
Damn! The old man has been kidnapped by aliens, what to do? Finished! The aliens are conducting inhuman experiments on the old man, how to solve it? Click "Add to Cart" to complete the purchase and get the solution!
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Damn! The old man has been kidnapped by aliens, what to do? Finished! The aliens are conducting inhuman experiments on the old man, how to solve it? Click "Add to Cart" to complete the purchase and get the solution!
(If you encounter any bugs, please email getupinthenight@126.com, and the author will fix them immediately. Of course, the game basically has no bugs, you can complete it smoothly, as it has been tested countless times during the EA period.)

Please watch the game trailer!
Are you thinking... the game's art is too simplistic!
This is an indie game made by one person. The game has no outsourcing; all work is done by me alone. In a way, this is a true "indie game."
Don't leave yet, listen to me pleading on my knees: "Although the game's art is simple, it's minimalistic yet not simplistic. With just a few strokes, it captures the characters' spirit, vivid and lifelike on the screen... Alright, if you really don't like the game's art style, I promise, apart from this, the game has no other flaws! The game's music is super good, the game mechanics are super innovative, and the game genre is super diverse. Please buy it, play it, try it~"
No kidding, this game truly contains massive creativity. At first, the game is an action-puzzle game, but as you play, subtly and completely in line with the story progression, it transforms into a stat-allocation RPG. Isn't that amazing? No kidding.
Yes, the biggest highlight of this game is the plot! On the surface, it's a black-humor orthodox sci-fi story, but at its core, it's a story that satirizes reality for fun.
The protagonist of the story is naturally that unlucky old man, but slowly, subtly, just as mentioned in my previous box, completely in line with the story progression, suddenly, the aliens also become playable protagonists... After a while, cosmic monsters also become playable game protagonists.
This game introduces the multiverse concept, so anything is possible in the game, yet everything moves toward a destined ending!
(Welcome to play, I only act cryptic in the description!)
No need for many words, playing with a keyboard can be done entirely with one hand, left or right.
"Get Up In The Night" already has three completely different game endings, but is everything really over? Of course not. I will update END4 in the near future. Stay tuned.
Finally, welcome to try the demo, welcome to purchase (orz)!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Thai, Simplified Chinese, Traditional Chinese +5 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
第一章剧情真的没得说,算是2D动作与解谜的集合,厕所谜题设计得真好。
笑到尿床!
玩进去挺上头,一关接着一关,有时间杀手潜质。
挺有意思的小品游戏,已经把目前有的关卡都通了,我认为这个价位算超值体验 机制其实很简单,但做到每个主线关卡都有新东西也挺厉害的,[strike] 偶尔幻视宝可梦(?[/strike] 整体难度不算大,虽然说有惯性习惯了倒也还好,主要难度还是在个别boss战流程和背板上。一个是交互(平台)部分不明显,一个是惯性导致的连锁反应([spoiler] 尤其是α世界线第三季的巨型机器人战的长排激光部分[/spoiler] ) 对话skip上可以再优化一些,遇到需要背板的部分就会发现skip只能跳过当前一个角色持续说出的所有对话,不过因为文本量不大,其实也就一个可有可无的优化点吧(。•̀ᴗ-)✧ 比较意外的是音效上的小巧思,譬如敌人靠近时会有特别的声音,某些攻击前兆也有作为提示的音效,不过偶尔会有小bug要么一直播放要么没有 bug或多或少会有一部分,但反馈感很好,报bug会闪现修复。[b] 非常好作者,使越来越少的头发在地上旋转(?)[/b]
刚进游戏,画面不能接受,我想玩五分钟就退了。结果,咦?三十分钟过去了。又过了三十分钟,我通了第一关,嗯,神作。
如果这都不叫好玩,那还有什么叫好玩?
这游戏结构神似雪国列车。
[h1]超级老登的奇秒之旅[/h1] 《起夜》一个由个人开发的小品,却把“荒诞剧情 + 横版过关”玩出不少花样。概念很简单但创意十足:一位上了年纪的老人因为“起夜”被外星人卷入各种奇怪的房间,游戏在关卡风格、可操控角色甚至玩法类型上不断翻新——你永远不知道下一秒会遇到什么,这种不断抛出新鲜感的设计,让整个体验始终保持好奇心驱动。 画面采用粗颗粒的像素风,这种朴素的美术反而很契合作品的幽默气质:人物表情、场景切换和抽象化的叙事元素都靠简练像素来传递,配合口语化的旁白和黑色幽默式对白,笑点密集但又不过分做作。声效上有些小心机——比如敌人靠近或某些攻击前会有提示音——在关卡节奏里起到提示作用,不过这些音效偶有卡顿或漏播的小 bug,但整体增强了代入感。 操作上是个双刃剑。按键极简,只用左右移动、跳跃、交互几个键位,但角色的“惯性”设计非常明显:老人一旦起跑需要先停下再转向,短跑要从静止连按两次方向键才触发,这种模拟“年迈体态”的手感初期很有戏,但也会成为解谜与平台操作的阻力。许多机关与谜题正是建立在这种滑步惯性上,稍有不慎就会因多出一段滑行触发陷阱,既增加了挑战也带来挫败感。若你习惯现代动作游戏的灵敏输入,可能需要时间去适应。 关卡设计可圈可点:每一章都会加入新的机制,甚至出现风格突变的boss战,长排激光、巨型机器人等场面会把惯性与判位考验推到极限,既有“闯关解谜”的乐趣,也有偶尔的紧张追逐戏份。文本和谜题普遍不复杂,更多靠场景和操作制造乐趣;游戏节奏偏轻快,适合用碎片时间体验。 不足主要集中在细节与稳定性:对话跳过(skip)功能的语义略显局限,遇到需要“背板”(读档或重置)才能通过的段落时,跳过只能跳一名角色的整段发言;音效偶发问题与若干小 bug 也会打断节奏。作者对反馈反应迅速、修补速度快,这点值得肯定。 总体上,《起夜》是一款既逗趣又有小小虐心的独立横版游戏。它把“老年人的行动特性”当作玩法核心来玩,是一次大胆且颇有趣味的尝试。推荐给喜欢创意短篇、欣赏黑色幽默、愿意为奇怪操作买单的玩家;如果你对精确平台跳跃或超流畅手感有高要求,可能需要慎重考虑。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
游戏逻辑新颖,与一般2D平台游戏不同,老人移动时加入了惯性,所以需要提前预判,小心操作。
外星黑色幽默戏剧,有一种“屎尿屁” 级别的史诗感!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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