
Ecto is a goofy lil game about jumping around in randomly generated nature worlds. Complete movement challenges, pick up frogs, unlock goofy items, or set time trial records against your friends. Play singleplayer or multiplayer up to 8 players.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Ecto is a highly-randomized nature world that doesn't take itself too seriously.
[X] Started Development of Ecto (October 2022)
[X] Prototype Version 1.0 (October 6th 2023)
[X] Prototype Version 2.0 (January 12th 2024
[X] Prototype Version 3.0 (April 4th 2024)
[X] Steam Prototype Release (April 30th 2024)
[X] Pre-Alpha 1.0 | Boss and Progression Update (November 11th 2024)
[X] Pre-Alpha 2.0 | BIG UPDATE / Scavenger Hunt Update (March 13th 2025)
[X] Pre-Alpha 3.0 | Polishing / Content update (June 1st 2025)
[X] Pre-Alpha 4.0 | Content update (August 30th 2025)
[X] Alpha 5.0 | Scope Reduction + New World (December 14th 2025)
[X] Open Beta 1.0 (March 16th 2026)
[X] Full Release (April 28th 2026)

discord . gg / yYhGzY2dZF
(Steam doesn't allow links anymore so I had to separate it with spaces)
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lowk beautiful, but has a steep skill check after level 2, with progression requiring at least basic level bhopping skills (although there is a paper plane you can buy to skip some platforming). Short, has charming graphics and music, the humor in item interactions is a bit lolrandom but it's alright.
Ecto successfully delivers a highly liberating, concept-driven 3D platforming experience by shifting its primary motivational framework away from combat loops or linear quest scripting in favor of absolute spatial mobility and procedural exploration.An analysis of community metrics indicates that the core interaction loop operates optimally within concise 20-to-30 minute deployment windows. By tasking players with completing localized movement challenges and gathering environmental resources—specifically tracking down frogs across shifting, procedurally generated biomes—the architecture achieves instant kinetic gratification. The multiplayer netcode infrastructure tracks up to an 8-player framework with consistent technical stability, transforming the basic casual parkour mechanics into a dynamic, friction-free social playground.From an analytical design standpoint, the project succeeds precisely because it embraces its own structural minimalism. The total absence of punitive progression systems, inventory management, or narrative bloat protects the user’s immediate cognitive space, focusing entirely on responsive first-person handling. While the procedural layout algorithms can occasionally yield repetitive geographic loops over extended sessions, its zero-cost model and complete lack of aggressive monetization filler make it an exceptional micro-experience that fully respects the player's immediate time investment.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i hate my friends because of this game
Увидел в каком-то ТГ канале, поиграл. Могу сказать одно, это выглядит, как будто играешь в режим BunnyHop в CS, либо же в режим KZ. Из веселого, тут можно покупать в игре какие нибудь "оружия"/инструменты, которые делают геймпелей ещё веселее, я бы даже сказал, СДВГшным)
silly, beautiful and absolutely fun. had a blast with a friend and we'll definitely play it again Bhopping`s neat. I wonder if the parkour courses randomly generate just like the map
beautiful ost amazing movement
Интересная игра! Для полного погружения рекомендую играть в наушниках.
Пожалуйста, давайте больше в это никогда не играть
Well.. It is FREE. So it is nice. But there is not limit in FPS. Your PC will do as much as it can to max FPS possible, heating up everything... a FPS limit to 60 is really needed.
ok so this game initially impressed me with it's aesthetic etc but it got boring really fast. net because the game itself is boring, but because of it's janky movement and difficulty. also i think that the guidance on where to go and why is very lacking. i will give it a good review because im sure there will be someone that will like this. but if you're looking for an alternative, try VHOLUME
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1K | 28 | 89% | $9.99 | |
| $2.9K | 32 | 100% | $4.99 | |
| $1.3K | 14 | 79% | $4.99 | |
| $0 | 11 | 82% | Free | |
| $1.1M | 2K | 82% | $19.99 | |
| $5.2K | 52 | 88% | $4.99 |