
You are Marie, a cyborg mercenary dropped into the rot of a post-Soviet city of corruption and opportunity. Shoot, sneak, hack, climb or talk your way through alt-history cyberpunk Poland in an immersive sim where every problem has multiple solutions and every rooftop is reachable.
Modeled estimate, not a reported figure. How we estimate →
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About

Peripeteia is a cyberpunk immersive sim set in alternate-history Poland – a first-and-third-person game mixing shooter, stealth and RPG mechanics with an unexplored setting and original ideas.
You are Marie: a cybernetic mercenary in a post-Soviet city full of corruption and opportunity, where nations, factions and ideologies clash. You will use your wits, tact, and raw violent nature to complete tasks shrouded in conspiracy and mystery. Logic, skill and ruthless cunning win the day in an interactive world – but when that fails, a loaded gun and the ability to climb virtually anywhere, will suffice.
Levels so vast they take hours to explore. Every tower, sewer, rooftop and basement is real and reachable. No quest markers. No correct path. If you can see a ledge, Marie can grab it. Forge your own routes with a sabre jammed into a wall or a well-placed crate. Get lost. Find something no one else found. That's the point.
Over 100 weapons – Cold War surplus, prototype rarities, stolen NATO hardware. Every magazine, every bullet, every attachment exists as a physical object in your inventory. Strip enemy weapons for parts. Transfer your gear between missions. Build your stash in Marie's basement. Plan your loadout or improvise when everything goes wrong.
Hack terminals. Possess enemies. Manipulate factions against each other. Sneak through the vents, talk your way past the guards, or come in loud with a stolen PKM. Every mission is a sandbox. Your choices determine who lives, who dies, and whose flag flies over the city.
Marie is living military surplus – powerful but not invincible. Manage your implants, ration your energy, scavenge what you can. The city doesn't care about you. Its factions will use you and discard you.
An unforgettable soundtrack featuring Sewerslvt, Ed Harrison (Neotokyo, Deus Ex: Mankind Divided) and a dozen other amazing artists. Drum and bass, atmospheric ambience, breakcore. Post-Soviet brutalism rendered in the grit of the early 2000s with modern lighting. Rain on concrete. Every second of this city sounds and looks exactly as dark as it should.

An immersive sim for people who think the genre never got the sequel it deserved.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 78 reviews with recorded playtime.
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
багов много, но впечатление об игре- это несильно портит
looks promising but i wait till the EA is over to play more properly
сигара, водка, соседка в лифте, что еще нужно для счастья? патроны.
Definetely not for everyone. Not for me. Levels are just too big, with nothing to see/loot. No interactions with npcs to call this "immersive". It just sounds like lazy programming the way the missions are handed to you. Its a bad game? Don't think so. But its not good either (for my taste).
Хочу чтоб игра не заканчивалась. Не могу сказать чем именно, но она меня зацепила так, как давно не цепляли игры. Если вы читаете этот комментарий, и думаете покупать игру или нет, то купите и попробуйте. Если за два часа она вас не зацепит, то вернете средства.
Love this game
Плюсы: 1) Великолепная атмосфера - сочетание эстетики мрачного киберпанка и Восточной Европы весьма необычны , свежи , да и приятны глазу. 2) Боевая система - сражения быстрые , и главная героиня и противники выдерживают максимум 2-3 попадания , что не даёт заскучать или задушниться от губок для урона , чем грешат некоторые современные проекты. Единственный неприятный момент - энергия имплантов не восстанавливается сама по себе , что заставляет реже использовать кибернетику. По итогу это сводиться к тому , что в инвентаре лежит куча батареек , а за всю локацию я использовал только треть заряда на замедление времени. 3) Музыка - отлично сочетается с первым и вторым пунктом. 4) Сюжет и мир игры - завязка сюжета пусть и банальная (у ГГ амнезия) , но узнавать мир довольно интересно . Сюжет предоставляет не плохую вариативность , что не может не радовать. Жаль только на данный момент не чуствуется того, что события одной локации значительно влияют на следующую. 5) Локации - огромные , но исследовать их интересно. Минусы: Для себя ни чего значимого выделить не могу.
Мари жена капец
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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