
When the two exorcists, Brucie and Jade, were starving to death, a high school student named Lucy was kind enough to share food with them and hire them to protect her friend from an evil spirit. However, it turns out that the spirit has an unusual past.
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About
When the world is stacked against you, not even supernatural abilities always lead to financial success. Meet Brucie and Jade, a pair of investigators that combat evil spirits with their spiritual and psychic powers. After being sprayed with a fire hose just because they are poor, they stumble across an interesting case in a high school nearby: Two students have been seriously injured in suspicious accidents. A high school student, Lucy, hires Brucie and Jade to save her friend Sapphire, who may be next.
In your quest to save Sapphire, combat evil with traditional JRPG turn-based combat but without the grind. A short yet solid game, Physical Exorcism: Case 01 doesn’t waste your time. Its fun and relaxing atmosphere covers a meaningful commentary on human relationships that will leave you in contemplation. Which of the two endings will you choose?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
成就通关了《Physical Exorcism: Case 01》。在刚开始得知这是一部以跑团记录为基础改编的游戏时,我有些憧憬。不过实际上手的体验仅仅是普通的赋予了思想内核的RPG而已,无论机制还是冒险都和跑团没有多少联系。战斗方面尽管有“灵体”相关的技能设置,但实在太过单薄,并没有对创意做太多扩展。这也是一部探讨校园霸凌的作品,和昨天现实题材《不愿看见的伤》不同,这部作品的主人公是除灵专家而敌人是灵体。在抽屉里被放针、被拿蚯蚓捉弄侮辱之后,小黑选择了自杀,而委托人,也就是加害人则丝毫不知悔改。这时,如果主角使用死刑,直接除暴安良,会是Bad End,而尊重委托尊重法律则是True End,弱肉强食的事情这么多,如何才能扭转乾坤呢?
承案件00的其中2名登場角色,只是這次角色形象與設定更鮮明了~ 用遊戲的方式帶出嚴肅的議題很發人深省 戰鬥系統設計得很有趣 破關之後跑製作名單才發現原來是跑團紀錄改編,難怪會有SAN值 XD 打完最後一場戰鬥後,頂樓辣個地方很懂得玩家心理 沒想到真的下去了,只可惜這個沒有成就能解鎖www 還有最後跟小明對話二擇一的另一條選項也沒有成就也略可惜 另外遊戲內的時間計時跑超快,是因為平行宇宙空間計時器嗎(X
Meh, short, badly translated and way too much nasty talk. So the message is everyones a bully either by action or inaction? wow, heavy
短,无趣,除了噱头实际挺没意思的RPG,标签有个黑色幽默,我觉得我为了凑个全系列不退款也挺幽默的,啧。
还能自己跳楼是什么鬼啊
就劇情來說,霸凌仔憑什麼之後還能過爽爽 就遊戲性來說,那些戰鬥機制超級沒必要,到不如像前作一樣看故事就好
通过作者后续作品入的早期作品,所以一开始并没有抱有什么期待,只希望能有一方面做到惊艳我,确实,这个游戏的界面ui和游戏菜单的背景确实惊艳了我,但也仅此而已,剧情和战斗都有明显的被诟病的地方,还好我眼瞎看不见。 先说剧情,剧情就是十分俗套的校园霸凌恶鬼复仇剧情,通篇十分短,不到二十分钟就能通关,所以算不上拖沓大概作者也知道玩家玩到一半基本上已经猜到结局了吧。再来说诟病的地方,涉及剧透所以请推完再来看看[spoiler]1.小红最后怎么样了?2.你就是再要好的朋友,把自己被侵犯和黑化后写的日记给好朋友当交换日记看?最无解的还是小蓝根本对这一点没有表现,要我可能就会觉得小明是个xxxx的人然后相应的干什么3.小黑又是怎么知道小明家的事情呢?人家那么霸凌你会让你知道自家的事情吗?[/spoiler] 再来说结局,游戏的结局这次并不是对于玩家而言,相反的,是对于小元和小玉而言,ture end 暂且不提,bad end 对于一些"热心肠”的玩家,不妨是一种good end,但是对于捉鬼小队而言,拿不到工钱,接下来的生活和白忙活的工作又该怎么办呢,所以是bad end 。游戏中我最喜欢的结局反而是从屋顶的空缺处下去,[spoiler]原以为那里有空气墙,结果真的能下去,然后就是十分诙谐的一句话”从此再也没人见到过二人“,突然让我有点忍俊不禁,这反而是观感最好的结局。[/spoiler]结局一如既往采用了众多rpg作品里面的”黑深惨“元素,这反而让我觉得很是无聊,小玉的说教也让我看的发困,如果我是反派我可能会直接无动于衷,这种说教根本不能打动人,更何况鬼呢? 然后是战斗系统,为了些出具体的技能名字,我还因此丢掉了写了十分钟的测评(所以这是第二篇了),男主就是给鬼魂上物理debuff的工具人和主要物理输出手,女主就是嘲讽+无敌反击的法师(也可以让人类都进入发狂的状态直接获胜),但是最日人搞不懂的反而是男主的“灵质吐出’和“灵气快攻”,一开始以为前者是什么神技,结果发现用了自己只能用“灵气快攻”这一种攻击方式,要退出必须再使用“灵体固化”。“灵气快攻”更是拥有动画,但我满怀期望的打出伤害后,发现显示的伤害是-2,也就是花了两回合打了两点伤害,这种设计显得不成熟和每必要。 最后是成就,跟着剧情走就能拿前面四个成就,第五个需要男女主都买上对于的升级装备,然后男主给小黑上debuff然后普攻,女主给小明控制直到她进入发狂状态,再把小黑消灭掉就行了,可以最后一战的时候再开极难难度,总的来说非常简单。 至于我为何最后还是选择了推荐呢,最主要的原因还是我眼瞎。
評分:4/10 遊戲內容很短,約一小時能跑完,主要就是敘述一個小故事而已,中間穿插著幾場於劇情來說可有可無的戰鬥。考量到遊戲售價也不過就是銅板價,還是給予好評。
无聊
None of the characters felt likable to me. Maybe that’s just because I didn’t get the humor, but still it just doesn’t sit right with me that noone actually cared about the bullying, I feel like that plotline was there just for haha moments.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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