
Phantom Abyss is a massive asynchronous multiplayer game that casts players into procedurally-generated temples and tasks them with retrieving the sacred relics hidden within deadly chambers.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Abandonware, requires online connection.
rest in peace a game so good still very playable but honestly a rly special game to me to have played thru beta and early access into release
It's a neat idea, but it just feels so tedious and cumbersome in action. Following other players to their death is fun and all, but I found these "phantoms" to be more of an in the way experience. To make things eve less thrilling there's this awful "waiting for connection" when you go do upgrades. Sometimes it is 5-10 seconds. Sometimes it's a minute. Also the temples just feel boring.
[h1]Thought it was Temple Run… turns out it’s just run out of fun[/h1] Grabbed it on sale for €9.75 because the style looked cool and gave me Temple Run vibes. Sadly, it’s nothing like that — just the same boring loop over and over again. You run through a few rooms, dodge traps, maybe unlock a new whip that barely changes anything, and that’s it. Progress feels painfully slow, and the story doesn’t matter at all. Played about 110 minutes — mostly because I couldn’t refund it anymore. I keep forcing myself to do a run now and then, but honestly… I’m done! 💤💸🏃♂️
[h1]Разработчики покинули это место, теперь здесь остались лишь развалины гниющего храма[/h1] Сама игра по себе демонстрирует огромный потенциал на полную! Нарастающая сложность на каждом этаже, интересная реализация ассиметричного мультиплеера и процедурно генерируемые храмы. И такие мелкие шероховатости проекта как: [list] [*]Кривое взаимодействие с меню [*]Убогое обучение [*]Унылый нарратив [*]Генерация ловушек в комнатах конкретно зафиксирована [*]Визуально исчезающие объекты [/list] не так сильно раздражают, как то, что основной режим бездна, которой и должен был продавать игру, [b]СЛОМАН[/b] напрочь! Ведь как раз-таки процедурная генерация может создать переход между комнатами так, что в проёме в следующую комнату будет стена, которая заблокирует проход дальше по уровню. Реакции у издателя нет, разрабов нет, как и фиксов тоже нет. Покупать ли сломанный продукт, решайте сами.
Phantom Abyss je postaven na brilantním a originálním konceptu, který je bohužel sražen na kolena polovičatým provedením. Adrenalinový zážitek z probíhání chrámů po boku duchů ostatních hráčů je často narušován technickými problémy a repetitivním designem. Na titul, který byl tak dlouho ve vývoji, působí finální produkt překvapivě nedodělaně a neohrabaně. Někde hluboko uvnitř se skrývá klenot, ale je pohřben pod příliš mnoha vrstvami problémů a promarněného potenciálu. [url=https://www.gamingprofessors.cz/phantom-abyss-herni-recenze//]Více v recenzi[/url]
I was looking for this game for a long time, but i m very disapointed. Abyss mode, who is the core of the game, is impossible to complete because level generation make dead end when you acces the third biome. Don't bother buy it, you will be just frustrated after some run you gonna loose only because of some poor coding.
Was once a fun game in early access but the game that came out on release day is basically a different game that killed off the interesting movement tech that the early access game had. Devs have seemingly abandoned this game which is great because that means theres no way to report all of the bugged out incompletable ruins! Broken game now. Was fun in early access, wish we could go back.
The FOV is too low and just makes me dizzy.
Tolles Spiel. Ich spiele es regelmäßig wenn ich nicht weiß was ich sonst spielen könnte und die täglichen Tempel passen von ihrem Umfang. Für Leute die mit dem Spiel neu anfangen gibt es Probleme mit einzelnen Tempeln. Es gibt ca. 10 - 20 Tempel die nicht abgeschlossen werden können, weil Durchgänge blockiert sind (man wird automatisch ist Tempel geworfen die von vielen Spielern nicht beendet werden konnten) und das betrifft vorwiegend neue Spieler die mit dem Spiel Anfangen. Die Entwickler haben dieses Problem nicht behoben und wenn man nicht weiß was man machen kann, dann ist es sehr frustrierend. Die Lösung ist aber recht simpel. Tempel kann man nur einmal betreten (Ausnahme die täglichen Tempel) und falls man nicht im Tempel einen zweiten Versuch startet, wird man diesen Tempel auch nicht mehr betreten können, falls man ihn abbricht oder alle seine Herzen aufbraucht.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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