
Lead the Phantom Thieves of Hearts in this award winning, stylish turn-based RPG filled with dungeon crawling, party customization, strategic combat, and Persona fusion. Explore Tokyo, build relationships, battle Shadows, and infiltrate the minds of the corrupt to make them change their ways!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 74.29/day in the week to Aug 10 → 93.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for the award-winning RPG experience in this definitive edition of Persona 5 Royal, featuring a treasure trove of downloadable content included!
Forced to transfer to a high school in Tokyo, the protagonist has a strange dream. “You truly are a prisoner of fate. In the near future, ruin awaits you.” With the goal of “rehabilitation” looming overhead, he must save others from distorted desires by donning the mask of a Phantom Thief.
Key Features:
Explore Tokyo, unlock Personas, customize your own personal Thieves Den, experience alternate endings, and more
Become the ultimate Phantom Thief and defy conventions, discover the power within, and fight for justice in the definitive version of Persona 5 Royal
Includes over 40 items of previously released downloadable content
Choose between Japanese and English VO
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 139.8Kreviews | 96% | — | $116.3M |
| $59.99 | 31.1Kratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3239 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一款让我玩了近100小时,却在结尾开始反对主角团的游戏 《P5R》不是一款一无是处的游戏。它的UI、音乐、美术、战斗系统和整体演出都非常优秀,甚至可以说是同类游戏里的顶级水平。我也确实玩了将近100小时,推了大部分Coop,走完了皇家版第三学期。 但如果评价剧情和人物塑造,尤其是和P4G对比我只能说非常失望。 也是我少有的玩到最后,开始明确反对主角团的游戏。 《P4G》的核心是“面对真实的自己”。 角色进入电视世界后,会遇到自己一直否认的那一部分。别人可以保护他,却不能替他完成最后一步。只有当角色自己承认“那个暗影也是我”,才能真正获得Persona。 这套设定虽然超现实,但情感逻辑非常真实。 现实中的人本来就很难承认自己的嫉妒、虚荣、自卑、恐惧和不体面。正因为如此,《P4G》的迷宫机制、人物成长和小镇谋杀案才能紧密地结合在一起。 《P5R》的“改心”却让我从第一个宫殿开始就感到奇怪。 怪盗团并不是帮助目标认识自己,而是直接偷走其扭曲欲望的核心,让对方突然精神崩溃、忏悔并自首。这和洗脑、精神强制到底有什么本质区别? 鸭志田当然罪有应得,而且当时现实制度已经失灵,怪盗团的干预有其紧迫性。但“对象很坏”并不能自动证明“手段就是正义的”。 游戏前期其实意识到了这个问题。杏会反思怪盗团的正义性,明智也公开质疑他们是否有权改变别人的心。我原本以为这会成为贯穿全篇的核心矛盾。 结果这些问题后来全部不了了之。 明智吾郎 他本来应该是整部作品最重要的人之一。 他可以成为Joker的镜像,也可以成为一个“是反派,但不能简单称为反派”的人物。他前期对怪盗团正义性的质疑完全成立。哪怕他后来暴露为罪犯,也不代表他说的问题自动消失。 一个成熟的剧本应该同时承认两件事: 明智犯下了严重罪行,必须承担责任; 明智对怪盗团的批评依然有道理。 但《P5R》选择了最省事的写法:把明智写成精神暴走事件的执行者,再用几句话交代他对狮童的复仇动机。这样一来,他就不再是需要认真回应的思想对手,而只是一个“自己明明更坏,却还批评主角”的小丑。 他的复仇计划也让我完全无法理解。他明明有无数种方法让狮童痛苦,却选择长期替狮童杀人、清除政敌、帮助狮童登上权力顶峰,然后幻想自己最后再复仇。他被设定成天才侦探,却在自己最重要的计划上愚蠢得不可思议。更让我无法接受的是双叶和春的反应。明智杀死了双叶的母亲,也造成了春父亲的死亡。双叶前期一直强调要为母亲复仇,结果明智说了几句话以后,她们就迅速进入了“理解他也很可怜”的叙事情绪。理解一个人的动机,不等于原谅他。她们完全可以承认明智也是狮童体系下的受害者,同时依然愤怒、厌恶、拒绝原谅他。但游戏没有给受害者足够的情绪空间,却用音乐、演出和牺牲情节引导玩家同情明智。 到了皇家版第三学期,丸喜告诉Joker,如果拒绝他的现实,明智可能会消失。游戏显然希望这是一个痛苦抉择。 最后结局还要用一个模糊背影暗示明智可能活着。我只能说,编剧实在太脑残了。 前面强制改变个人的意志已经很有争议,到了最后,怪盗团居然准备触碰全体民众的集体潜意识,偷走全民的秘宝来“改变社会”。游戏的主题明明是自由、反抗控制、不把人生交给别人,结果最后却变成少数掌握超自然力量的高中生,未经任何人同意,决定全社会应该拥有什么样的心理状态。它反对的是坏人操纵大众,却没有认真意识到怪盗团自己也在替别人作决定。游戏把“民众渴望被支配”具象化成圣杯,然后告诉玩家,只要打倒这Boss,社会就能重新获得自由。这实在太偷懒了。人为什么会逃避责任?为什么会盲从?为什么会把判断交给权威?舆论为什么会轻易地从崇拜怪盗团变成憎恨盗团?现实中的制度、媒体、权力和集体心理如何改变?这些问题都没有得到回答。最后还是靠BGM、群众呐喊和巨大化的撒旦耶尔,把情绪推到顶点,让玩家相信这是正义的胜利。 我承认那一幕很燃。《Life Will Change》也确实很好听。但燃只能放大已经成立的情绪,不能替代剧情逻辑。把音乐关掉,把巨型Persona和漂亮演出拿掉,怪盗团的正义性其实非常脆弱。 人物塑造方面,《P5R》也明显不如《P4G》。 《P5R》的角色通常是外形鲜明、标签鲜明、觉醒演出鲜明,但真正进入Coop后,成长却很模糊。 佑介的Coop算是我认为写得最好的一条,因为它始终围绕艺术、创作、认可和他自己的迷茫展开。双叶、春和龙司的Coop也有一些不错的内容。 但真和杏的Coop,我很难说清楚她们真正完成了什么成长。 更严重的是大量非主角团Coop都使用同一个模板: 角色被坏人欺负->Joker调查->去印象空间改变坏人->坏人悔改->问题解决 这种结构不但重复,也剥夺了角色自己解决问题的机会。 《P4G》的社群很少依赖一个可以被打倒的坏人。 一条康要面对家庭身份、收养关系和归属感; 小西弟弟要从姐姐死亡和全镇评价的阴影中走出来; 家教学生因为高分压力选择作弊; 黑田奶奶要面对已逝爱人、忏悔和追忆; 表演社团的女孩从怨恨父亲,到重新理解家人之间复杂却纯粹的爱。 主角无法替他们消除痛苦,也没有一个印象空间目标可以解决问题。 主角能做的只是陪伴。 问题可能仍然存在,但人物对它的理解发生了改变,也知道该怎样继续生活。 这才是真正的人物成长。 最后是皇家版结局。 我真的无法理解为什么要把离别处理得如此冷漠。 怪盗团成员和Joker共同经历过生死,Joker还替他们入狱、接受审讯。可最后大家更像是为了客套来道别,然后忙着引开监视人员,把Joker交给丸喜送去车站。 独立前进不等于告别时像不熟。 芳泽和Joker在人群中擦肩而过,只停下来简单说几句话,更是冷漠得离谱。Joker帮助她重新接受身份、走出创伤,即使没有恋爱,他们也不可能只是这种普通校友偶遇式的告别。 我不会否认《P5R》的游戏性。 它的战斗、换手、弱点系统、Persona培养、UI、音乐和宫殿演出,几乎全面领先《P4G》。我也能理解为什么很多第一次接触Persona系列的玩家,会把它视为神作。 假如我没有先玩《P4G》,我可能也会觉得《P5R》非常不错。 但在玩过《P4G》以后,我无法忽略《P5R》在剧情、主题和人物塑造上的大量问题。 它让我玩了近100小时,却让我在最后开始反对主角团。对于一部明确希望玩家认同主角团正义性的作品来说,我认为这是剧本的失败。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #28, worst PL #88 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 18.9Kratings |
| 92% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Persona 5 Royal es ampliamente considerado una obra maestra del género JRPG y una de las mejores experiencias de rol de la última década, destacando por su estilo artístico único, banda sonora aclamada y un sistema de combate por turnos refinado. Las reseñas profesionales y de la comunidad coinciden en varios puntos clave: Calificación Superior: La versión Royal es vista como una mejora definitiva sobre el original, añadiendo más de 30 horas de contenido, un nuevo arco argumental, personajes adicionales y ajustes en el gameplay que corrigen pequeños defectos del juego base. Duración y Contenido: El juego ofrece una experiencia masiva que supera las 100 a 150 horas de juego, combinando simulación social, novela visual y exploración de mazmorras (palacios) con una narrativa que aborda temas sociales profundos. Accesibilidad y Plataformas: Tras su lanzamiento en Nintendo Switch, PC, Xbox y PlayStation, se valora positivamente la traducción al español completa y la capacidad de jugarlo en portátil, aunque se señalan limitaciones técnicas menores en la versión de Switch (30 fps y texturas reducidas) comparada con las versiones de PC o consolas de nueva generación (hasta 120 fps en PC). En resumen, es un título imprescindible para los amantes del género, elogiado por su coherencia artística y profundidad narrativa, aunque se advierte que requiere una gran inversión de tiempo y paciencia con las secciones de diálogo.
ну вот и закончилось приключение Джокера, 100% рекомендую данную игру, сюжет - шик, персонажи оч классные, дворцы (данжи) интереснее в миллиард раз чем тартар из тройки, бой шикарный а из за музыки не хочется заканчивать бой даже с крипами, вобщем 10/10 Ждем ремейк четверки
renan santos presidente
Long game but good game. Makes me wish I had friends. Why god
This game is really special, and I regret not playing it until now. The soundtrack is one of the best I have ever listened to, which is good considering how often you are going to hear each track. It's also heavily jazz inspired, which you don't see too often in video games. The story is incredibly engrossing and takes around 100 hours to finish, not including side content. Technically, all story events are time gated, but the game allows you and heavily encourages you to take your time, so you never feel rushed at all. It's insane how many different characters get detailed attention as well. In addition to the 100 hour main story, your party members each have their own fleshed out side story, with a dozen or more side characters getting a full story as well. Every single one feels unique and grows on you in a different way throughout the game. On the gameplay side, your time is essentially split between RPG dungeon runs and social/school life. Each side feeds back into the other with various benefits, so you are incentivized to invest time into both sides to get maximum benefit. Admittedly, the combat mechanics are not the deepest I've seen, but the game just has so much damn style it makes up for it and more. Also, the persona fusion system is where you can really get into the weeds with customization as the possibilities are nearly endless. There is a learning curve, but once you catch on it's easy to get sucked in for hours at a time. I also waited to finish the sequel Persona 5 Strikers before writing this review, so I can say confidently say that despite them being different types of games, the two compliment each other seamlessly and feel like a continuous story when played back-to-back.
I love going to school and hanging out with my 35 year old therapist man friend, who I give advice to. I love going to the sketchy bar after school to hang out with my burnout alcoholic woman friend, who I also give advice to. I love going to the building of ambiguous purpose in the red light district to hang out with my homeroom teacher, who I give advice to as well.
аниме круто
再见了 潮湿的东京和卢布朗 感谢P5r给了我一段未体验过的高中生活 感谢怪盗团的各位一直以来的信任 大家也一起成长成为了意志坚定的准大人 对我来说 玩p5r的过程和丸喜一样是一个逃避的过程 希望在现实生活中我也要有勇气不再回避 就让这份感情和记忆停在这个夏夜里吧
Я зараз розплачусь. Краще що я грав за останній час 🌨🌨😭😭 (дощик дощик, сумно, сумно)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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