
Penkura is a sci-fi base-building survival game where you construct a colony from a top-down command system, explore an alien world in first person, and use programmable bots to gather resources, build, repair, and keep your base alive.
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Penkura seamlessly blends a top-down base building system with immersive first-person survival exploration. Easy to grasp yet challenging to master, the game employs classic death mechanics that strip you of equipment upon demise. To overcome this, players can craft custom robotic companions, essential for base construction, resource gathering, and safeguarding settlements.

It encourages players to choose from a variety of approaches through which to complete their goals. Players will find themselves becoming experts in areas entirely of their choosing. The intention is that, when the co-op is unveiled, players will find that the interaction of their unique skill sets with those of their peers creates capable and rewarding team gameplay.

Penkura offers a range of buildings, machines, bots, and items to construct using the "MMC" (Molecular Matter Converter) or "CCC" (Command Control Communication) for a top-down perspective to build your base. Take control of your bots to explore or perform repairs from the safety of your base. Unleash the potential of the CCC!
Dive into the immersive world of Penkura's campaign mode, offering rich adventures. While currently under development. In co-op mode, you'll have the ability to construct massive stations and explore additional maps outside of adventure mode for added challenges as you tackle the new world together.


Deep beneath Antarctic ice, a Polish research team uncovers an ancient temple, a portal to a captivating new world.
As Earth faces overpopulation and devastation, Project "Gemini" initiates the migration of humanity to this promising planet. For 41 years, pioneers traverse the singularity, until contact is mysteriously severed.
Now, as a mercenary, you embark on a perilous journey through the unstable gateway,
tasked with survival and uncovering the secrets of the unknown world beyond.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Enormi potenzialità, la storia non è gestita perfettamente ma regge bene, la grafica potrebbe essere migliore ma fa il suo, la flora e fauna sono attive, anche se le AI sono a livelli davvero bassi, molto spesso mi prendo dei coccoloni quando un verme o un ragno mi appaiono accanto senza preavviso. Punti deboli sono la costruzione, che ha seri problemi di automatismo (non capisco perchè non si possa concatenare estrazione, raffinazione e produzione) e la gestione del bot (mai riuscito a trovargli una qualche utilità). Ma per il resto sono 10 ore di esplorazione in un mondo alieno curato e con una storia interessante. 7/10
Maybe not the best game, but still playable. Crafting is little... I dont now - different. Story line is fine little enigmatic :D For me 6.5/10
Very polished game, pleasantly surprised by this EA title. Seems like a lot of solid development is done with this latest patch, and this small team is moving full steam ahead after a solid 5 plus years in EA so far. For the price, this is definitely worth it. The sense of the unknown is great, very well done creating a mysterious, creepy atmosphere. Seems well optimized, no technical issues so far. Very excited to see the additional content coming out, very immersive, but not overwhelming like some open world survival craft games.
Cooles unbekanntes Basen- und Rohstoffmanagment Spiel aus der 3D Perspektive mit guter Grafik und Ideen, Empfehlenswert
Very cool game. Bit early but still impressive.
Amazing game. Really polished and well made. Good atmosphere and UI. Big story and map unfolding while you learn to use more technology. Good combo of open world and level-based game as you gradually progress. It requires some reading, but it is worth to do this. Play it slow and immerse in the story. Overall a very good impressive game - after 23 still hours not sure where it leads, but I am enjoying every step of it. I had one suggestion in the feedback screen and the developer replied instantly. (what I asked for was already in the game). It seems well balanced in regard to time pace and amount of resources. There is no hurry, so you can do it all in your own pace. The content that I have seen so far is well made, with a high level of detail. This is clearly made with dedication, instead of rush. I have not encountered any bugs yet and the game runs fine on my old RTX-2060. This game hits the sweet spot for me in many areas and I absolutely recommend it.
Coming from Star-Rupture and over 350 hours I was not expecting much from a small team. This Game is a Gem,. Music, Weather effects, decent tutorial. Only 7 hrs in here so far, but going to do a lot more I hope.
На мой взгляд игра уступает таким шедеврам, как Сабнаутика или Планет Крафтер. Но ситуацию осложняет что она в РД с 2018 года. Мы все еще ждем версию 0.2.0, в которой будет 70% планируемого контента. Один разработчик, не основная работа. Пока не завершенная сюжетка. Сам геймплей на любителя. Очень неторопливый. На старте так и вообще не понятно - ту ли игру запустил. Разнообразие биомов отсутствует. Но можно предположить, что здесь когда-нибудь появится еще и защита базы. Вроде доступно программирование ботов, хотя я его не нашел.
This game is very promising. a bit confusing to mind you head around to figure out, but it's interesting. Dev seems to be quite active with questions, which is very nice. at first, it reminds me of System shock game style, haven't come across many mobs yet, only came across three (mosquito) type, the large one can't seem to outrun it, best to save your game frequent, or set the autosave to maybe every 10min instead of default 30min. Game isn't that expensive and the more people who purchase and give good feedback, the more it will encourage to become something enjoyable.
Penkura is a great survival crafter with a very deep and engaging story being developed at its core. The futuristic aesthetic mixed with the ancient alien world and technology/artifacts is a nice juxtaposition of primitive and cutting edge worlds. You are tasked with traveling to this world in search of your team and the rest of the corporations' assets after catastrophe has struck. We don't know how or why this has happened or what we can even do about it. A mysterious deadly virus, a deserted alien world, a corrupt megacorp, and sinister events to uncover. Penkura is akin to the Subnautica side of the Open World Survival Craft genre. Less concern about individual survival means and instead focuses macro survival like base building, resource extraction, and automation. Crafting items, components, even food and water are synthesized in a streamlined and automation friendly manner using the Molecular Matter Converter. This is basically a universal crafting bench. The base building itself is RTS style which you access by interfacing with the Command Center. This is a neat top down perspective for building your base using the modular building system. Some factories/devices will be standalone structures too. We can equip a number devices to use such as a scanner, a melee baton, an ore finder, and even some pistols for combat, among other devices. The story, lore, and world building in this game is a definite highlight and I find myself after each session wanting more and more and more! I will say that the development cycle for this one is probably a bit slower than most would prefer. From my understanding it is a solo dev project with maybe a couple support people and testers. But i think Penkura will be well worth the wait. LionsArt is proving to be top-notch developer in regards to Penkura. I have seen and experienced nothing but good will and eagerness from the dev when addressing issues, bugs, or concerns about the game and its development. I appreciate seeing him go out of his way to do this for some many that are interested in the game and more developers could take notes from LionsArt IMO. Its just such a rarity to see such open dedication that I wanted to shout it out. Keep up the great work, Penkura is worth fighting for!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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