
Photonic Distress (or PD for short) is a blend of First/Third Person puzzler/platformer with a unique twist. Navigate your way through randomly generated levels, lighting your way up, fighting enemies, sliding and collecting Memory Fragments to wake up!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
gefällt mir sehr gut. richtig gute grafik,
Light - nice Music - nice Game - nah(
Extremely addicting game you can play when you are bored.
I got this for streaming purposes from GameFluencers If you are a person who likes puzzle platformers this game might be for you. Yes it might have some bugs or some wonkiness sometimes but the idea and the gamplay is solid so it's definetly worth a try. So what do you do in Photonic Distress? Well it's quiet simple, you try to navigate pitch black levels that are randomly generated using photonic cannon to light your path in the level. Troughout the levels you need to collect 100 memory chards that alow your character to wake up from coma once colected. overall i would give the game 7/10 some points deducted for instability and floty 3rd person camera FEW TIPS FOR PEOPLE THAT DO GET THE GAME: 1. In the main menue be fast to avoid time out crash, once your in a game you're all good 2. when there is a cut scene i would highly recomend skipping them with a spacebar to avoid graphics driver hang those two thing might be fixed in the future tho
tripovyy
nice one
Doesn't seem to work with XBox 1 controller. Aside from that I know nothing!
Photonic Distress hat mich wirklich überrascht. Was auf den ersten Blick wie ein einfaches Indie-Spiel aussieht, entpuppt sich schnell als faszinierende Mischung aus Erkundung, Action und psychologisch anmutender Atmosphäre. Besonders beeindruckt hat mich die prozedurale Levelgenerierung. Jeder Durchlauf fühlt sich frisch an und motiviert dazu, immer weiter nach den verstreuten Erinnerungsfragmenten zu suchen. Die Dunkelheit ist dabei nicht nur optisches Stilmittel, sondern ein zentraler Bestandteil des Gameplays. Die Photonen-Waffe dient gleichzeitig als Lichtquelle und Verteidigungswerkzeug, was für spannende Entscheidungen und eine konstant angespannte Stimmung sorgt. Die Welt wirkt geheimnisvoll und lädt zum Erkunden ein. Mit zunehmendem Spielfortschritt schaltet man hilfreiche Ausrüstungsgegenstände frei, die neue Möglichkeiten eröffnen und das Spielerlebnis abwechslungsreich halten. Besonders auf höheren Schwierigkeitsgraden entfaltet das Spiel seinen ganz eigenen Reiz und fordert Konzentration sowie Orientierungssinn. Natürlich merkt man, dass das Spiel von einem kleinen Entwicklerteam stammt, doch genau darin liegt auch sein Charme. Statt auf bombastische Effekte setzt Photonic Distress auf kreative Ideen, Atmosphäre und ein durchdachtes Spielkonzept. Wer Indie-Spiele, Roguelite-Elemente und das Gefühl mag, eine geheimnisvolle Welt Stück für Stück zu entschlüsseln, sollte diesem Titel definitiv eine Chance geben. Für mich ist Photonic Distress ein unterschätztes Kleinod auf Steam, das deutlich mehr Aufmerksamkeit verdient.
Photonic Distress is a surprisingly relaxing and enjoyable game. I have yet to finish they game (which I plan on doing), but solving the puzzles is really soothing for my soul and brain. I loved the music and the whole concept of solving puzzles by using scarce light sources. So far I haven't had many issues with the levels, but I expect them to get more challenging with time. The overall impression was that it's a fun, well made, game that I enjoyed for the most part. The cons (every game has them): The slowmo intro: I just didn't get it or how it connects to the game, plus it's super slow. NPC pop-ups: This is probably what bothered me the most, because you couldn't skip to next slide of info and sometimes the message bubbles merged into walls etc. All in all, well done guys :)
Hat was
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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