
You are Marie, a cyborg mercenary dropped into the rot of a post-Soviet city of corruption and opportunity. Shoot, sneak, hack, climb or talk your way through alt-history cyberpunk Poland in an immersive sim where every problem has multiple solutions and every rooftop is reachable.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 9 → 2.43/day in the week after.
About

Peripeteia is a cyberpunk immersive sim set in alternate-history Poland – a first-and-third-person game mixing shooter, stealth and RPG mechanics with an unexplored setting and original ideas.
You are Marie: a cybernetic mercenary in a post-Soviet city full of corruption and opportunity, where nations, factions and ideologies clash. You will use your wits, tact, and raw violent nature to complete tasks shrouded in conspiracy and mystery. Logic, skill and ruthless cunning win the day in an interactive world – but when that fails, a loaded gun and the ability to climb virtually anywhere, will suffice.
Levels so vast they take hours to explore. Every tower, sewer, rooftop and basement is real and reachable. No quest markers. No correct path. If you can see a ledge, Marie can grab it. Forge your own routes with a sabre jammed into a wall or a well-placed crate. Get lost. Find something no one else found. That's the point.
Over 100 weapons – Cold War surplus, prototype rarities, stolen NATO hardware. Every magazine, every bullet, every attachment exists as a physical object in your inventory. Strip enemy weapons for parts. Transfer your gear between missions. Build your stash in Marie's basement. Plan your loadout or improvise when everything goes wrong.
Hack terminals. Possess enemies. Manipulate factions against each other. Sneak through the vents, talk your way past the guards, or come in loud with a stolen PKM. Every mission is a sandbox. Your choices determine who lives, who dies, and whose flag flies over the city.
Marie is living military surplus – powerful but not invincible. Manage your implants, ration your energy, scavenge what you can. The city doesn't care about you. Its factions will use you and discard you.
An unforgettable soundtrack featuring Sewerslvt, Ed Harrison (Neotokyo, Deus Ex: Mankind Divided) and a dozen other amazing artists. Drum and bass, atmospheric ambience, breakcore. Post-Soviet brutalism rendered in the grit of the early 2000s with modern lighting. Rain on concrete. Every second of this city sounds and looks exactly as dark as it should.

An immersive sim for people who think the genre never got the sequel it deserved.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.5Kreviews | 86% | — | $2.6M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 329 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра топчик, но по лору я ♥♥♥♥♥ не разобрался.
♥♥♥♥♥♥ ёбaннaя с великим потанцевалом. локация Reclamation вообще пиздeц, сон смертельно больного школьника под триган-д перед понедельником с математикой первым уроком. надеюсь, в будущем будет лучше, но сейчас такое себе по всем фронтам >_<
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 329 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best game I ever played in my entire life
Крутая игра! но сырая, подождем достижения и полный геймплей! а так тут тоже круто по атмосфере типо Blame и еще песенки Sewerslvt играют! и Pisca(этоисполнительтакой)
Прошел на пиратке и перепрохожу на лицензии. Абсолютный шедевр берущий за душу, в особенности атмосферой и музыкой.
Loneliness and innocence, you and I were never friends
Полностью пройдя доступную на данный момент кампанию (5 левелов) и не найдя судя по всему даже четверти нычек секреток итд могу сказать что да, эта игра определенно стоит того чтобы за ней следить. единственное что на данный момент она действительно сыровата, например сюжет не закончен. эта сыроватость впрочем даже идет ей на пользу и работает на атмосферу во всем кроме одного момента - очень тяжело понимать где какое освещение, потому что многие светлые участки по факту темные и наоборот. когда игру допилят это будет ♥♥♥♥♥♥ шедевр 100%
Game has a great direction and I can see that it will eventually be fully realized. For now it's still worth diving in for the surface level aspects (music, art, exploration) and catching glimpses of smart diegetic moves by the creators to incentivize creative play. More than happy to see whats next as well as a couple additions to the environments to make them feel a tad less barren. The primary areas are very well thought out but some of the connecting transits / corridors can feel slapdash. A bit like the devs couldn't find a way to meaningfully loop an area back so they slapped in either a long hallway or an extremely lengthy set of stairs. I'm talkin' it takes a good 5-10 minutes up these stairs with nothing happening in between the start and end of the knee-buckling trek. The writing is of note because of it's extraction of fear, disgust, or possibly hatred from the player (not to mention some characters that are a breath of fresh air from all of the cruelty). The NPCs are personified very well and I'm sure some of that is due to the great atmosphere that engulfs the world. Filthy, foreign, and propagandized. It's nice to see a game take itself seriously in a sea of irony. Lastly, the gameplay is a good amount of fun. The aforementioned lengthy hallways are a bore but the infiltrating of rival faction locations is enjoyable. A typical "quest" or "mission" will have a similar setup to many other objective-based games: [b] Find gang leader and kill / get information -> raid the gang base -> kill or talk to the leader -> return back to the mission giver [/b] What I find appealing is the in-between. Sure you can fumble about an objective like a predestined hivemind but why not go outside what you believe the boundaries are and push a little further? Just a quick rant about modern "story" games relating to my statement above and what games like this solve: Every person is different. When I talk to someone about an experience whether it be a movie, music, or book, we have seen / heard / read the same thing. Games have the ability to be different in this sense yet the overwhelming majority of single-player games offer the same experience per person. They may tout morals yet what you do in the game reflects against them. To have more of these games that truly differ from person to person is what makes them so interesting. Play as you would and see the game react accordingly. Aside from some obvious compromises, i see this game has a great foundation and would recommend it.
игра конечно косая, кривая и лагучая но ппц веселая, игровые уровни очень интерессно исследовать и возможность проходить их каким угодно способом очень подкупает
лучший киберпанк
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $293.8K | 13.7K | 95% | $0.90 | |
| $1.7M | 6.3K | 84% | $9.99 | |
| $21.9K | 46 | 93% | $14.99 | |
| — | 665 | 77% | — | |
| $1.3M | 30K | 92% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 4.6K | 86% | $24.99 | |
| $2.6M | 4.5K | 88% | $24.99 | |
| $2.6M | 2.9K | 49% | $17.49 | |
| $2.6M | 5K | 92% | $39.99 | |
| $2.6M | 8.7K | 89% | $14.99 | |
| $2.6M | 5.8K | 89% | $14.99 |