
Embark on a journey of exploration and violence in the Two Lands of Egypt with Pharaonic! This unforgiving Combat RPG features an streamlined and challenging combat system that will keep you on your toes while fighting for your life!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 305reviews | 77% | — | $108.6K |
| $15.99 | 345ratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]KAMGUSTA's MINI REVIEW[/b] A souls-like set in ancient Egypt nobody asked for. It has 3D graphics (some people say "great", I say "subpar"), but it plays as a 2D side scrolling game with 1 vs 1 fights. Even with one dimension out of the equation, animations are clunky and laggy, impairing the gameplay and raising even more the (already high) challenge. You'll find different weapons and armors, but they don't seem to make a difference, as enemies will scale in difficulty as well. You can't even jump. Seems more like a mobile game. Senseless and repetitive. [b]Best played with joypad Recommended buy price: 1$ Score: 5/10[/b]
Dark Souls: Modo Fácil
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Russian, Italian, German, Portuguese - Portugal, Portuguese - Brazil
| $15.99 |
| 166ratings |
| 77% |
| — |
| not modelled |
| $1.59−90% | 65ratings | 76% | #251 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《法老》?画面表现挺特别的,无中文自行配合机器翻译可玩,几元入库还是非常推荐的。音效和武器配合较差。特色是很埃及。 画面:*** 音乐:*** 剧情:** 演出:*** 玩法:*** 创意:*** 手感:*** 难度:*** 丰富:*** 耐玩:*** 优化:** 更新:* 热情:* 细节:** 打磨:** 诚意:** 不足,bug,建议等:we need chinese. 202408,daily indie game,t a o宝,支付宝红包,steam,steam掉卡抵扣,fanatical,杉果,它处自定义包入的本体约5元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
I enjoyed this game, but objectively speaking, it's not an extraordinary one. Pharaonic faithfully follows the Souls-like recipe, but in 2D. The gameplay is therefore slow, the player must analyze enemy animations and attack accordingly. There's a "quick" attack, a powerful attack, a shield to parry or counter, and a dodge. Healing is done either with a flask or, towards the end, with an equipped item "spell". Progression takes place in levels with many branching paths, making it quite maze-like, contrary to what the 2D aesthetic might suggest. The environments are quite varied, as are the enemies. And even though the graphics are rather simple, I find them quite beautiful. The theme is original but the story is quite basic. There are also some NPC with few lines of flavor text, and sometimes some requests. So what's wrong with Pharaonic? Not much, but at the same time, the game doesn't do enough. Our character's stats are rudimentary, as are the few character progression options. Overall, the game doesn't evolve from beginning to end. But the adventure isn't very long, so boredom doesn't have much time to set in. Although each level are quite maze-like, the adventure ultimately unfolds in a fairly linear fashion, with each level being completed almost one after the other. Including truly hidden areas to discover, with a boss and an exclusive reward, would have been appreciated. And the boss fights could have been more unique, because, most of the time, the bosses behaved the same way as the regular enemies. It would also have been nice to have more precise descriptions, especially for the rings, even for those I understood, it wasn't possible to know if the ring effect was great or negligible. Also, be warned about the ending, the developers made the foolish decision to allow only one ending (out of three) per save file, and saving is automatic. Since the ending choice can be made just before the final boss, I recommend making copies of your save files on a hard drive to experience all the endings without having to restart the game from the beginning.
uff. One of those games where I sincerely doubt the developers played it themselves. The relatively untouched setting and 2,5-D-perspective is already the most positiv-ish one can say about Pharaonic. Visually/creatively bland, basically only two types of enemies copypasted endlessly (light and heavy - even most bosses are just an iteration of one), painfully slow combat (hit-hit-wait for enemy attack-dodge and repeat for the overly long healthbar), every movement feels like being underwater, nonsensical and inconsistent hitboxes and -detection (for the player as well as the enemies), grindy leveling and so forth. Was even to boring for killing the time while waiting in the hospital bed. Runs well enough on the Deck at least.
Fun little sidescroller game set in Egypt theme with dark souls type gameplay. The only downsides i experienced were no respec for character and the prerequisite enemy fight before the actual end game boss fight was a giant pain in the holy anubis butt.
Dark Souls: Easy Mode
Good Game 11/10
Gg.
I had already played it back on PS4 but had to get it again for PC. I still think this game is a lot of fun and underrated. A very well done, challenging 2.5D Souls-like game with a fresh setting. I also like the art style a lot. Not the most demanding graphics, but it just feels nostalgic in a good way, a bit like fun PS2 games in prettier. I would wish the devs would return to this game some day and make a second one in the series. Great fun!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $1.2K | 5 | 80% | $9.99 | |
| $103.2K | 270 | 79% | $19.99 | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.6K | 169 | 46% | $24.99 | |
| $108.6K | 352 | 56% | $12.99 | |
| $108.6K | 271 | 87% | $12.99 | |
| $108.6K | 515 | 83% | $9.99 | |
| $108.6K | 457 | 93% | $8.99 | |
| $108.6K | 611 | 59% | $4.99 |