
Peregrino is a dark isometric survival adventure where you explore a cursed forest by day and manage your caravan by night. Gather resources, hunt deadly creatures, upgrade your caravan, care for your companions, and lead them through the vast wilderness in search of New Eden.
Modeled estimate, not a reported figure. How we estimate →
About
Peregrino is an isometric survival management game where you must cross a cursed land, making the life-or-death decisions necessary to survive your path toward paradise.
Enter the sinister land in-between, prove your faith, survive the profane abominations that guard it, and navigate the shadows where every tough decision defines your own path to salvation.
Brutal Survival Management
Scavenge, hunt, and fight to survive in the cruel land in-between. Manage scarce resources to sustain your journey, secure your camp, and prepare for nightfall, when the divine custodians of New Eden begin their hunt.
Gruesome Horror Journey
Face grotesque, profane, and nightmarish abominations, divine custodians who test your worthiness. Combat alone won’t save you. Faith will be tested as these horrors grow stronger after dusk, but so do the rewards for those who endure.
A Journey of Lost Souls
You are not alone in these woods. Scattered throughout the forest, you will find pilgrims, each with their own story and unique requests. Help them navigate their path and discover their ultimate fate. In this world, every encounter is a piece of the puzzle in your quest for New Eden.
Your Bastion Against the Night
The caravan is your home and your only defense against the encroaching dark. It is a vital sanctuary where you can take refuge and prepare for what lies ahead. Upgrade your crafting stations to unlock more powerful gear and essential items. The deeper you go, the harsher it gets and you will need the best equipment to survive.
Risk, Reward, and Craftsmanship
Choose your path through the forest carefully, manage your inventory, and extract with your loot before it’s too late. Resources are rare and space is limited. Decide what to take, what to leave, and how to transform scraps into vital tools, weapons, and supplies.
A Grim 19th-Century Vision
Immerse yourself in a haunting world inspired by gothic horror and religious folklore with a hand-crafted, grim 19th-century aesthetic. Each playthrough is unique, shaped by the people you meet, the horrors you face, and the choices you make.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just 100%'d the game. My thoughts. - The game has no stonewalling. Its good and bad. You can max out your ENTIRE camp in just 3 zones, all completely doable in a short period. Again, 100% and it took me 20 hours will full achievements. - You will have an overabundance of materials. The devs probably should of made limiting factors on how you could obtain items because to me it was far too easy to do. - There are basically three enemy types in the game. There are variations of all three and frankly, super lack luster. - All of the quests in the game are incredibly boring. Its "retrieve item and come back to me". There is no nuance to any of the quests at all. Its just retrievals. - There is no incentive at all to upgrade your weapons with anything other than 1 upgrade to increase damage. It just is too good compared to everything else. - Faith is a problem at first, but gets to be absurdly easy to obtain just like food and every other material. The survival factor in the game is non-existent late game. - Combat gets to be a drag later on. You realize you can basically 1 shot every enemy with a rifle and two shot even the hardest of enemies. I can't say it was very enthralling. Dev Notes: - Some of the maps aren't correct. I believe it was the thicket of the meek that had locations that weren't even listed or accurate. - The treasure dig's should've been 1 and done and never allowed them to dig them again. It made the game absurdly easy when revisiting areas. - Quest givers should've been more than retrievals. I loved the feel of this game, but it fell flat in several areas like this that made it lacking. - Combat needed far more enemies and some areas that were high profile. 2-3 enemies in most areas are absolutely not a challenge late game. Harder / higher quantities of enemies were needed with less loot dropping. - The ending was a complete let down. A text ending was a cop out and I can only imagine you guys had total burnout and were forced to release or you guys lost the sauce. Overall, a decent game, but there are definitely things lacking. I give it a 7/10. Also, to anyone on the fence here, Its worth the play, but just know you are buying a flawed game.
É um game que te traz uma imersão boa. Aquela em que você fica tenso, não sabendo o que tem logo na frente....pq aqui, os inimigos são cruéis! basta 2 ou 3 hits e eles te matam. É um game lento, pra quem curte mesmo desvendar aos poucos os ambientes e criar estratégias para sobreviver. Seu inventário é bem limitado e você precisa escolher o que levar/lotear...já que ele mescla essa sobrevivência com extraction. Pra mim, é um game muito bom, com uma temática interessante. Ele não te trata como uma criança...você meio que é jogado aos lobos e tu tem que se virar... Porém tem algumas ressalvas.... por se tratar de um EA, dá para perceber que falta bastante trabalho e polimento. Parece que os inimigos e mapas " são tudo iguais"... Tem uma mecânica chamada "fé" no game, e você precisa dela para sobreviver, mas o game praticamente não explica nada sobre ela e como conseguir... Vou deixar uma nota positiva de recomendação pq, no futuro, se os devs trabalharem bem, vai ser um game extremamente interessante! Até mesmo pq os gráficos já estão bem bonitos. 8.5/10
2026/04/24 先前的遊玩方式真的很消耗耐心,現在有了傳送點之後煩躁感相對降低很多 目前BUG任務取得道具後明明要交給對象,卻看不到任務需求內容 中文翻譯也有問題,需求內容跟物品名稱不同>之後才發現 C 可以查看NPC內容 跑到BUG點也沒有逃脫系統 也找不到提燈開關的按鈕 有任務的需求道具需要到特定地點找特定物品結果這個東西在之前可能你已經摸掉了結果交不了任務就直接卡在那裏
Took me awhile to really get in to this game and now I can't stop playing it. It starts out really slow and you have to grind. See it through, as it gets way better once you can craft storage extensions in your inventory. This game is a hidden gem for sure. The game mechanics are really good and is mostly playable with controller.
поиграл... ожидание было большим НО... через 2 часа появлялось отвращение и не понимание... Атмосфера хороша! и пожалуй это все... враги на локациях появляюца уже через день... (по сути ты добываешь ресурсы для стрел- что бы завтра тут же их потратить) враги передвигаюЦа рывками... стоя на пне к примеру (волк не может тебя бить- НО другой волк уже прыгает в текстуру пня и убивает за 2 удара) в общем играя ты больше стоишь на месте в 1-2 локациях... про добычу руды и травы я ваще молчу... тут надо дрочить мышкой как в киберспортсмен.. НЕ СОВЕТУЮ
It's okay, I guess. Rough and tough, but okay. I fell in love with the setting. And though the gameplay is a bit frustrating at first (not a big fan of crafting), it becomes much better when you get yourself a rifle or a decent bow. Nevertheless, I'd prefer more variety in enemies and side quests. I think the companions could play a larger part, do something useful in your camp or at least gather there so the story could feel a bit more interactive.
Güzel oyun, gelişmesini bekliyorum.
I enjoyed this game very much, but that does not mean it is without problems. The combat is cluncky at best (enemy attack are not telegraphed and go through while running away), there is a big lack of enemy variety and there is no real challenge. I wanted to kit up to defeat some high end enemies or boss, but alas. At the end of the day it is an average experience that is being carried but the stunning visuals and atmosphere.
Отличная игра, купил и не разу не пожалел, а те кто ставит игре отрицательные отзывы просто не разобрались с механиками игры.
不好玩
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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