
<p><i>Perimeter 2: New Earth</i> is the long-awaited sequel of the critically acclaimed RTS <i>Perimeter</i>. Ideas of territorial gameplay and landscape modification, introduced in the original game, are now realized on a new concept & technology level.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was a big fan of Perimeter 1 and Perimeter ET, they are some of my favorite games of all time. I came into Perimeter 2 with high expectations and was extremely disappointed. I tried replaying it again years after I purchased, trying to go in without the high expectations. I pretended the game was a standalone game, unrelated to Perimeter. I was still disappointed. The mechanics are tedious and outright boring. Perhaps I could have enjoyed the story, but the gameplay was just so dull and annoying I could never progress. The flooding mechanic sounds interesting, but the execution is quite dull and leaves little room for real strategy. If each faction had a good selection of buildings that worked in water, and a good selection on land, then water could have been used strategically. Instead, one faction is pure water, the other pure land. Rather than choosing to terraform some places to water, others to land, etc. faction A just changes everything to water, and B changes it all to land. To compare to Perimeter 1: Perimeter 1 would give the player a choice of terraforming the terrain to be usable, or destroying it to stop opponents from using it. That presented a far more interesting strategic choice compared to Perimeter 2. Perimeter 2 suffers many other flaws akin to that terraforming flaw, and other gameplay aspects that are just boring. I cannot recommend this game, even if it is on sale. If you are looking for a great RTS, go buy Perimeter 1 or Perimeter ET.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Жаль конечно, что разработчики превратили игру в это... но все равно поддержу положительным отзывом... они выпустили ремастер первой части, может быть все таки возьмутся и сделают продолжение или ремейк 2й
[h1]A shame from past[/h1] I really tried to love this game back in past when i had a 2-cd edition of this RTS. First Perimeter was a total blast for RTS gaming - a nice mix and match of rts and sort of tactical puzzle first game was my top-fav rts back in days . The second is....complicated. It's just a strategy, covered with nice layer of very overcomplex lore (Perimeter's world quite difficult to grasp place tbh). But....there nothing much left to love There only two factions that barely distinct one from another, graphics and music are decent - mix of quite psychodelic worlds and maps and pretty decent unit models but story is lack of...anything. There many things from Perimeter what were making "Perimeter" a Game is now gone. If you don't know how first game look like and you just want a rollercoaster of old-yet-fancy graphics, dull gameplay and overcomplex story that smell like sci-fi books from 60's - you can give Perimeter 2 a chance to shine but not for long. For players who knew a good taste of RTS , tactics and depth of world and gameplay this game is just mocking of it's more favorable precussor. Expect no patches, no mods, and dull experience. I wish i could recommend this game. But what i liked and endured not many would agree to buy and try. Cheers! PROs -An echo from past. Nice graphics, decent sounds, pretty rad ideas for rts CONS -Everything else - story, voice acting, map and unit design and balance. Verdict - there dozens of people who played and said NO. They were right. Try first Periemeter instead.
Wow, this game doesn't aged very well, AT ALL. It's a 2008 game (if I'm not mistaken) but honestly it felt way older than that. Other games released during this time were a lot better than this junk. I honestly could not get into both the story and mechanics. The story felt a bit too convoluted (the horrible AI voiceover isn't doing the game any favors either) and the gameplay, while unique in emphasizing terraforming and perimeters gameplay, is just too troublesome and require painfully amount of time to get into. Not to mention the atrocious UI. Urghh.. It's not worth it.
ывф
Zum Vorgänger auf jeden Fall schlechter geworden und es werden, zumindest über Steam keine Updates gemacht. Mein Spiel ist seit Monaten auf Version 1.0
No, I dont think the game is worth $15. I think its less valuable than a garbage bag filled with $15 worth of used tissue paper.
How do you take a classic title and make a sequel thats so bad? I tried, I spent 5 hours to conclude that it is awful.
tts of this text https://youtu.be/1a3-Yf8oit4 This is not a recommendation. This is not a positive review. If you like perimeter game —this game is not. If you like univang lore — this game is not. It's not a good game. But by itself as an objective product at least it works on WinX, it's short, and it's completable. As an icing on top it is not even hateable enough. The steam release doesn't have the original language so instead i just installed the disk version and patched it to 1.01 The studio was doing one-off unique games all set in the same mindverse, while working for an AAA publishers with bug budgets. That model was destroyed by the 2008 yankee crisis, but the studio didn't live long enough to find out. The lead has left to never do a good a game ever again. The remaining chunk of the team decided to just milk their recent project, the giant hit Perimetr. First they wrote a fan-fiction add-on which nevertheless has real gameplay. Then they continued their RTS spree with Maelstrom and Perimetr 2. You can't even imagine the speed with which they went from being the hottest developer to being unwanted and unneeded. Perimeter is very stylized to be sterile, as an opposite to sensual Vangery. It's not warm and humane, it's disinterested and distant, describing events on a great time-scale, like Foundation. While the add-on went into predestination mode, it still was mostly in tone with the original. In this new game Ishod sounds like Vozvrat, and Vozvrat sounds like ass. The characters are whiny and emotional, and besides the robotic handlers there's the half-protagonist human-thing. It all is very out of character. And the storyline is not even trying. First it grounds you to one planet. Then it introduces more aliens, which are not krispo. And then the planet explodes and you open a portal to arse. Or whatever. It's not satisfying and the cut-scenes are pathetic. The campaign's beginning is the hardest and longest missions in this game. It keeps you incapable — first you only have lowest tier stationary defences against an aggressive enemy, then no AA turrets against aggressive fliers. But the moment you get the fliers you solved the game, which is only sped up by upgrading the nuke. The enemy tries to send its fliers asap, but if you push hard and fast it fold for the rest of the both campaigns. The nukes allow you to outright skip some of the maps by wiping out the enemy's base from the start. In the second campaign you already have all the tech, and you know the strategy, but now you are playing the easy mode. Instead of terraforming and energy chains, this game has only generators. And that is all what this game has. There are no frames, no even TCs. You play as generators that build more generators. There are no chains, you just create an MCV that unfolds into another generator. The generators do something like terraforming. You don't have real tools or diggers, you just pick a generator a demand for it to do something. There are two factions in this game and their split is dumb. One can only build on earth the other only on water. And the earth generators do not create more earth, they only somewhat level the land. Which, on most maps is below the sea level. Guess what the generators of the water faction do? Raise the sea level. The land is always uneven and ruined by combat, your buildings refuse to be created there. The water surface is flat. Balance much? In theory you can win with vozvrat by just flooding everything. Most maps contain several upgrade points which you dig out by a dedicated tool, not useful for anything else. You spend the points on magicks, almost all of which are garbage. The most important magick is the nuke. You can destroy an enemy base and take the initiative. But guess what the second faction in the second campaign has? The second nuke. Balance. The base-building is rather weak. You have pylons. You have towers: weak land, decent AA, artillery. You have three factories: light, medium, heavy. Each can produce only one (1!) unit. Not "one type of a unit", just one unit. If you want more build more duplicate factories. Each out of three units can transform between a land and an air form. While a big swarm of light air units cannot attack land units, it destroys pylons powering anti-air towers just fine. This whole game is light air domination (25+). There's also a research centre, which allows you to move up one tier. But most importantly it has minor stat upgrades for your light air units. At the maximum tier it can produce one unique unit. The land force got a stupid mobile stealth generator. The OP water force got a very strong attack unit. Balance. And if you capture enemy's research centre you can have both. The combat is bad. Every pylon can create pylon MCVs. You destroy the enemy on the left flank, in that time it already created more pylons on the right flank. You just run around with a slipper hunting cockroaches, and the earth itself can birth more of them at any time in any place. The campaign maps are often give the enemy more useful ground so it spreads very fast. And then there's an upgrade to teleport the MCV around. And all of that is controlled through a giant unwieldy bad GUI that takes too much space. It's on top of the screen and in most situations it's not even used. It's not constant like C&C panels, but it should've been. The main menu looks very cheap. I've watched the credits and i saw a couple of people i met mentioned.
bad
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