
The Loopler is a roguelite deckbuilder about a slot car driving in mesmerizing loops. Pick cards, place gates, and collect charms. Settle into the loop as numbers go up and dopamine fills your brain. See how far you can go in the pursuit of infinity.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best DE #66, worst CA #97 · 8 markets collected
US · last 30 days
About
The Loopler is a roguelite deckbuilder about a slot car driving in mesmerizing loops. Pick cards, place gates, and collect charms. Settle into the loop as numbers go up and dopamine fills your brain. See how far you can go in the pursuit of infinity.
Big Variety: With a heap of different game-changing cards, create synergies and manipulate the ways you reach the goal. Will you go for big scores or will you chase insane speeds?
Draft your build: Pick your cards, discover synergies, and put together a winning build. Watch the cards jump as they trigger from many different sources.
Unique Effects: Cards can give you a bunch of different effects: from increasing passive multipliers, to spawning ghost cars, to rolling the dice for a jackpot, to triggering other cards altogether.
Gate Madness: Place gates on the track to enable even more synergies and enhance the craziness that unfolds.
Optimise Placement: Each track comes with a number of gate placement slots. Figure out the best combo order of gates to get the most out of each gate.
Chain Reaction: Trigger a chain of reaction of passive multipliers, unique effects, and compounding synergies that turn a normal run into a fireworks show.
Collect Charms: Discover and stack powerful passive Charms, which further change how your run plays out.
Zero to Hero: Tip the scales from a modest drive into a screen tearing powerhouse of dopamine.
Unleash full potential: Synergize your build between cards, gates, and charms to unlock the true ecstasy of The Loopler
Push the car beyond its limits. Fine-tune each aspect of your build, max out your cards and gates, and assemble the god run to see if you can reach infinity. Prepare for the challenge accordingly, you will need it.
9 Cars, each with their own identity and effects
9 Tracks with different looks and layouts to fully challenge your build
5 difficulty modes to make it even harder to go infinite
Daily and weekly challenges, with a variety of optional leaderboards
50 Cards to draft
30 Gates to place
70 Charms to collect
Chill soundtrack by Pulsewith (Justin Skomarovsky)
Infinity awaits
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 215 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game goes into my "Cigar Games" category. I grab my laptop, go out to the patio and light up a nice hand rolled Habano and play this game. Between the dopamine and the nicotine, I'm in heaven for a few hours. There are long races in later gameplay the cars just circle for quite a while. But that's okay for this game, gives you time to take care of business, Also, has a very nice jazz, funk, fusion soundtrack that goes extremely well with a cigar.
Game starts off mid since every run until you get to the second difficuly is hard stopped at the second boss then gets worse with how the unlock and difficulty of the higher modes work. As the higher levels reduce card efficiency, increases the cost, then eventually add knock-off Balatro tags to make picking them worse. To cap things off as you unlock things you get the cars before the trinkets or cards that synergize with them so you will be wasting early runs doing the same thing until you unlock the later types only then to realize the later types don't scale as fast or matter compared to just doing the early strats. The game's core issue is that it is confused if it wants to be an incrimental or a Balatro clone making it an average hybrid that does not do either theme well.
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| $167.4K | 308 | 89% | $19.99 | |
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| $167.3K | 894 | 72% | $7.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 4.6K | 82% | $11.99 | |
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| $41.1K | 209 | 89% | $6.99 | |
| $5.1K | 59 | 93% | $4.99 | |
| $565 | 7 | 14% | $2.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Portuguese - Portugal, Swedish, French, Italian, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Simplified Chinese
Hours played at review time, across 215 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's... ok. I've played far better incrementals. It basically hands you far too much to even care about in terms of your "car", like upgrades, upgrade parts, separate charms, gates, beads from a necklace.... I mean, there is no shortage of buff sources... But the entire game comes down to two main things: Fuel and fuel efficiency. Focusing on only those two things can get you through the first two "tracks" and the tutorial with relative ease. So, you focus on those stats, press a single button and watch your car zip around a track for the set amount of times or until you make enough points. It's... really not that involved as far as the game itself. Maybe get this on a deep sale if you want to give it a try. But, realistically... it's pretty mid for an incremental. Especially considering how much you have to sit there and do absolutely nothing.
This is truly one of those iceberg games that feels small yet pleasant from the outside but then it turns out there's a MOUNTAIN of content and complexity beneath it. It's crazy they're not charging us more money for something like this, just get it! https://youtu.be/Y2Cnr5JqMaU
Slot car Balatro but totally original. So much deeper than I first thought. This game will consume me. Big props, devs.
Game is pretty fun, but sadly like with Balatro, the issue of it being RNG dependent plagues it as well (not at the lower difficulties), but if you want to win a run on Gold or higher, better f#####g pray to Gods you start with a refuel card/gate and a lot of lucky gates to survive endgame. (or at least at early progress, I couldn't beat a gold track until getting the overdrive gate.) Until the developer does something for this issue (e.g making the first pitstop have 4 of the same gates) or add more player interaction BEYOND just placing gates and choosing what to buy. Right now its get lucky with good synergies and little to skill freedom. I really wanna like this game; but man, at least add a way to mod this or have it be like The Binding of Isaac where even with s##t items you can win a run, there it depends how hard the run gets; in here it depends on whether you win at all.
Fantastic mix of incremental and randomized gameplay mechanics. Lots to explore and unlock, optimization is super satisfying. Only downside for achievement hunters is that one achievement requires #1 on a leaderboard (including dailies), just rubs me slightly the wrong way for a non-pvp game. Performs very well, nice accessibility options. Worth every penny and more.
永続強化等はなく解放要素のみ。LVアップ時に選択肢が増えて ゲームが進むほど強化できなくなるアレ。 やってることも燃料がハードルになることも全ステージで同じなのですぐ飽きる。 値段設定が強気すぎて後悔。300円ぐらいならアリ。
game is fun although control support is. buggy and gets stuck and unusable
Infinite isn't infinite, let me go for HOURS at a time pls
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