
Pepper Grinder is an action-packed 2D adventure blending traditional platforming with an alternate drilling mode that allows you to dive in and out of the earth like a dolphin swims through water.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
un plataformero veloz que recompensa la precisión y el dominio de sus mecánicas. Moverse usando el taladro se siente increíble y cada nivel tiene ritmo , El pixel art es precioso y el soundtrack le da mucha vida a toda la aventura. Una de esas pequeñas joyas que aparecen de vez en cuando le doy Duraznitos de 3/5 🍑🍑🍑 Duraznitos
medio, tinha muito potencial em ser um jogo rapido e fluido e depois dos primeiros 2 mundos, eles focam em puzles lentos, precision plataforming sem sentido e coisas nao conectadas
Enjoyed initially. Was looking for something light and fun and it had a great speed-run-like aesthetic. The first boss battle was a slog and really slowed down my momentum and killed my fun.
Pepper Grinder is a good, fun time. The game controls very nicely, the core mechanic is really cool with a lot of room for depth, and the levels and boss fights are all really fun and varied. My biggest gripe with the game is that it's not very long, and as such I don't think I would recommend it at full price. However, I certainly would recommend grabbing it when it's on sale.
DooM с буром на перевес. Музыка отвал, чистый балдёж. Надеюсь, что у вас стальные нервы, чтобы пройти все миссии на время.
This is a beautiful game with fantastic bosses and fun mechanics, I truly think this game only gets better the more you play. The main story can be rather short but I think the sweet spot is going for all of the big coin collectables, If you go for all of the time attack times this game starts to overstay its welcome a bit. I really hope this isn't the last we see of pepper grinder because I really enjoyed my time with this game.
Super smooth, satisfying, crunchy gameplay. Each stage feels unique. Difficulty level is on point, and length too. Short and fun game. Just make sure to play on a controller, using the analogs.
電鑽少女 5.1小時 像素+橫向卷軸動作 本作主打在很多遊戲中都有出現的鑽地玩法 所以一開始沒有抱有很大的期待 但確實地圖上滿多有趣的元素讓整體只有鑽地的遊玩過程中不至於太過枯燥 比較可惜的點在於中間兩隻BOSS設計過於簡單沒有變化 商店沒有賣成長性道具 還有以這個價格來說 關卡數量有點不足
nice and pretty game, simplified control but with various gameplay as an action game. But game's too short, didn't have enough fun yet. Wish for a sequel one.
Yeah it looks great and has a great concept but thats all it really has. No engaging plot, inconsistent as HELL controls, the default button layout is horrendous and shines in its faults during the timed runs. Its easy to play but deaths feel unfair and working through some of the niche mechanics makes it more difficult to enjoy the game. The mechanics are unique and makes the game feel different between worlds, but theyre not significant enough to make a change in the gameplay, the whole game feels like padding to a story that doesn’t connect with what the player is doing. The timed challenges ask for perfection in each level you play and one mistake ruins the whole experience. Its great for precision platformers to beckon this challenge, but with the controls that beg for three separate actions to be conducted at the same time, a better control scheme needs to be determined. Mf’s trying to give me carpel tunnel the way I have to hold the drill button down the whole ♥♥♥♥♥♥♥ game to feel fast. Whats the point of the time trials if you beckon for perfection, because thats the easiest way to brew frustration. Visuals great, but a padded out gameplay style that has no depth at all. Uninteresting game with a coat of paint.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Italian, Polish, Portuguese - Brazil +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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