
You are the hero inside the storybook of an obsessed author pondering with his life’s work. Explore repeating worlds, befriend a talking scarecrow and swing your sword really fast, while uncovering the true, overarching adventure within.
Modeled estimate, not a reported figure. How we estimate →
About
A hack'n'slash adventure with heavy emphasis on exploration and dungeon crawling while using rogue-lite elements such as over-the-top items, permadeath, and random generation.
50+ VARIOUS ITEMS
Every item is designed to shift the way you play: from standard buffs to combat enhancements to new ways of traversing puzzles, items are made to work together and grant the player cool item combinations every time they play.
A CHANGING WORLD
By progressing further and completing dungeons, the story introduces new bosses to defeat, tougher enemies to fight and more complex environments to conquer.
PRE-BUILT DUNGEONS
Within each randomly generated world is a matching pre-existing dungeon that introduces new mechanics, enemies and story elements into the main game.
STUFF TO HIT
20+ bosses to defeat, dozens of enemies to grind out for gold, the works.
A RESPONSIVE SOUNDTRACK
Our original soundtrack adapts during gameplay to match the pace of battle.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Russian, French, Portuguese - Brazil, German, Dutch, Swedish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
I bought this game for only €0,49 on Fanatical. Having played the game a couple of hours, I decided I wanted to buy a few more keys for my friends: impossible, as the game was (auto) removed from the bundle ([url=https://www.fanatical.com/en/pick-and-mix/bumper-pick-mix-bundle]Bumper Pick & Mix[/url]); limited amount of keys? This game is a true work of art -- as you can sense [url=https://steamcommunity.com/app/369560/allnews/]here[/url] among the updates (since 2015, maybe earlier...) -- and it feels like a 93,87% steal for only €0,49, at which it's definitely worth a recommendation! [i]93,87/100 Would support Scarecrow Arts' 2nd game with €7,50 -- as a backer.[/i]
A hack n slash with an okay story makes a pretty decent game.
This is another really average rogue-like that's really easy to beat in my opinion. I beat it in my 2nd run in around 3 hours. You would think that means that full runs in this game take a really long time (i.e. 3 hours / 2 = 2 1.5 hours per run). Yea…….. No. So 1 run takes 15 minutes. However, the 1st time you complete all 6 levels, you unlock 2 dungeons. These dungeons appear in the 1st and 2nd level, so in order to play them, you need to restart the game from the 1st or 2nd level (thankfully, you can just teleport your existing character back to the beginning. You have to sacrifice a lot of items and currency to do so, but it still saves time). When you complete both dungeons, you unlock ANOTHER 2 dungeons that appear in the 3rd and 4th levels. Once you complete them, you unlock the last 2 dungeons that appear in the 5th and 6th levels. Once you complete all the dungeons, you can fight the "true" final boss of the game, and then the game ends. So the main problem with the game is that it's way too easy. Waaaaaaaaaaaaaaaaaay too easy. The "normal" enemies and "normal" bosses (i.e. not the dungeons) are not a challenge at all. I think this is because the character you play as only has a melee attack, not a ranged one. Therefore, I think the developers didn't want to make the enemies TOO annoying (e.g. like a bullet hell) because then how the hell could you ever walk up to the enemies in order to damage them. However, the developers toned down the enemies a little too much to the point that you can literally run circles around the enemies while spamming your attack button. The dungeon bosses are a slight challenge only because you need to figure out how best to avoid their attacks (something I think ALL the bosses should require, not just the special bosses). I died to the fifth dungeon boss, but that was also because I was slightly overconfident (keep in mind I had completed like 3 complete runs of the game). After my 1st death, I played the game more carefully and then never died. There's also not a lot of item variety to add replayability that a rogue-like should have. Most of the items are straight up stat boosts (e.g. attack up, attack speed up, movement speed up, etc…). You also only get 1 guaranteed item per level, so that's 6 items per run, so you're likely not going to get any "fun" items. While after every boss there's a shop to buy items, all of the items are "common" items, which are stat boosts…… so yea this game definitely doesn't have replayabiltiy. There are 2 positives about this game: • Dungeons: The dungeons, while not having difficult enemies or bosses, have some interesting puzzles. They're all also very unique, so that was a nice change of pace from the easy as hell enemies. • OP Ninja character: You can unlock 3 characters in addition to the starting character. The 4th character is a ninja and he's OP as hell. Each character has a special move, and the ninja's special move is the a straight dash that does huge amounts of damage to any enemy in the way. You can 1 hit kill enemies with this move and like take 1/5 of bosses' health away. God Mode in any game has some fun value :) (I beat the game WITHOUT the OP ninja character for the record). While I beat the game in like 3 hours, I spent 30 extra minutes on the boss run in order to confirm that yes, the game really is easy (since in the boss run, you don't have any/minimal items). I beat the boss run in my 1st try (again, without the OP Ninja character). So yea, the game is confirmed easy. I then spent another 30 minutes being OP with the Ninja character. Then I got bored. There's not really a story in this game. I was getting Flowey from Undertale vibes from the Scarecrow, so I was interested in completing the game to understand some background about the Scarecrow. Unfortunately, I gave the game way too much credit. The scarecrow just exists to make some puns after completing every level or whatever random joke. Hell once you complete the game, the scarecrow says that he was good all along and was just messing with you……. So yea, just another average rogue-like.
カジュアルローグライクアクションゲーム。 ダンジョンを探索してボスの部屋の鍵を手に入れ、ボスを倒して次のステージへ…というローグライクアクションであるが、私がプレイした感触ではローグライクの部分はメインではないと思う。変な例えかもしれないが、ローグライクの形で演出重視の探索アクションゲームにしているようなものだ。なぜならば、各ステージには隠しエリアがあり全てのステージの隠しエリアをクリアしてようやくラスボス戦というものであり、隠し要素を見つけるのがメインみたいなものだからだ。 ローグライクとしての難易度は低く、初見プレイで隠しエリア未クリアで全ステージをクリアしてステージセレクトの場所まで来て「もうクリア?」と勘違いしてしまうプレイヤーもいるかもしれない。そのステージセレクトは見逃した隠しエリアを再度探索するためのものであり、死なない限りは何度でもステージセレクトになる。一応ローグライクなので死んだら最初からになるが、隠しエリアのクリアフラグは引き継がれる。 [ラスボス戦] ローグライクとしての難易度は低いと書いたがラスボス戦は難易度が上がる。ただし何度でもリトライ可能な仕様になっている。演出にも力が入っており、ラスボス戦とそれに至るまでの隠しエリア攻略がメインと感じさせる。 [ギミック] このゲームのアイテムの効果やマップの仕掛け、ボスの攻撃パターンは凝っており、どれもがユニークだ。 ボス戦などは弾幕を回避するようなありふれたものから、ジャグラーのような動体視力が必要なものや、記憶力が必要なものなど単純なパターンながらバラエティに富んでいる。通常ボスは弱いので落ち着いてパターンを把握すれば特に苦戦することはないと思う。アイテムもちょっとしたものから馬鹿みたいに強力なものまで揃っている。 隠しエリアクリアまでプレイしないとボリュームの半分も楽しめないような内容になっているので、探索アクションが好きな人向けだと思う。ローグライクとしての楽しさを求める人にはオススメできないが、ローグライクの雰囲気で演出重視の探索アクションで遊びたいのならオススメのゲームだ。
-Não funciona, primeiro esconderijo fugindo de uma horda de aranha e da erro de file dev -
I played this initially during early access and it was pretty bad back then and it still hasn't improved enough to recommend it. The combat is not fun, all you do is walk up to an enemy attack him twice rinse and repeat. No enemy ever poses a threat, in fact I hardly ever got hit that includes the bosses. I died twice before farming deaths for the achievement, once because a death is scripted and once because I used a character without a normal dash for the final battle. Pretty much none of the power-ups matter, I don't really know what half of them do, Some crash your game (blackhole gun), some slightly increase your damage but most do nothing that is relevant to the gameplay. The fact that you can loop after a win and keep some of your items doesn't really make sense, the game is already too easy. It is a shame that the gameplay is so bad because the general idea of having a book with missing pages that you can fill in over time is a really cool setting for a game. These story dungeons are the best part of the game however ironically that is the only part of the game you cannot repeat.
Refunded after an hour. Everything about this game makes it a subpar rogue-like. Ridiculousy easy dungeons, boring upgrades that are predominately raw stat based.
schönes Spiel hat mir Spass gemacht vorallem man fängt wenn man stirbt nicht von neuem an und es kommt immer ein wenig hinzu lustige story danke
This game is amazing! Definitely one of my new favorites. I highly recommend this game. The development of the story throughout the game keeps getting better, and the gameplay that goes along with it makes it such a great experience. I really appreciate all of the effort that went into this game; the artwork, the music, and how self aware the game is. It's an overall beautiful game that really delivered.
Surprisingly a good twist on the roguelite formula, not just another Isaac clone. The exploration aspect is strong and you always find some new and original dungeon.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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