
Perimeter is a real-time strategy game with a destructible world. Utilize the environment for resource gathering and defense against enemies. Immerse yourself in the millennia-spanning history of the Chains of Worlds and lead a faction in the struggle for survival.
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English*, Russian**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я в ♥♥♥♥ чо русские делают
Игра детства!
A very unique RTS.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Лучшая RTS моего детства.
the best version of this game
Император доволен и дарует положительный отзыв.
Amazing game. Holds up super well in 2026, really unique. This version ships with a translation mod installed that subtitles the russian script to english, with some somewhat different plot elements from the dubbed version. Personally, I prefer the version of the story that came in the dubbed version, so I'd recommend disabling the mod. They're not that different, I just think the english version flows a lot better and cleaned up some plot holes.
Ностальджи Слава Кранку!
Okay, So imagine being an RTS adaptation of EDF (the game series), but with terraforming and popadanci? (Russian I think? dubbing). You can only have 5 squads, but you can change the units in those squads on-the-go into other units. It has terraforming, and building requires an exact 0! (flat) surface. O and bugs and stuff drop materia/dirt. Its a nice nostalgic game that I did not even remember being on Steam. Its a good one if you like to have a singleplayer game with campaign and unique mechanics. The terraforming plays a huge part of this game and it is also one of the things I miss in modern games. Its kinda like a Supreme commander game with actual impact on terrain, but not evolved to the point of like for example the Open-Source Free game Beyond All Reason (BAR). Which also has a multiplayer and amazing replayability factor thanks to endless survival mode against Furries (scalies specifically, dino zergs) and Kinda grey-matter budget Borg (Scavs) O and the energy thing (supply that enables structures to work) is similar to Protoss from SC Pylons, but you need to keep them connected to your HQ (flying giant-ass thing) otherwise they won't work. You need to have at least one pylon active in order to move your HQ along it's supply field. The pylons also generate energy, and you need to keep a decent efficiency (basically not stacking pylons on one-another like a turtle such as myself) Otherwise you will not generate your only currency: Energy. The campaign has scripted events/triggers, so you can for example cheese/bypass certain enemy spawns or infinite attack sources by simply not going along the most expected path. Like instead of going through a valley, build other way arround.
хорошая игра в жанре стратегии, плюс, она имеет статус [легендарная].
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $18.8M | 23.5K | 90% | $29.99 | |
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| $654 | 5 | 60% | $5.99 | |
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| $28.9K | 182 | 85% | $7.99 | |
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| $28.9K | 122 | 86% | $9.99 |