
You are Marie, a cyborg mercenary dropped into the rot of a post-Soviet city of corruption and opportunity. Shoot, sneak, hack, climb or talk your way through alt-history cyberpunk Poland in an immersive sim where every problem has multiple solutions and every rooftop is reachable.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 9 → 2.43/day in the week after.
About

Peripeteia is a cyberpunk immersive sim set in alternate-history Poland – a first-and-third-person game mixing shooter, stealth and RPG mechanics with an unexplored setting and original ideas.
You are Marie: a cybernetic mercenary in a post-Soviet city full of corruption and opportunity, where nations, factions and ideologies clash. You will use your wits, tact, and raw violent nature to complete tasks shrouded in conspiracy and mystery. Logic, skill and ruthless cunning win the day in an interactive world – but when that fails, a loaded gun and the ability to climb virtually anywhere, will suffice.
Levels so vast they take hours to explore. Every tower, sewer, rooftop and basement is real and reachable. No quest markers. No correct path. If you can see a ledge, Marie can grab it. Forge your own routes with a sabre jammed into a wall or a well-placed crate. Get lost. Find something no one else found. That's the point.
Over 100 weapons – Cold War surplus, prototype rarities, stolen NATO hardware. Every magazine, every bullet, every attachment exists as a physical object in your inventory. Strip enemy weapons for parts. Transfer your gear between missions. Build your stash in Marie's basement. Plan your loadout or improvise when everything goes wrong.
Hack terminals. Possess enemies. Manipulate factions against each other. Sneak through the vents, talk your way past the guards, or come in loud with a stolen PKM. Every mission is a sandbox. Your choices determine who lives, who dies, and whose flag flies over the city.
Marie is living military surplus – powerful but not invincible. Manage your implants, ration your energy, scavenge what you can. The city doesn't care about you. Its factions will use you and discard you.
An unforgettable soundtrack featuring Sewerslvt, Ed Harrison (Neotokyo, Deus Ex: Mankind Divided) and a dozen other amazing artists. Drum and bass, atmospheric ambience, breakcore. Post-Soviet brutalism rendered in the grit of the early 2000s with modern lighting. Rain on concrete. Every second of this city sounds and looks exactly as dark as it should.

An immersive sim for people who think the genre never got the sequel it deserved.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.5Kreviews | 86% | — | $2.6M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 329 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень атмосферный мир и интереснейший лор. Надеюсь что игра будет и дальше развиваться а разработчик будет дальше развивать этот проект. Если хотите насладится эстетикой PS1 то это ваша игра, особенно рекомендую углубится в сюжет так как он тут очень интересный
I want to like this game; it does have potential. I know it's early access and I should've downloaded the demo before buying and I bought it as a bundle with another game. That being said, this falls into the common trope of vast as an ocean, deep as a puddle. If you read the description of the game it is very accurate. The levels do take hours to explore but that's not always a good thing. At one point, I spent 20 minutes walking on an endless bridge. I was curious to see if it ended but I was not going to spend more time doing so to be rewarded with little content. As most buildings in the first level are 25 story stair wells with maybe one room with something in it which leads to another part of an area which will lead you back to where you started. It may have a pistol and some ammo along the way which you already have. There are areas in which you can get stuck in but intentionally leave interesting things there. In one instance, there was an area where a girl apparently killed herself and you can get a gun in a fridge but you can't get back out. So unless you quicksaved beforehand, you have to start the level over or lose progress. This game gives you too much freedom, which is something I never thought I'd say. It's EXTREMELY dark. You basically always need to have nightvision enabled which drains your battery. Good thing there are always batteries around but it's just a pointless filler mechanic. Just make the game brighter. Deus Ex gives you that dark vibe without it being hard to see all the time. I understand there is a lighting mechanic but it isn't done well. There is little point in trying to sneak because it is way easier to just shoot and kill everyone you see. Melee combat is lackluster and some human enemies can die in one shot while the strange robot enemy which is incredibly loud can take several bullets as it has no weak point as far as I know. It is hard to tell the difference between friend and foe, as well. An easy tell is to just see which color your crosshair lights up, but you wouldn't really know which area is friendly or not besides by playing the game and the levels over and over and mapping it out in your head. But there is no sense to it. Why are some areas friendly while literally the next room you step in you're getting blasted. The AI is very strange too and isn't the greatest. Hard to explain but they can lose sight of you and just kind of stand there and continue shooting at where you used to be. Movement is odd and feels 'slidey'. You will end up falling off edges all the time and climbing does not feel good. The soundtrack is probably the best thing about this game. I'm no expert at writing reviews and didn't want to take too much effort in writing this. But, all in all, this game fits more of a "sandbox" game with immersive sim mechanics rather than something actually immersive. So, if you want a game to get "lost" in and just roam and figure out stuff all the time and restart and quicksave-quickload A LOT. Then, this game might be for you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 329 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this ♥♥♥♥ is gas
Scarry horror на юнити. Искандер главная вайфу игры!
Brakecore - даёт мне силы я служу Brakecore brakecore указывает мне путь Brakecore придаёт мне силы Артас драм'н бэйсный
Lack of direction, "interesting" map design, unresponsive AI, enemies were shooting when dead and through walls, some times my keybinds would literally break. Early access for a reason.
Lots of issues keep me from loving this otherwise charming Deus-Ex-like; -Powers don't stay loaded to your hotbar when loading a save, requiring you to sometimes mid-combat hotbar some powers when loading in from a save -Poor enemy AI causes clipping, whipping, and inconsistent accuracy. Enemies sometimes ignore walls to shoot you -Lighting can be inconsistent; meter can show you in Full Light while the area is pitch dark -Quest design isn't as open-ended as it first appears -Carrying items is incredibly buggy to the point where even the tutorial android carry has been questioned in the community forums -Level and map design is incredibly hostile, with some areas requiring full minutes of walking up stairs I really hope the dev keeps working to improve this one, but for me right now this is a hard pass, especially at the price
Как же сыро, я такого гейэксприенса не получал с момента прохождения оп2.1, от чего местами дисбаланс и распрыги на пикселях колизии модели чувствовались до боли знакомо. Атмосферу тут топором руби, большой киберпшек 2077 в этом плане сосет как саша грей в лучшие годы. Порадовали тайниками, так что чисто аутистического желание засунуть свое рыло в каждый анал подкрепляется плюхой, редкой пушкой или агументацией. Есть вопрос к балансу оружия, как к кривой работе лпо, так и к невозможности достать на некоторые модели магазинов с патронами отдельно [spoiler]лантан с хк и аугом к примеру[/spoiler], так и в необходимости подбора их, если стоковой ширпотреб мало чем уступает, если не лучше [spoiler]брен с его лентой на 45 без возможности сразу зарядить и вездесрущий пкм с коробами на 50[/spoiler]. Ну и по мелочи -полон с рожающим через сейф штык нож у себя, пропадающий глушитель х54 [spoiler]как же ты ♥♥♥♥ бесишь[/spoiler]. Аугменты ситуативны, но в целом если правильно юзать батарейки и лампы, то можно достаточно активно их юзать, не сажая зарядку в ноль, хотя и тут есть вопрос к балансу [spoiler]захват управления, помогающий с 1 уровня без проблем разнести топялков на первом уровне и усилитель мускулатуры, который только с небольшим рядом тяжелого оружия начинает вносить разницу[/spoiler]. Отметить надо механику затемнения, которая работает, вызывая при этом вопрос к самим источникам света, их силе и границам, ибо нередко можно столкнуться с моментом, когда они как бы есть и для противника Машенька и видна, но по факту на картинке полумрак, который на другой локации ее скрывал полностью. Издаваемый звук менее сильно в этом плане выдает разницу, хотя если вы начнете сравнивать реакцию группы [spoiler]прости господи этот невнятный ИИ[/spoiler] на выстрел ВССК и ПТРС, то разница таки будет и в последнем случае побегут не к тихо убитому товарищу, а конкретно к ПОСЛЕДНЕЙ ТОЧКЕ ВАШЕГО ШУМНОГО ОТСТРЕЛА, что дает пространство для ТоКтИчЕсКиХ маневров [spoiler]и шансу полученю пизды в Белграде, колизии моделей кукол сосут кстати, а то что наблюдятелы до конца отстреливают бк не комильфо[/spoiler]. Так как ранний доступ, надеюсь на игру не забьют хуище, хотя бы с багами в квестах, из за которых некоторые руты [spoiler]в моем случае[/spoiler] не срабатывали. В итоге если вы хавали васяномоды на хл, сралкер и вам в свое время зашел первый deus ex, рекомендую.
[h1] Peripeteia, как бальзам на душу [/h1] Ну привет, мой дорогой любитель почитать отзывы под интересными или не очень проектами. Как раз таки этот случай очень интересный. [b] Peripeteia [/b] - это трушный киберпанк, с каким-то брэйкором и его производным в осте. А визуал игры исполнен так, будто она вышла, эдак 20 лет назад, а может и 23. Изначально в игре может отпугнуть всё: тот же графоний, что был в ранних нулевых, отсутствие мини-карты с маркерами, корявость анимации. Но со временем, всё это в совокупности даёт игре особый шарм. [hr][/hr] На протяжении всех игровых сессий меня охватывало странное чувство. Что-то давнее и забытое. Мутное воспоминание из детства. И практически к самому концу игры я понял что это было. [u] Half-Life 2 beta! [/u] Те, кто знаком с бэткой второй халвы должны меня понять. У этих игр (если бэтку хл 2 можно назвать игрой) очень схожий вайбецкий. Вот этот цветокор. Солдатики в противогазах. Телевизоры в одной локации, которые практически также висели под потолком, и транслировали физиономию какого-то перца. Ну красота же, ну. Я всегда мечтал поиграть в ту самую халву, и [i] Peripeteia смогла насыть меня сполна. [/i] Игра пока в раннем доступе, кто знает, что ждет нас дальше, но я продолжу следить за этой игрой. Регулярно обновляться и чекать, что же такого новенького завезли нам многоуважаемые дэвэлоперы.
The AI is currently below Skyrim level. I shot a loud gun, but I was in the dark and enemies were like "yo, what just happened" as they gathered around the corpse I just made. Also it is very, very difficult to navigate the maps. The maps are huge, which is cool, but it is incredibly difficult to find, where for example the apartments are in the 3rd level. Levels being separated by your apartment and the "mission select" is odd, I've no idea if the developers took a lot of inspiration from the 1st Deus Ex, which I believe to be the gold standard for this genre, but they should apply way more things from Deus to their own game. Making levels incredibly huge just for the sake of it, makes exploring feel boring, makes levels feel empty, especially if the environments all look the same. I hope they fix this, honestly. This has potential. The movement and parkour is good and just needs to be polished a little. I appreciate the inventory system and the complex mechanics of how you load firearms, how you can prepare your loadouts.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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