
Phantom Brigade 2.0 is a cinematic, tactical mech strategy game with a revolutionary timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The 2.0 update is extensive, transforming nearly every aspect of the game, but the highlights include:
Fully realized pilots – Recruit pilots with over 100 unique pilot traits and abilities which allow for in-depth buildcrafting and synergies with your mechs. With a new recruitment and class specialization system, expansive leveling with varied progression trees, combined with new visual customisation options, you can build your own flavor of deadly (and stylish) ace pilots.
A reworked campaign – New maps, new quests, and new combat scenarios along with fully rebalanced factions ensure you face varied squads with different equipment, armour and unit configurations. You have even more reason to collect new equipment and experiment with different loadouts to take on these new threats.
Completely reimagined overworld – Explore new provinces, varied landscapes and overhauled campaign systems. New liberation and overworld mechanics, new points of interest and events, new province modifiers and improved mission generation provide a varied, constantly evolving environment to encourage players to adapt and overcome.
A HUGE amount of community driven quality of life updates – New salvage and debriefing menus, new mission previews and reward generation, reworked workshop and crafting, improved damage logic and prediction, new options and difficulty settings, comprehensive weapon balancing, subsystem reworks and much more!
Phantom Brigade is a cinematic, tactical mech strategy game with an innovative timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Cinematic spin on the turn-based genre – Predict enemy movements, orchestrate precisely timed countermeasures, and hit “execute” to watch the physics-based action unfold in real time.
Extensive customization – Featuring a rich customization system, Phantom Brigade enables you to fine-tune the performance of your mechs, install a wide selection of equipment, and access a wealth of cosmetic options. Prepare your squad for any challenge - in style.
An expansive arsenal – Railguns, beam weapons, missiles, energy swords, and more! Rain destruction down upon your homeland’s invaders with weaponry salvaged from each enemy mech you defeat.
Strategic tactical combat – Make high-level tactical decisions on the world map, manage your mobile base, and decide how to apply your limited resources. Take command of your squad in varied missions ranging from sabotage of enemy equipment and convoy ambushes to liberation battles and challenging outpost onslaughts.
Destructible environments – It's not a proper game about giant mechs without destructible buildings! Phantom Brigade allows every square meter of each battle map to be destroyed. Shatter your enemy’s cover and collapse buildings on top of them!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.4Kreviews | 81% | — | $4.9M |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very cool spin on the turn based strategy. Mechs are an added value
Игра клевая, задумка интересная, разнообразие оружия, карт, мехов большое. В следующей части надеюсь поправят: ничего не понятно в плане сборки мехов, какие характеристики на что влияют - непонятно. Ближний бой здесь крайне плох, никакого хай риск хай реворд, только хай риск. Точность предсказания 0. В игре, где главная механика, что ты знаешь все на 5 секунд вперед Невозможно рассчитать попадание артилерии. Последние секунды из 5 вообще какая-то странная вещь
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有趣的戰鬥系統,也就只有「有趣的戰鬥系統」,劇情可以說沒有,機甲設計也毫無特色,特價再考慮吧。
Great game.
希望改进武器制造界面的主武器/副武器分类 我非常喜欢《Phantom Brigade》,但目前武器制造系统有一个让我非常困惑的问题:车间在制造武器时,没有清晰地标明一件武器究竟属于主要武器还是次要武器。 对于步枪、机枪、手枪这类比较常规的武器,玩家还可以凭经验大致判断。但游戏中还有大量近战武器、特殊武器以及一些不太符合传统武器分类的装备,仅仅通过武器名称、重量,很难准确判断它们到底属于主武器还是副武器。 这会导致一个很实际的问题: 玩家在花费资源制造武器之前,根本无法确定它最终能不能装备到自己想要的位置。 尤其是一些重量很轻的枪械,不同重量和类型的武器可能对应不同的装备槽位。如果玩家必须先制造出来,再进入机体装备界面测试才能知道它属于主武器还是副武器,这个流程非常不方便,也容易浪费制造资源。 希望开发者能够考虑: 在车间的每个武器制造项目旁边直接增加主武器或副武器标识; 或者增加一个非常明确的武器槽位字段; 如果某些武器可以同时装备在主手和副手,则显示通用; 对于近战武器和特殊武器,也应该采用同样明确的分类方式。 最理想的情况是:玩家在制造武器之前,就能够清楚知道它最终可以装备在哪个槽位,而不需要先制造出来才能确认。 这是一个看似很小、但会明显影响装备管理和制造体验的问题。希望未来的更新能够改善这一点。 ---------------------------------------------------------------------------------------------------------------------- ## Please make Primary / Secondary weapon classification clearer in the Workshop I really enjoy Phantom Brigade, but there is one part of the weapon crafting system that I find unnecessarily confusing: **the Workshop does not clearly indicate whether a weapon is a Primary Weapon or a Secondary Weapon before you craft it.** For conventional weapons such as rifles, machine guns, and pistols, players can usually make a reasonable guess. However, the game also contains many melee weapons, special weapons, and other unconventional weapon types that are much harder to classify based on their name, icon, or appearance alone. This creates a very frustrating situation: **Before spending resources to craft a weapon, the player often cannot tell which weapon slot it will actually occupy.** This is especially confusing with melee and special weapons. Some weapons may look like they should be secondary weapons, while others may be primary weapons depending on their type or weight. Having to craft the weapon first and then test it in the mech loadout just to find out whether it is Primary or Secondary feels unnecessarily cumbersome and can waste valuable crafting resources. ### I would really like to see: * A clear **Primary / Secondary** label next to every weapon in the Workshop; * Or a dedicated **Weapon Slot** field showing which slot the weapon occupies; * If a weapon can be equipped in either slot, clearly label it as **Primary / Secondary**; * Apply the same classification system consistently to melee and special weapons. **Ideally, players should be able to know exactly which weapon slot a weapon belongs to before spending resources to manufacture it.** This may seem like a small UI issue, but it has a significant impact on weapon management and crafting. I hope the developers can improve the clarity of the Workshop interface in a future update.
great game
Make mech. Set orders. Trip over an ally. Reset mission. Floggings will continue until morale improves
Отличная игра для любителей тактики)
Great, needs more stuff though.
what a unique strategy game. the graphics are amazing and the mechs are so cool. the big 2.0 update made this game so much better! probably the only game i hope there's a DLC for in the future.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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