
Row Divers is a short, experimental incremental game about diving into dungeons in the form of rows, shooting enemies, collecting resources, and upgrading your bow to conquer the depths!
Modeled estimate, not a reported figure. How we estimate →
About
Dive into linear dungeons that are full of enemies and resources. Use your abilities to defeat enemies, gather resources, and get stronger every time you dive.
Explore the upgrade skill tree to become stronger.
Master every skill to become the god of the row!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Basicamente, você controla um arco e flecha apenas com movimentos horizontais enquanto segue reto automaticamente em uma dungeon com diferentes monstros 2D, mas no mundo 3D. Achei um conceito bem interessante para um incremental game, gostei!
I really liked this! I love branching skill trees and repetitive game play. But the one thing I couldn't help feel, achingly, is how much potential this game has. It's got so much room to be more. The framework is all there, it's a lovely, clean experience. ...But there could've been a skill to auto-run, for example. There's so many directions this game could expand into. Side rooms you can duck into. Treasure, traps, truth? (The ending choice is interesting, but it feels.. Anti-climatic, after doing the same fight 50+ times to get there, y'know? I feel like we should be feeling rather threatened, given the Row could generate another hero or a demon ;o (How long does godhood truly last in such a world...) I genuinely found very little reason to ever move left and right except to dodge a boss beam. I would have liked some kind of shake up to the enemies after a point. The terrain could change, the Row shifts, the previously safe colored panels on the floor become fleshed out traps, making moving actually useful past concentrating a lil damage or dodging a boss beam. I stayed for the beautiful skill tree. I kept waiting to see if maybe something like "gilding" the skills (to upgrade/ evolve them), or some kind of something to happen for more skills. I love that skill tree, just saying. I often forgot I had skills, until Prestige 3, where in the final 15 seconds I would active everything except Harvester, which I would occasionally remember to use in crowds. There's so much possibility. So many ways for this to branch out. (Personally, I'm a huge fan of crazy stuff like entirely changing the universe, I.e, let's say an ending where you destroy the Row, and break the veil- Maybe the world becomes a different style to signify "real world" ;3) Touch grass ending lmfao Anyways, this was worth hours of my life, and I'm saying it could be more hours of my life, ya dig? I hope to see more games, more more more, in the future. There's worlds to be made, and you guys, have made a fine world, fit to flourish if fed.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не тратьте свое время, лучечники.
Short and sweet. Not overly complex in terms of gameplay or skill tree but it scratches the itch and was a short, fun play.
Everything about this game seems low effort, including the dev apparently not replying to a single comment in the forums. - The pacing is super weird. Many upgrades don't make any sense (pickup range) or only minor sense much later than you get them (horizontal movement, armor basically a reskin of health) - The enemy variety is basically non-existent. Basically two types of monsters (ranged/melee), just reskins with very very minor differences - After reaching prestige one after about ~30 minutes I feel like I have seen everything there is to the game Not recommended. Very unresponsive dev.
Woohoo 100% completion in 118 minute.... money baaack! :D nah, it was fun hope you keep making games, Hopefully with a bit more room to divert through in all aspect of it. but still, very awesome game.
[h1]Impossible de lâcher avant la fin[/h1] C'est le genre de petit jeu qu'on a du mal à arrêter une fois lancé. Le rythme est super bien géré et le gameplay est très [b]addictif[/b] : on a envie de le faire d'une seule traite. La durée de vie est très bonne pour ce type d'expérience. Quant aux fins, elles sont anecdotiques et servent surtout à valider les succès, mais l'essentiel est ailleurs. Niveau technique, rien à redire. [b]C'est propre et efficace.[/b]
super fun game keep up hope to see more games form these people 10/10
really fun, short incremental game. loved it but wish it was longer or had more content :)
I need to find more games like this. I love love bows/archer games
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Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $92.5K | 23 | 65% | $199.99 | |
| $11K | 109 | 46% | $2.99 | |
| $975.8K | 8.9K | 97% | $2.99 | |
| $144.5K | 19 | 63% | $199.99 | |
| $28K | 120 | 82% | $8.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.1K | 71 | 61% | $6.99 | |
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| $21.1K | 157 | 95% | $5.09 | |
| $21.1K | 372 | 70% | $3.59 | |
| $21.1K | 212 | 76% | $3.99 | |
| $21.1K | 59 | 90% | $11.19 |