
You are Marie, a cyborg mercenary dropped into the rot of a post-Soviet city of corruption and opportunity. Shoot, sneak, hack, climb or talk your way through alt-history cyberpunk Poland in an immersive sim where every problem has multiple solutions and every rooftop is reachable.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 9 → 2.43/day in the week after.
About

Peripeteia is a cyberpunk immersive sim set in alternate-history Poland – a first-and-third-person game mixing shooter, stealth and RPG mechanics with an unexplored setting and original ideas.
You are Marie: a cybernetic mercenary in a post-Soviet city full of corruption and opportunity, where nations, factions and ideologies clash. You will use your wits, tact, and raw violent nature to complete tasks shrouded in conspiracy and mystery. Logic, skill and ruthless cunning win the day in an interactive world – but when that fails, a loaded gun and the ability to climb virtually anywhere, will suffice.
Levels so vast they take hours to explore. Every tower, sewer, rooftop and basement is real and reachable. No quest markers. No correct path. If you can see a ledge, Marie can grab it. Forge your own routes with a sabre jammed into a wall or a well-placed crate. Get lost. Find something no one else found. That's the point.
Over 100 weapons – Cold War surplus, prototype rarities, stolen NATO hardware. Every magazine, every bullet, every attachment exists as a physical object in your inventory. Strip enemy weapons for parts. Transfer your gear between missions. Build your stash in Marie's basement. Plan your loadout or improvise when everything goes wrong.
Hack terminals. Possess enemies. Manipulate factions against each other. Sneak through the vents, talk your way past the guards, or come in loud with a stolen PKM. Every mission is a sandbox. Your choices determine who lives, who dies, and whose flag flies over the city.
Marie is living military surplus – powerful but not invincible. Manage your implants, ration your energy, scavenge what you can. The city doesn't care about you. Its factions will use you and discard you.
An unforgettable soundtrack featuring Sewerslvt, Ed Harrison (Neotokyo, Deus Ex: Mankind Divided) and a dozen other amazing artists. Drum and bass, atmospheric ambience, breakcore. Post-Soviet brutalism rendered in the grit of the early 2000s with modern lighting. Rain on concrete. Every second of this city sounds and looks exactly as dark as it should.

An immersive sim for people who think the genre never got the sequel it deserved.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.5Kreviews | 86% | — | $2.6M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 329 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very cool
el diseño de niveles de megaciudad distopica es una locura, lireral no llegue al planetario y ya me meti por un monton de lugares, consegui una especie de luger muy cheta y me encontre con un cura, hay muchos recovecos, si te gusta las megas estructuras como !blame te va a encantar el juego.
это типо киберпанк альтуха в киберпостапокалипсисе хилится водкой и паркурит и покурит тоже
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 4.6K | 86% | $24.99 | |
| $2.6M | 4.5K | 88% | $24.99 | |
| $2.6M | 3.3K | 48% | $17.49 | |
| $2.6M | 5K | 92% | $39.99 | |
| $2.6M | 5.8K | 89% | $14.99 | |
| $2.6M | 10.4K | 95% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $293.8K | 13.7K | 95% | $0.90 | |
| $1.7M | 6.3K | 84% | $9.99 | |
| $21.9K | 46 | 93% | $14.99 | |
| — | 666 | 77% | — | |
| $1.3M | 30K | 92% | $1.99 |
Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 329 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rough around the edges. Loved to lose myself in the gigantic maps, always liked to go to other directions despite the obvious signs of where and when to go; the curated OST is of the charts, fantastic.
There is something about the atmosphere of Peripeteia that makes the game live rent free in my head. The early cyberpunk aesthetics, bleak soviet architecture, 90s anime vibes. I love parkouring in a rainy skyline, kiting enemies with breakcore blasting in my ears as every bullet counts. I have a theory that it's impossible to make an immersive sim that isn't fun. There is always another angle, a way to make your own way and the satisfaction from finding it, a clever use of your resources and augments. Peripeteia gives you that freedom. It's a very unique piece of art and just a ton of fun. I can't wait to see the final product in a couple of years and replay it again.
абсолютный гем в музыкальном и атмосферном плане
любовь
Pretty Good
idk man its one of the best games ive ever played, objectively it has some issues which are purely technical due to game being an indie project, but i cannot be objective towards it sorry. The weapon variety is insanely good, even outdone stalker and cruelty squad, you have pieces ranging from soviet stechnik and vsk vykhlop to hk g11 and walther wa 2000. The writing, story, lore are great, like idk maybe this kind of dystopian setting is not for everybody, but if youre from eastern europe i think it slaps even harder, the characters are also great, kinda cool, kinda relatable, kinda tragic, their story arcs hit harder if you listen to their character specific playlists. Also soundtrack absolutely slaps - breakcore, postpunk, ambient and much more, all the things that were cool when i was in high school. like i said with that kind of stuff i cant be objective - give me a pair of cool guns to shoot communists and a sewerslvt soundtrack and im all set 10/10 absolute cinema lemonbasement playing as im writing this
SO there is alot i can say about this game. its a masterpiece, WITH FLAWS. Alot of dead space and unused areas, which could be brimming with life (even just npc's drunk/drinking against a wall to give it some life) sometimes the enemy AI wigs out and kinda flops on a fight against you. That kinda sucks right? Then. We get to ♥♥♥♥♥♥♥ Belgrade. this mission, is a ♥♥♥♥♥♥♥ monster. i spent six hours working on this inbetween work shifts and ♥♥♥♥ me. This ♥♥♥♥ is intense. its more a puzzle than it is a combative level. Pack firearms and plenty of ammo still, but it wont be of use, you have to think about every engagement as the Wardens move so erractically its ♥♥♥♥♥♥♥ wild. (hint puppeteer and the drone, are heavily helpful in this) ive got Outskirts left but i thought i would begin to write this as this game is truly a Eurojank Masterpiece it 100% isnt a game for everyone, telling you now. But if you are into cyberpunk themed weirdness with hints of pakour, sewerslvt banging ost and slaughtering soldiers, cultists, and anything in between, this is a game for you Despite the issues ive had with the game (4 crashes on belgrade just as i was about to finish it) and just, the dead space situation, something in my head screams to give this a 10/10. If you like to explore and venture around, and just be a badass cyborg ♥♥♥♥♥, this is the game for you, I honestly truly, look forward to more of this game. Thank you for the brilliant gem (please make a dlc or something puhleaaaaaaaaaassssssseeeeeeeeeeeeeeeeeee)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.