocuted by damaged machinery. The player is encouraged to use the environment as an ally, turning obstacles into weapons and chaos into advantage. Few indie shooters of its scale attempt this level of interactivity, and while not every element behaves perfectly, the ambition behind it is undeniable. At its best moments, Possessed feels like a sandbox of destruction—a reminder of how much fun simple, reactive mechanics can be when everything around you is breakable. Combat in Possessed is fast, relentless, and unapologetically brutal. The arsenal includes a mix of conventional firearms and more imaginative tools of devastation, each with a distinct sense of weight and feedback. There’s a powerful kick mechanic that allows players to physically strike enemies or objects, creating moments of improvisational combat that feel surprisingly satisfying. You might boot an explosive tank toward a group of monsters, then detonate it midair to clear a path. These sequences, driven by the game’s physics system, are where Possessed truly shines. It channels the spirit of classic shooters like Doom or Painkiller—no regenerating health, no cover systems, just raw movement and aggression. Every fight is a balancing act between surviving and experimenting, and the sense of empowerment that comes from mastering its rhythm is genuinely rewarding. Visually, Possessed makes the most of its modest resources. Built on the Unity engine, its presentation is uneven but occasionally striking. Lighting effects, explosions, and particle systems are handled well, giving the game an atmospheric edge even when textures and animations reveal its indie roots. The environments are varied enough to keep the experience visually interesting—industrial corridors, fiery wastelands, and dark chambers filled with flickering lights all contribute to a grim, oppressive tone. Despite some technical roughness, the game’s visual language communicates its intent effectively: this is a world meant to be torn apart. The sound design reinforces that impression with loud, punchy effects and a soundtrack that leans heavily on dark electronic tones. Every gunshot, explosion, and collapsing structure feels impactful, ensuring that even in moments of chaos, the player remains grounded in the sensory experience. However, Possessed is not without flaws, and they are as evident as its strengths. The pacing can be uneven, with moments of intense action followed by stretches of wandering through spaces that feel underpopulated or repetitive. The level design, while ambitious, sometimes lacks the clarity or coherence needed to support smooth progression. Enemy AI ranges from functional to erratic—some enemies charge recklessly while others get caught on terrain or fail to react altogether. These technical issues occasionally disrupt the flow of gameplay, reminding the player that this is a project driven more by passion than by extensive resources. The challenge level can also be inconsistent. At times, it feels appropriately punishing, demanding quick thinking and adaptability; at others, difficulty spikes come abruptly, frustrating players who may not yet have mastered its systems. Possessed does little to explain itself, offering minimal guidance and expecting players to learn through failure, which may appeal to hardcore shooter veterans but could alienate newcomers. Despite its rough edges, there’s something undeniably magnetic about Possessed. It has the heart of a true indie experiment—a game that aims high, even when it doesn’t always hit the mark. The physics-based combat system, while occasionally unpredictable, provides a refreshing layer of depth to its gunplay, encouraging creativity over routine. The sheer amount of environmental interaction makes every encounter feel different, as players discover new ways to manipulate the world to their advantage. Its imperfections are part of its character; there’s a rawness to the experience that makes it both frustrating and fascinating. Where many modern shooters feel overproduced and overly guided, Possessed thrives in its sense of danger and chaos. It gives you tools and a volatile world and simply lets you loose, trusting you to make sense of the madness. In the end, Possessed is a flawed but bold entry in the realm of indie first-person shooters. It’s not the kind of game that aims for mass appeal or cinematic storytelling; instead, it focuses entirely on the exhilaration of action and destruction. For players who appreciate experimentation, who find beauty in the unpredictable and excitement in imperfection, it offers an experience that feels both nostalgic and distinct. Its mixture of physics-based mechanics, destructible environments, and old-school ferocity gives it a personality few indie games manage to achieve. While it may stumble in execution and polish, it succeeds in spirit, capturing the unrefined joy of chaos that defined the early days of the genre. Possessed may not be a masterpiece, but it’s a reminder that passion and creativity can still produce something thrilling, even in a world of rough edges and broken glass. Rating: 6/10
looks like a jimmy screamerclauz movie
優化差 讀取慢 手動存檔是假的 強烈不建議購入
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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