
A new kind of RPG awaits you. A story-rich dungeon crawler with innovative real-time combat that lets you pause or slow time. Tactical thinking is essential to succeed. Now with RPGlite and Permadeath for fast-paced game.
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About

Tower of Time is an incredible adventure packed with over 50 hours of gameplay, hand-crafted levels, and a rich story told through cinematics. Taking classic RPG gameplay to the next level, Tower of Time features flexible character development, thousands of pieces of loot and equipment and the complex and tactical Arrow-Time real-time combat system.
Important note: Combat in Tower of Time is different. Each battle is designed like a tactical puzzle. If you want to enjoy combat, you need to pick the difficulty which is adequately challenging to you skill set and adjust it as you progress. On highest difficulty level it is very demanding and requires you to find the synergies between classes, skills and the equipment.
Immerse yourself in a world where technology meets magic with devastating consequences. Gather a group of diverse champions and lead them through the tower. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as your party of adventurers approach their fate.
Take ultimate strategic control of each battle with the Arrow-Time combat system that slows the action down to a crawl or pauses it. Plan ahead and position your party where you need them for ultimate effect. Use Arrow-Time to react to new threats, deploy devastating new spells and attacks and counter enemy attacks. No two encounters are ever the same. On harder difficulties - look at each battle as a tactical puzzle.
For those who do not like or have time for typical long cRPG and prefer fast-paced combat oriented games - RPGlite mode cuts down the story content and lets you focus on party building and tactical combat. With Permadeath option for those who appreciate a really tough challenge and want to test their skills. Compare yourself with others via Score and DPS Race leaderboards.
7 Unique character classes, each with different strengths and weaknesses.
Complex skill system with two exclusive enhancement trees and multitude of options.
Skill Gestures - draw some of the skills as you want.
Gravity manipulation – leap large distances to scatter your enemies or draw them in.
Rich equipment system.
150 enemies with unique skills and tactics.
Face 50 Bosses wielding a diverse range of skills and spells.
Five difficulty levels, including Epic difficulty (not recommended for new players).
Multiple combat modes ensure that there's plenty of variety and fresh challenges ahead.
Travel through hand-crafted levels that have been carefully designed to challenge you.
New character progression system.
Unique Party Alignment system.
Combat Challenges, designed to test your tactical and party-building skills.
Crafting, enchanting, legendary items.
Upgradeable city.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Russian, French, Turkish, Simplified Chinese, Traditional Chinese, Italian*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Я так и не понял, а где Рейден с обложки игры?
Помимо сражений, игра наполнена текстовыми диалогами, поиском секретных комнат и разгадыванием несложных загадок.
Oh boy, where do I even begin? Everything from the interface to the combat and the overall gameplay loop is, at best, passable for a mobile or tablet auto-battler. There’s no way this can honestly be called a cRPG. Visually, the game leans heavily into an “asset flip” aesthetic, which is forgivable for an indie studio. That said, it actually succeeds at conveying the atmosphere of a mysterious, ancient ruined dungeon. The developers market this as a dungeon-crawler RPG with tactical combat, but it’s neither. You’ll navigate level after level of a highly linear dungeon, fighting through tons of repetitive, wave-based encounters. Boss fights are a major letdown — despite having different ability sets across phases, they feel completely impotent to deliver challenge. There’s zero resource management between battles (no food, no mana, no consumables), just a flood of semi-useless, randomly generated gear. The writing is, frankly, terrible. It lacks any semblance of consistent tone, and while I can forgive awkward phrasing from non-native English speakers, I can’t overlook the complete lack of final editing and proofreading. The premise starts promisingly, but the plot quickly devolves into a mess, delivered through sudden narration with zero buildup. You just walk into a corridor, pick up a journal, and boom — sudden plot twists that your characters barely react to, despite their importance. The ending is even worse: you speak to an NPC, they take a MacGuffin from your party, and the game just ends. It gives off vibes of a D&D Dungeon Master who’s in love with their own lore and uses the players as mere backdrop for a story that sounds cool in their head but falls completely flat in execution. Speaking of characters — the party members are equally disappointing. They’re simultaneously one-dimensional, boring, and wildly inconsistent — their worldviews flip-flop from one dialogue to the next. This is especially ironic given a quest specifically about aligning thought and action, which the writers utterly fail to practice themselves. At this point, I genuinely doubt the developers played their own game through to completion. The rough edges are everywhere. Pressing ESC during the intro inexplicably opens the menu. You can’t set abilities to autocast on the character screen and have to do it manually in every single combat. The friendly AI, despite being ordered to attack freely, just idles and stares at walls. If the game were 10–15 hours long, this might be acceptable. Even 20 hours would be pushing it. But 40 hours of this is simply too much. All in all, it’s fine for a couple of evenings if you catch it on sale, but don’t expect a polished cRPG or a compelling narrative. I hope the devs take this feedback constructively. I really wanted to like this game because of its atmosphere, but the execution let me down
Really underrated CRPG with a surprisingly addictive real-time-with-pause combat system. The class customization gets wild later on, and positioning actually matters instead of just stat-checking enemies. Story starts a bit slow, but the worldbuilding and dungeon atmosphere kept me hooked. If you miss old-school party RPGs but want smoother combat flow, this one's worth a shot.
I found this game to be very repetitive and boring. There is a lot of reading involved and the story loses its interesting mystery soon enough. The battle system is extremely boring and repetitive, you essentially do the same thing over and over and fight the same horder with different skins over and over. I think the devs knew this so they put a fast forward option there to try and mitigate the boring battles. The rest of the game is simply walking around, finding gold and items, uncoveirng secrets which are as cumbersome to uncover as the battle system. Overall I couldnt continue playing this game as my interest weaned with each passing battle and long narrative text to explain something which could be explained in one or two lines. I honestly can not recommend this mind numbingly bring game to anyone.
Я понимаю тех, кто пишет на эту игру отрицательные отзывы, по факту получаешь не совсем то, что видишь на скринах и читаешь в описании, но это не отменяет того факта, что игра отличная и я не на секунду не пожалел, что приобрел ее.
имба
RPG Codex salivated all over this shovelware goyslop. I shall now do the obvious, and take nothing that they have to say seriously ever again.
If this game were maybe 12 hours long total, I would probably consider it to be ok. But I’m at 18, and from what I read online, I’d guess there’s still 15-20 hours left. I just can’t do it anymore. The length of this game simply isn’t justified given the quality. There are dozens upon dozens of combat encounters, yet the combat is so repetitive and simplistic that, at a certain point, it starts to feel like a huge waste of time. Fights always consist of fighting either waves of enemies or a boss, and they take place in the same arenas over and over. The writing is another thing that really wore me down over time, both because it isn’t particularly good and because there is such an obnoxious amount of it. It feels like you can’t go two minutes without being forced to stop and read some inane conversation between your party members, who are all painfully one-dimensional to begin with.
Story had potential but was squandered. Game is padded, could easily be less than half the length. Doesn't really respect your time in terms of level design. Fine for a couple bucks, would never suggest purchasing at full price.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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