
Pharma Craft: Build your lab from the ground up, research new recipes, optimize production chains, and craft valuable products. Produce in batches, improve quality, and sell your results to keep expanding.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Pharma Craft is a crafting and research simulation where you build your own laboratory from the ground up. You start small, set up workstations, source raw materials, and gradually develop new processes, formulas, and products.
Research and production are at the heart of the game: unlock new recipes, gather the required ingredients, optimize your workflows, and turn simple materials into valuable goods. Whatever you invent, you can produce in batches, improve quality and efficiency, and sell your results to expand your lab even further.
Take on customer orders and supply different buyers such as pharmacies and hospitals. Different customers pay different prices and have specific demands—choose what to produce, manage your ingredients, and deliver reliably.
Upgrade your lab step by step, expand your production chain, and turn research into a working business—precise, efficient, and always one step ahead.
Build and expand your lab with specialized workstations
Research progression: unlock new recipes, processes, and improved methods
Crafting-focused production: multi-step workflows that turn simple ingredients into valuable goods
Batch manufacturing: improve quality and efficiency over time
Customer orders: decide what to produce next based on demand
Supply the town and region: deliver to nearby buyers with different needs and prices
Step-by-step rebuilding: repair, extend, and modernize buildings in clear stages—nothing appears out of nowhere
Clear management systems: track income, expenses, storage, and production chains with transparent numbers
Calm, consequence-driven gameplay: no frantic timer, but decisions matter—careless spending keeps you small; careful planning builds a stable lab over time
Engagement
Reviews
You cant go wrong with THAT price.... to be honest, I didnt expect much from a game costing 3 € and I hesitated buying it because of this price, BUT I was wrong.... there is so much to do and, like some other comments say, the start can be difficult until you get a "workflow" but its absolutly worth fighting through it ( and the tutorial explains everything and if you need help with a receipt, check the journal).... I cant really tell how "deep" this game will be because I only had close to 5h gamplay and started 3 new games ( I love having everything in order so I prefer starting a new game than "reorder" things in current game.... "call me MONK"... )..... but to come back to the game: Yes, it has not a high end gfx but I dont need it..... I prefer "deeper" games than good looking ones.... TRY IT, you cant go wrong with this price.....
It would seem I got, GOT...AGAIN, and I'm pissed. Not just at the dev, but at myself. I wish I would have booted Pharma Craft up sooner before the two week refund window, UGH. For starters, the game is an AI asset flip through and through. So let's get all that out of the way real quick. Everything is a janky disaster, I will give credit in one regard. Unlike the other game I'm about to compare this one to, at least this game has a complete tutorial that will lead you from start to finish and explain how most everything works. None of it makes any sense, but at least you're shown how it actually works. As an example, the first two seconds of the trailer show a ton of belt and production systems, and as best I can tell, none of that actually exists in game. If it does, it's completely hidden from view and there is no research, there are no vendors, there are no buildable items, that remotely resemble any kind of automation systems. So I'm not even sure how they got that in the trailer, because it sure as hell isn't in the game. Hell even the items being produced out of those machines in that first second of the trailer don't seem to resemble anything in game you can actually make. SOOOOOOO... I don't know what the hell is going on there. I started to realize the game is just going to be about you running back and fourth between a bajillion crafting tables crafting various items that are part of a large manufacturing chain for a finished product. And unlike satisfactory where you're using belts and distribution methods, you're just running back and fourth, on foot, opening the crafting menus to craft an item you need for the finished product you're working towards. None of the systems make any sense, none of them are friendly. Again if you check the trailer, after those first few seconds, it shows real gameplay, THAT's what you're building. Tons of random machines and crafting tables. Each one produces some type of item that is used in one step of a manufacturing process. These recipes and processes make no logical sense. The materials, container types, all of it seems random. Each one has some kind of random timer to finish crafting and the times can be absolutely ridiculous. It looks like it was just made up out of thin air. In Satisfactory, the math and production numbers would all line up in one way or another, so you can maximize your output and have little to no waste, etc. In this game it's just totally random, and since you do everything by hand it's insane to think you are building an ever widening set of crafting tables that would look like a triangle, with the last step of production needing 8-10 identical machines, just to match tempo with the single machine from the first step. BUT WITH NO AUTOMATION! Where things get REAL interesting are when I realized that..... not only is this is an AI asset flip, this game is set up EXACTLY like a game I played AND reviewed just a couple months ago, and that game is "SMART FARM". As it would turn out, the game Smart farm was made under a company called "ZD Games" and this game, Pharma Craft, was made under a company called "ZD Yazilim"... Hmmmmm..... okay then. A coincidence, I'm sure. This matters because as I start playing Pharma Craft I start getting some SERIOUS Deja Vu vibes of when I had the displeasure of playing Smart Farm. So that's when I started looking into the dev more. Unlike a standard build system that is actually built INTO the game. You instead have in game items that are blueprints. You put these blueprint items into your hotbar. With the blueprint selected in your hotbar, you hold a mouse button to open a radial menu with buildable items. You can scroll through multiple pages of items inside each blueprint. This is exactly, and I mean EXACTLY how it was done in Smart Farm. It's as though the dev had NO idea how to program the building item asset pack into the game. So instead, just attached the entire building asset pack to an in game item that uses it's own menu system completely outside the actual main game UI/menus. This is a terrible and insanely lazy way to implement a building system and it's just insane that it seems the same group responsible for this in Smart Farm turned right around and did it again in this game JUST A FEW MONTHS LATER! When you go to build an item you can't simply deselect it. Again, It's, it's own thing and not integrated into the rest of the UI, so you instead have to back out of the radial menu, then switch to a different hotbar item. JUST TO REMOVE THE ACTIVE BUILDING BLUEPRINT AFTER YOU'RE DONE PLACING! FOR EVERY.SINGLE.ITEM. YOU BUILD! It's absolutely maddening! You have multiple of these blueprint items with different buildable item sets. So as you're building, you'll have to switch back and fourth between each one in your hotbar to find the item you want to build. It's slow and tedious and it's awful. TAKE THE TIME TO MAKE A REAL BUILDING SYSTEM! What do you know, just like Smart Farm, the entire game and it's progression is nothing more than going to a computer, selecting a contract (In a computer menu UI that is identical in both as well) and producing the total amount of items for that contract. Then you also get the pleasure of hand delivering each contract to the corresponding building in the town. There isn't even a logistics system! Make 50 hand creams and hop in the pickup truck and bring 'em to the pharmacy yourself. Every single manufacturing line has steps that require items you can not produce. and again, no logistics, so you get to drive to the store every time you want to craft something. It is SO ANNOYING. I looked EVERYWHERE, one of your premade buildings literally has a highlighted crate that says its for deliveries, and there are items in there in the tutorial you have to use. But there is NO option in your office, in your computer, in your inventory, nothing. YOU CAN NOT ORDER OR HAVE THOSE ITEMS DELIEVERED TO YOUR SITE! SO YOU DRIVE BACK AND FOURTH TO THIS STORE FOR ITEMS YOU NEED! IT'S SO INFURIATING! Who in their right mind thought that would be fun?!? To make it even worse, these buildings and stores AREN'T EVEN REAL! You just use a kiosk that sits outside the building. WHY EVEN MAKE THE WHOLE TOWN IF THE BUILDINGS AREN'T REAL AND YOU'RE JUST USING AN ATM KIOSK?! What the hell even is that?! Why the hell did you waste so much of chatGPT's time by having a map and stores and areas to visit, when they don't serve any actual purpose and you just interact with a computer to order items or deliver contracts that sit right in front of them. Wait.. On that note.. Why can you buy finished products? What the hell are you going to do with those?!? The whole point is to build up a manufacturing plant to MAKE THEM. So why did you take the time making kiosk machines where you can just outright buy those items? What am I going to do with teeth care products in this game.. hmm? Hell why even force us to have to go buy items by hand and in person in a game about manufacturing large amounts of items in the first place? Why aren't these items delivered like EVERY OTHER SIMULATOR GAME EVER MADE?!? It's wild that I happened upon this game who just so happens to be made by the same people who made another terrible game just like it that I played a few months earlier. I don't think the dev has ever actually played video games at this point, they have doubled down on that odd building system that makes no sense and no gamer would have ever signed off on. the UI is basic and ugly as hell, EXACTLY like Smart Farm. None of the systems make sense logically, everything feels janky, every task is tedious. Whoever made these two games clearly have no experience actually making video games and I suspect may not even have any kind of programming experience AT ALL. This is the second game they've made that feels like a TON of asset packs that were patched together using AI prompts. I wouldn't even call it a video game!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Portuguese - Brazil*, Simplified Chinese*, Japanese*, Dutch*, Polish*, Russian*, Swedish*, Czech* +3 more
Hours played at review time, across 31 reviews with recorded playtime.
Ein sehr gutes, umfangreiches Spiel für das es eine klare Kaufempfehlung gibt, nicht nur deshalb da es aktuell viel zu günstig angeboten wird. Es ist Wert gekauft zu werden. Zu loben ist auch der Support der auch an einem Sonntag umgehend auf eine Nachricht antwortet und den Fehler behebt.
das Spiel bietet sehr viel für die ein paar Euro. Sehr umfangreich. Hatte ich nicht erwartet.
As for the game itself, the idea is cool, not many drugs, but I think more will be added, the optimization is quite good, the world we play in is a bit square and nothing happens, but would I recommend this product, it's definitely also the price adequate to the game, if it isn't abandoned, it could be the number 1 game, so get to work, creator. Co do samej gry pomysł fajny,mało leków ale myślę ze bedzie dodane wiecej ,optymalizacja nawet dobra ,swiat ktorym gramy troche kwadratowy i nic sie nie dzieje ale czy bym polecił ten produkt to jak najbardziej rownież cena adekwatna do gry jesli nie zostanie porzucona to moze byc gra numer 1 wiec do dzieła twórco.
çok kötü optimizasyon ve map ve nerde ne yapacağın belli değil kim yaptı bunu aq iade
Als Tech-Demo gelungen und bei dem Preis (aktuell <3€) auch vollkommen OK. Ein sehr interesanter Spielansatz. Es gibt noch viele Bugs, die Übersetzung ist grausig, die Steuerung hakt ziemlich...
very nice game to play you have a lot to do here only sad the tutorial is not right but overall a very good game very complex to with all the stuff that you have to do before you can make something
As a survival and crafting enthusiast, I can only recommend this valuable gem. It's so comprehensive. If it's further developed, it could be even better.
Pharma Craft es un simulador de gestión e investigación desarrollado por ZD Yazilim. Partiendo de un pequeño local, deberemos construir estaciones de trabajo y automatizar la fabricación de productos farmacéuticos. La Experiencia: Nos hemos puesto la bata de laboratorio y hemos descubierto una propuesta profundamente relajante. No hay temporizadores que te agobien; hemos jugado a nuestro ritmo, gestionando los ingresos para comprar materiales, investigar nuevas fórmulas y ampliar el taller. La satisfacción de empezar con mezclas básicas y acabar gestionando una producción por lotes capaz de surtir a hospitales enteros es el gran pilar que sostiene a este simulador. Lo mejor: Progresión escalonada: El sistema te permite ver cómo tu humilde laboratorio se expande visual y mecánicamente paso a paso de forma muy creíble. Gestión sin estrés: Es un título perfecto para desconectar, planificar a futuro y cuadrar números sin presiones externas. Puntos a tener en cuenta: Arranque lento: Como buen juego de gestión, las primeras horas pueden sentirse algo repetitivas hasta que logras automatizar procesos y obtener ingresos sólidos. Conclusión: Un simulador sosegado pero absorbente para quienes disfrutan organizando flujos de trabajo e inventarios. Si te relaja la idea de construir una cadena de suministro eficiente desde los cimientos, este laboratorio te dará muchas horas de entretenimiento. Valoración: 🧪 Crafteo: ★★★★★ (Profundo y bien estructurado) 🏭 Gestión: ★★★★☆ (Económicamente equilibrado) 📈 Progresión: ★★★★☆ (Muy satisfactoria a medio plazo) 🧘♂️ Relajación: ★★★★★ (Ideal para jugar con un café al lado) ¡Gracias por leer! Si eres desarrollador o quieres descubrir más joyas ocultas, puedes seguirme y contactarme a través de mi página oficial de Curator: Maestro del Pixel https://store.steampowered.com/curator/45041832-Maestro-del-Pixel-Pixel-Master/
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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