
A pachinko-roguelite about scoring big numbers. Build your board, pop pegs, and discover run-breaking stickers.
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About

Pegs X Stickers is a pachinko-roguelite where you pop pegs to score points and multipliers. Build your own boards and purchase stickers to create high-scoring synergies.
Build Your Board: Purchase and place pegs to create custom layouts designed for maximum point efficiency.
Physics-Based Scoring: Pop pegs to score points and multipliers. Progress through increasingly difficult rounds.
Upgrades and Customization: Visit the shop to unlock new pegs and stickers that fundamentally modify your run.
Pegs X Stickers: Combine pegs and stickers to discover powerful interactions and optimize your high-score potential.
Supercharged Pegs: Apply "supercharges" to pegs granting them unique abilities. Uncover game-breaking combos.
The Boss: Survive the mascot's everchanging mood. Beat challenge rounds, mid-round shuffles, and sneezing.
Pegboards: Unlock different board types with unique properties.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very fun and addicting game
Balatro + Peggle. Half as orignal and twice as addictive.
This game is pretty great. I do not think it is perfect, but considering the super cheap price; it is a solid roguelike to pick up and have fun with. It is fairly basic, boils down to exactly what it says on the tin: pachinko-balatro, so if that looks and sounds fun to you, pick it up! You will have a good time. The aesthetic is perfect; the game is really clean and well designed. It is (maybe I just have not figured it out yet) quite hard though. It took me over two hours of losing and experimenting to finally win a run, which is usually not an issue for me on any roguelike, but this one scales at such a crazy pace so getting even halfway through the rounds is quite a challenge. There is a lot of unlockable content too which does mean it becomes realtively easier to win a run once you have unlocked a bunch of cool pegs and stickers (as well as starting charms). Not the deepest gameplay of all time, but satisfying and fun to create combos and watch number go up. If it looks fun to you, it will be, and it is very fairly priced, so I definitely reccommend! Full gameplay with more thoughts/impressions: https://youtu.be/6KOcCWw_bgU
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pegs X Stickers takes the familiar unpredictability of pachinko and reshapes it into a strategy-focused roguelite where preparation matters almost as much as the bouncing ball itself. Developed by Mister Morris Games and Tyler Ray Games and published by Mister Morris Games, the game centers on constructing customized pegboards, accumulating points and multipliers, and assembling increasingly powerful combinations of pegs, stickers, and special upgrades. Its concept is immediately understandable, yet the mechanics provide considerably more room for experimentation than its colorful and straightforward presentation might initially suggest. The foundation of each run is board construction. Players purchase pegs and decide where to position them, effectively designing the environment through which their balls will travel. Placement is important because a strong layout can create opportunities for repeated collisions, efficient multiplier generation, and longer scoring sequences. This transforms what could have been a mostly passive pachinko experience into an optimization puzzle. The player is not merely hoping that physics produces a favorable result but actively designing a board intended to make favorable outcomes more likely. Physics still introduces enough uncertainty to prevent the experience from becoming completely predictable. Balls can take unexpected trajectories, meaning even an intelligently constructed board cannot guarantee an ideal sequence every time. This creates an entertaining relationship between planning and randomness. Watching a ball repeatedly strike valuable pegs after carefully arranging the board can be extremely satisfying, while an unfortunate bounce can expose weaknesses in a layout. Increasingly difficult rounds also ensure that players must continue improving their scoring potential instead of relying indefinitely on an early configuration. Stickers provide one of the game's most important strategic systems. Purchasing stickers allows players to modify a run and develop synergies with their existing pegs. Their significance comes from combinations rather than simply collecting isolated bonuses. A sticker that initially appears modest may become extremely valuable when paired with the appropriate peg or board configuration. This encourages experimentation and gives each run the possibility of developing into a distinctive scoring build. The excitement comes from gradually discovering interactions that transform an ordinary setup into something dramatically more powerful. Supercharges deepen customization by granting individual pegs unique abilities. These enhancements make certain pegs particularly important within a layout and create additional opportunities for powerful combinations. The system rewards players who understand how positioning, stickers, peg abilities, multipliers, and physics interact. When several compatible mechanics come together, the resulting build can feel deliberately overpowered, which fits the game's emphasis on discovering potentially run-breaking combinations. This escalating sense of power is an effective roguelite reward because progress is expressed through the increasing complexity and efficiency of the player's scoring machine. The shop plays an important role in maintaining strategic decision-making between rounds. New pegs and stickers are not merely incremental improvements because purchases can fundamentally alter how a run operates. Players must consider whether a new option complements their existing strategy or whether changing direction could produce a stronger combination. Consequently, resource decisions and build planning remain relevant alongside the immediate satisfaction of launching balls. This mixture of management and arcade-style action gives Pegs X Stickers an identity that sits comfortably between casual score chasing and more analytical roguelite optimization. Another amusing source of unpredictability is the mascot boss. Its changing mood can introduce challenge rounds, rearrange the board during play, and interfere through unusual events such as sneezing. These disruptions serve an important mechanical purpose because they prevent carefully optimized layouts from becoming completely comfortable. A configuration designed around precise positioning can suddenly be challenged by a shuffle, requiring the player to deal with circumstances outside the original plan. The humorous presentation of these obstacles helps keep failure playful rather than excessively punishing. Different unlockable pegboards further increase variety because each board type possesses unique properties. In a physics-driven game, changing the shape or behavior of the playing field can substantially influence which strategies work effectively. A combination that performs exceptionally well on one board may require modification on another. This encourages players to reconsider familiar approaches and gives progression meaning beyond simply producing larger numbers. Combined with stickers, supercharges, different pegs, boss disruptions, and increasingly difficult rounds, the alternative boards strengthen the game's replay-oriented structure. The overall presentation complements the mechanics by keeping actions visually readable and immediately rewarding. Peg collisions, bouncing balls, multipliers, and rising scores provide constant feedback without obscuring the underlying strategy. The game can therefore occupy an interesting middle ground between relaxing and demanding. Someone can enjoy the spectacle of a successful ball trajectory without obsessively calculating every possibility, while players interested in optimization can carefully study layouts and search for increasingly efficient combinations. There is inevitably some frustration associated with a system dependent on physics. An excellent strategy can occasionally produce disappointing results because a ball travels differently than expected. Players who prefer complete control may find this randomness less appealing. The game's lasting value also depends on how much enjoyment a player gets from repeating runs, refining builds, unlocking alternatives, and pursuing higher scores. However, randomness is not simply imposed on the player. The extensive customization systems provide numerous ways to influence the conditions under which that randomness operates. Pegs X Stickers ultimately succeeds because it does considerably more with pachinko than simply asking players to drop balls and watch numbers increase. Constructing the board establishes strategic ownership, physics creates uncertainty, stickers encourage synergy hunting, supercharges provide specialized abilities, shops introduce meaningful choices, bosses disrupt established plans, and alternative pegboards encourage experimentation. Mister Morris Games and Tyler Ray Games have created a compact concept with a surprisingly flexible strategic framework, while publisher Mister Morris Games presents it as an accessible indie experience that can satisfy both casual score chasers and players who enjoy optimizing elaborate roguelite builds. Its combination of controlled planning and unpredictable execution makes every successful scoring chain feel like the payoff to a machine the player personally engineered. Rating: 8/10
holy frick they made peggle without the furries
I didn't peg this game to have the balls to be this good. But when I stickered with it I found an absolute gem.
It’s super fun, but the first 5 minutes it was hard to grasp what you actually have to consider to win. For example blue pins = points, pink pins = multiplier (I didn't make the connection yet). Also you have to reach the given score within 5 shoots. A quick tutorial/tour would be helpful for players that are new to this game. To point out that a "balance" between blue and pink pins is probably the best approach.
I love this game, despite being bad in this type of roguelites. It has some Balatro-feeling, but with a refreshing new attempt gameplay wise. The complexity ist deep enough to theory craft ideal builds and not too deep for being frustrated if the right stickers don't roll in the shop. So, if you like deckbuilders and flashing counters and pinball, this is your game. The price is fair for what you get and it's really addicting, in a positive way.
Number go up, I like big number, and Peggle
balatro but pegs.
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