
Join the Phantom Thieves and strike back against the corruption overtaking cities across Japan. A summer vacation with close friends takes a sudden turn as a distorted reality emerges; reveal the truth and redeem the hearts of those imprisoned at the center of the crisis!
Modeled estimate, not a reported figure. How we estimate →
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About
Join the Phantom Thieves and strike back against the corruption overtaking cities across Japan. A summer vacation with close friends takes a sudden turn as a distorted reality emerges; reveal the truth and redeem the hearts of those imprisoned at the center of the crisis!
Jump into the stylish world of Persona in an all-new story
Dynamically control your team during explosive action combat
Battle across Japan in an epic road trip
Key Features Include:
Experience the world of Persona 5 Strikers on PC in Full HD, supports up to 4K
Steam Achievements and Trading Cards
Choose between Japanese and English VO
Full keyboard and mouse adaptation
This game may be updated over time and have paid for and free additional content released for it. Please be aware that this may increase the minimum requirements for running the game above the specification stated below.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 630 reviews with recorded playtime.
Reviews
Themes across 628 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
剧情温馨 战斗折磨
好玩
1000+ hours in Atlus games and 2000+ hours in Warriors games so I was really looking forward to this one. What a disappointment. Alot could be said but I'm going to focus on one thing: visual style. Persona 5's visual style oozes through the game and it is rightfully held up as a strong point of the title. Sharp contrast, oddly placed UI elements and a refusal to let function dictate form all work because the game's combat is turn based. You can take your time and soak in everything. Persona 5 Strikers is an action title with fast paced combat, faster than many Warriors series titles. This requires a different approach to visual design, namely visual clarity. If I have a quarter second to take in everything on my screen as I make a decision, the screen needs to be as clean as possible. The only visual elements should provide me with information, even if I don't need that information. Most of the time, Strikers does not come close to providing the player with meaningful information from the display because it is too cluttered, a design mandated by the previously mentioned sharp contrast, oddly placed UI elements and refusal to let function dictate form. When the game does provide information, it does so through Futaba (Oracle) providing a complete enemy info panel including weaknesses in small font floating next to the enemy, which of course moves around quickly as the enemy does. This panel disappears rather quickly as well. The gameplay goals of the game are diametrically opposed with the visual design goals of the game. The good news? The game provided a solution: at any time you can pull up a combat menu which pauses all action but keeps all enemies visible and can be open for perpetuity. For me, this completely destroyed the pacing of the gameplay and almost feels like a cheat code. In the frequent event I was unsure of what was happening on the field, I'd hit the button, look at the enemies around me and get my bearings. Some action game.
作为后日谈真的很不错,光是能再看着怪盗团打打闹闹我就觉得已经很值了,最开始以为在这一部多做几个重要角色会比较奇怪...玩了之后感觉完全没有,索菲亚很萌,其他角色塑造的也好,总之我爱怪盗团。。
스토리 하나는 원작처럼 기깔나게 몰입할 수 있었다. 덕분에 나도 함께 긴 여행을 함께하고 집에 온 느낌. 마무리도 정말 원작처럼 깔끔하게 해준덕에 정말 좋았다. 특히 소피아가 괴도단과 함께 하며 자연스럽게 동화된 덕에 진심을 얘기할때마다 나 또한 마음이 여려졌고 신들린 몰입을 가능하게 해준 성우의 연기에 찬사를 보낸다. 한편 또 다른 뉴페이스 젠키치도 포지션을 잘 잡은 것 같다. 합류하는 지점이 정말 자연스러웠고, 반대로 원작 괴도단의 멤버들의 틀을 해치지 않는 그 선을 매우 잘 탄 것 같다. 그리고 어른 답게 차갑고 현실적인 조언으로 동요하는 괴도단의 기강을 붙잡아 주는 역할도 정말 충실했다. 기존 멤버들의 역할이 어느 하나 비중이 줄어들지 않고 기존의 개성을 살리면서도 각자의 매력을 어필했던 점은 원작보다 플러스요소인것 같다. 유스케 난 네가 좋다! 히-호 아쉬운점이라면 김빠지는 최종보스와 극초반 너무나도 높은 진입장벽... 이지를 해서라도 1챕터만 깨보라는 평가를 보지 못했다면 나 또한 극초반에 때려쳤을 것이다.
玩完p5r馬上來玩會覺得弱很多 不過能再續一個暑假還是開心 最後算補全了本傳的遺憾
还行虽然是独立剧情 但砍杀类做的可以
Action sequences of this game are everything I expected from "palaces" in persona 5. Movement is fluid, fights are actually hard, you have to jump between team members while dodging, attacking and using your persona. I finally feel like I'm roleplaying as phantom thief. Persona 5 remaster with this style of movement, and possible combat too, would be the best game ever for me. I have nothing against turn based games, I just feel that this gameplay style works much better for the vibe persona 5 was going for.
6分作品,但是如果是粉丝的话就是8分良作。 1.开着房车和大伙一起度过一个暑假,不要太爽,虽然日常含量不高,但是只要能看到伙伴们一起旅游的剧情就够了。 2.战斗设计不要太变扭,手感差不说,不打弱点击破就无限给怪修脚,sp用完就需要离开迷宫休息,料理给的回复sp手段也少。 3.狗屎一样的难度,说好的无双割草游戏呢?
aura and hype sequel
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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