
You are Marie, a cyborg mercenary dropped into the rot of a post-Soviet city of corruption and opportunity. Shoot, sneak, hack, climb or talk your way through alt-history cyberpunk Poland in an immersive sim where every problem has multiple solutions and every rooftop is reachable.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 9 → 2.43/day in the week after.
About

Peripeteia is a cyberpunk immersive sim set in alternate-history Poland – a first-and-third-person game mixing shooter, stealth and RPG mechanics with an unexplored setting and original ideas.
You are Marie: a cybernetic mercenary in a post-Soviet city full of corruption and opportunity, where nations, factions and ideologies clash. You will use your wits, tact, and raw violent nature to complete tasks shrouded in conspiracy and mystery. Logic, skill and ruthless cunning win the day in an interactive world – but when that fails, a loaded gun and the ability to climb virtually anywhere, will suffice.
Levels so vast they take hours to explore. Every tower, sewer, rooftop and basement is real and reachable. No quest markers. No correct path. If you can see a ledge, Marie can grab it. Forge your own routes with a sabre jammed into a wall or a well-placed crate. Get lost. Find something no one else found. That's the point.
Over 100 weapons – Cold War surplus, prototype rarities, stolen NATO hardware. Every magazine, every bullet, every attachment exists as a physical object in your inventory. Strip enemy weapons for parts. Transfer your gear between missions. Build your stash in Marie's basement. Plan your loadout or improvise when everything goes wrong.
Hack terminals. Possess enemies. Manipulate factions against each other. Sneak through the vents, talk your way past the guards, or come in loud with a stolen PKM. Every mission is a sandbox. Your choices determine who lives, who dies, and whose flag flies over the city.
Marie is living military surplus – powerful but not invincible. Manage your implants, ration your energy, scavenge what you can. The city doesn't care about you. Its factions will use you and discard you.
An unforgettable soundtrack featuring Sewerslvt, Ed Harrison (Neotokyo, Deus Ex: Mankind Divided) and a dozen other amazing artists. Drum and bass, atmospheric ambience, breakcore. Post-Soviet brutalism rendered in the grit of the early 2000s with modern lighting. Rain on concrete. Every second of this city sounds and looks exactly as dark as it should.

An immersive sim for people who think the genre never got the sequel it deserved.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.5Kreviews | 86% | — | $2.6M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 325 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was excited to finally play this only to find the map unnecessarily large for how barren it is. It helps the aesthetic but certainly doesn't help the gameplay. If it were more condensed I would enjoy the exploration much more but as it stands now, I don't want to scale massive stairways to nowhere.
An NPC called me autistic and I immediately proved him right by running up 50 flights of stairs without even knowing if there was anything up there. Well who's laughing now with their brand new Yugoslavian M53? Peripeteia's a fun but janky game with a cool setting and lore. With how well the game's able to convey its atmosphere and aesthetic, it makes you wonder why big studios waste millions chasing realism. Missions have multiple different routes to completion and almost no guardrails. Don't feel like doing any of the NPCs' quests to progress a level? Parkour to the end or just shoot them to steal the progression item. I'm excited to see how the game progresses into its full release.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 325 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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fun
"It's just so peak" Ну у меня есть что сказать про игру. Она мне очень понравилась своей атмосферой такого советского киберпанка. Водка, чипсы, Polska strong Геймплейчик бодренький, очень приятно расстреливать врагов и игра не ведёт тебя за ручки, не даёт гайдов на всё, а говорит тебе "Учись сам". Моментами, я часами пытался понять как один квест решить и когда понял, я так радовался что смог его закрыть (один туториал я закрывал добрую часть времени, 7-9 часов где-то). Игра поощряет твою неординарность, она даёт тебе полную свободу действий. Захочешь всех избить шокером, пожалуйста. Захочешь пошумному всех убить, пожалуйста. Захочешь незаметно мимо всех пройти, пожалуйста. Музыка моё почтение, лично руки целовал за ост. Можно часами стоять под дождем, слушая как музыка доходит до своего дропа, когда ты в это время зачищаешь улицу от последнего лоха, чей лут пойдет на продажу. Игра дарит приятные эмоции и чувства. Всё ещё вспоминаю как оружейник сам себя подорвал. Лично, предъяв к игре нету. Спасибо отдельно корешу, который решил подарить эту имбу
There's a nice skeleton of a game here, however there are some glaring issues that need addressing before I think this game is worth buying at its current price of $25. Enemy AI is atrocious at best and at worst non-functional, by themselves the enemies don't pose a terrific threat but you'll find that most of your deaths from them either come from 5 of them having clumped up in a little group in the corner and begin a firing squad before you realise OR you're looting a body and an enemy from 4 floors above (who also needs to finish their 15 minute lunch break) will lightly jog down to the gunfire they heard before that time and kill you immediately with maybe a warning voiceline a second beforehand (only really 2 or so VA variations for the warnings), their footsteps are also very quiet especially with any of the combat music playing so although it's not impossible to react to it, it just feels cheap. Save loading is quite bugged, many times when you save before a fight, then reload that save or die, the enemies will already be aggro-ed onto you despite not even being in the same room and the fight not being started, or some npcs just don't (re)spawn at all. Additionally if you're near any "loose" wooden props of any kind during a load you'll likely hear a loud wooden box sound that gets louder depending on how many props are near you, not a dealbreaker but a common issue nonetheless with loading. The (current) final mission outskirts features a ferry ride that can take you to two different places (excluding the start), the Artist Town, and the Refinery. The refinery doesn't exist, it just takes you to gm_flatgrass without the grass, not sure if you can get into the building in the distance since the water is fake and I did not want to go on the however many minute pipe walk to see if there was maybe an entrance to the potential building. The artist town is okay but it takes 6 entire minutes for the ferry (with nothing to do inbetween) to arrive there from the start, and that's not even a joke I literally timed it while writing this review (~6:08). And if you go from the refinery to the artist town or vise versa, part way through the ride the ferry will phase through the environment pushing your character out and probably whatever npcs on the boat, leaving you to run the rest of the way or reload a save. There are also some issues relating to immersion and dialogue as often you will talk to an npc, get their quest, finish their quest and come back and they just repeat the same dialogue as if they're initating it again, it's not a huge issue but it is very immersion breaking to have an npc talk about a rival faction suddenly storming the building part-way through conversation AFTER the group has already been wiped out. Overall, I have hope that most of my issues will be remedied as this game is still in early access and seems to get regular updates, but I don't think it's worth the current price tag at the moment.
Lots of issues keep me from loving this otherwise charming Deus-Ex-like; -Powers don't stay loaded to your hotbar when loading a save, requiring you to sometimes mid-combat hotbar some powers when loading in from a save -Poor enemy AI causes clipping, whipping, and inconsistent accuracy. Enemies sometimes ignore walls to shoot you -Lighting can be inconsistent; meter can show you in Full Light while the area is pitch dark -Quest design isn't as open-ended as it first appears -Carrying items is incredibly buggy to the point where even the tutorial android carry has been questioned in the community forums -Level and map design is incredibly hostile, with some areas requiring full minutes of walking up stairs I really hope the dev keeps working to improve this one, but for me right now this is a hard pass, especially at the price
это буквально ЛУЧШАЯ игра в которую я играл, а еще я видимо влюбился в игру, надеюсь новые уровни выйдут как можно скорее
I want to like this game; it does have potential. I know it's early access and I should've downloaded the demo before buying and I bought it as a bundle with another game. That being said, this falls into the common trope of vast as an ocean, deep as a puddle. If you read the description of the game it is very accurate. The levels do take hours to explore but that's not always a good thing. At one point, I spent 20 minutes walking on an endless bridge. I was curious to see if it ended but I was not going to spend more time doing so to be rewarded with little content. As most buildings in the first level are 25 story stair wells with maybe one room with something in it which leads to another part of an area which will lead you back to where you started. It may have a pistol and some ammo along the way which you already have. There are areas in which you can get stuck in but intentionally leave interesting things there. In one instance, there was an area where a girl apparently killed herself and you can get a gun in a fridge but you can't get back out. So unless you quicksaved beforehand, you have to start the level over or lose progress. This game gives you too much freedom, which is something I never thought I'd say. It's EXTREMELY dark. You basically always need to have nightvision enabled which drains your battery. Good thing there are always batteries around but it's just a pointless filler mechanic. Just make the game brighter. Deus Ex gives you that dark vibe without it being hard to see all the time. I understand there is a lighting mechanic but it isn't done well. There is little point in trying to sneak because it is way easier to just shoot and kill everyone you see. Melee combat is lackluster and some human enemies can die in one shot while the strange robot enemy which is incredibly loud can take several bullets as it has no weak point as far as I know. It is hard to tell the difference between friend and foe, as well. An easy tell is to just see which color your crosshair lights up, but you wouldn't really know which area is friendly or not besides by playing the game and the levels over and over and mapping it out in your head. But there is no sense to it. Why are some areas friendly while literally the next room you step in you're getting blasted. The AI is very strange too and isn't the greatest. Hard to explain but they can lose sight of you and just kind of stand there and continue shooting at where you used to be. Movement is odd and feels 'slidey'. You will end up falling off edges all the time and climbing does not feel good. The soundtrack is probably the best thing about this game. I'm no expert at writing reviews and didn't want to take too much effort in writing this. But, all in all, this game fits more of a "sandbox" game with immersive sim mechanics rather than something actually immersive. So, if you want a game to get "lost" in and just roam and figure out stuff all the time and restart and quicksave-quickload A LOT. Then, this game might be for you.
this ♥♥♥♥ is gas
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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