
This is a casual racing game where the girl Natsuki is forced to join the "Ninja Racing Tournament" to pay off her debt. Include 10 playable girls, 600 Japanese voices, 16 story chapters.
Modeled estimate, not a reported figure. How we estimate →
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About
Experience the story of girl Natsuki joining the "Ninja Racing Tournament" with her friends to pay off her debt. A total of 16 chapters.
Choose a girl and reach the finish line before the others
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Portugal
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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[quote][b]Looking for anime-based games? Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url]![/b][/quote] [Kawaii/Action] A Mariokart homage racing game with cute anime running girls. Fun story mode w/JP-voiced, costume customization, simple and popular gamefeel, workshop available. [カワイイ] マリオカ○ト風女の子レース。走ってる姿はウ○娘そのものといった感じの見た目。多岐にわたってキャラクターの見た目をカスタマイズ可能。独特のノリのストーリーモードを基本的には進めていく。Steam Workshopにも対応しているので、一度見に行くのもありだろう。興味深いものがあるかも…
I want to like this game more, love the concept, but the execution needs work. That being said, I am glad I bought this game before it got de-listed. It is also a shame this game won't get any patches to improve the current state of the game since I feel it is needed. Some levels feel more fleshed out than others, The bots in higher difficulty maps outright cheat. The endgame is way too grindy and gets too repetative. There is no reason for there to be 100+ Levels to unlock all cosmetics and dress options. The addition of the workshop is great and I vibe with it. Anyway, I am disappointed this game won't be worked on further, but I guess that is the fate of making a game that treads too closely to Uma in concept (even though it is more like mario kart in execution)
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] 游戏介绍 [/h2] 《真空少女H》是一款轻松休闲的竞速游戏,巧妙地融合了竞技与娱乐的元素,因为是单人竞速游戏,所以游戏中对手都是电脑,但是也千万不要小瞧电脑,游戏还是蛮具有挑战性的。故事围绕一位名叫夏树的少女展开,她参加了一场名为“忍者竞速大赛”的赛事。在这场比赛中,除了能够久违地体验到极速冲刺的畅快感,选手们还需要在赛道上展示她们独特的魅力舞姿,这样的设定不仅能让传统的竞速游戏有了更趣味的玩法,也能让绅士玩家大饱眼福。 [h2] 游戏介绍 [/h2] 游戏中提供了10位可供玩家操作的女主角,而且每一个女主角都有自己的背景故事和独特的技能,并且本作还搭配了种类繁多的舞蹈动作,让游戏在紧张刺激的竞速之余,也能让玩家适当娱乐放松。此外游戏还有全程日语配音,让玩家有种日本热血动漫番的感觉。整个游戏包含了16个章节,随着故事的推进,更多的挑战任务也会触发。 本作的核心玩法应该算是类跑跑卡丁车的竞速游戏,除了基本的方向控制,玩家需要掌握道具,漂移和加速的使用时机,当然了本作也贴心的为不同键位使用习惯的玩家进行了适配。如果玩过《跑跑卡丁车》这类游戏的玩家,对于道具系统应该有些认知,本作的道具颇有《火影忍者》的风格,除了手里剑就是各种忍术,总之既中二又很有趣。 除了传统的故事模式,本作还有一种赏金赛模式,赏金赛采用的是多人循环赛制,共有八位选手在四条不同的赛道上连续进行比赛。每场比赛都会根据选手的排名给予积分,最终根据总积分确定冠军、亚军和季军。虽然赏金赛没有失败机制,但选手的排名会直接影响最终的奖励。在每场比赛的中场休息时,玩家可以选择触发不同的事件,每个事件都会带来不同的增益或减益效果,为比赛增添了更多的变数和策略,这个设定有点像《马里奥赛车》。 [h2] 总结 [/h2] 这是一款结合了竞速和福利的游戏,卡丁车竞速的模式不仅有丰富的道具和技能系统,而且电脑也设置的很有难度,让本作不单单只是为了解锁福利而设置的简单游戏。但是本作仍有需要打磨提升的地方,也就是人物建模,希望后续能够优化一下。 [quote]欢迎关注[url=https://store.steampowered.com/curator/45214439/]轻游社[/url],以轻松认真的态度,对待每一款游戏 [/quote]
忍者,女高中生,赛跑,有趣的组合!1人制作道具竞速游戏。 各方面有模有样。动作流畅,自然,操作简单,玩法轻松。 有数位妹子,以及超多的皮肤,舞蹈,语音等等收集要素。 画面很清爽,赛道清晰不卡视角,速度表现力不错。 制作组名单只提到1人制作,却没提到自己是谁。 PS5手柄狂闪菜单开关,无法正常游戏。只出现了一次,应该是偶发现象,可能是教程阶段多键位同时按导致的。 道具使用策略有点单调。 初见右上角硬币提示,我以为要全收集有什么用处,结果似乎并非需要强制收集,收集反而会误导线路规划。
everything can be a race game
I was expecting more H-scenes, positive review just for the fun gameplay.
逐渐变态的人机,能不能加个联机哟喂! 与人斗才是其乐无穷啊!
Switch版有点贵,steam折后还可以。
Sonic R but with anime girls... I repeat: Sonic R but with anime girls! [h2] Positives: [/h2] [b]+[/b] Adorable idea that is well executed, Sonic R but with anime girls is a lovely idea. [b]+[/b] Surprisingly solid dialogue and characters, villains motivations revealed at the end just 'click', you'll likely have a friend/know someone with/who had the same quirk. English translation also solid. [b]+[/b] Runs well whilst looking pretty good, loading times especially the start-up boot are fast, my GTX 1070 gets 100 FPS utilising under 40% of the GPU and this is with my garbage tier CPU (i5 4460, 4 Cores @ 3.2 Ghz) not straining either. [b]+[/b] Track design is great as a sort of hybrid of a platformer and arcade racing game, it is basic in terms of they are all extruded splines with no real split paths/terrain variety. [b]+[/b] The reward for more completion is essentially new swimsuits and dance moves for the 5 lead girls, which actually is quite a nice thing to toy with and arrange the best-fitting dance moves and outfits for each girl in the Lounger area... [b]+[/b] ... which is doubled up as a + with the games music being rather solid, especially the "Swing" theme (toy track theme), you can set any music track in the Lounge and have the girls jam to it - super adorable. [b]+[/b] Complete lack of filler/RPG-like bloat, you just race and/or customise dancing girls, even the story mode has a quick pace but gets the point across well enough. Makes a nice change from 5-8-hours of content games bloated to 40 for some reason. [b]+[/b] Rather solid controls that are easy to grasp but harder to master, I'd say only the drift controls need work (they are liable to going in the wrong direction a little too easily I'd say). [b]+[/b] Solid set of options such as camera height, hiding the User Interface, auto acceleration turned on and volume sliders. [h2] Neutrals: [/h2] [b]~[/b] Story is a glorified tutorial mode, it can be 100%-ed in 90 minutes. [b]~[/b] Bounty mode, unlocked after Story mode, has solid replay value but is also cheesable (your race position does not matter at ALL for progression). It also doesn't let you use unlocked outfits only DLC outfits. [b]~[/b] Game modes in general are basic, despite a platforming-like track design there's no time trial mode or any mode where you can set your own parameters (single track, number of AI, multiplayer, if items on or not, if time trial or not, number of laps etc). [b]~[/b] Not a huge number of tracks (9 tracks that have ~40 second lap times each) nor great variety within them structure wise, stage gimmicks like swinging hammers, gusts of wind and moving walls help add the needed variety. [b]~[/b] Workshop support (on paper, only the developer has posted mods so not sure how open this is) with a couple of interesting mods such as playing as a tank. [b]~[/b] Very easy 100% achievements (as your position does not matter in Bounty mode) but may have to 'kill time' at the end to pay off the bounty (I had 15% to go after 100%-ing everything else). [h2] Negatives: [/h2] [b]-[/b] AI opponents aggressively cheat, this is rubber banding incarnate especially beyond Bounty level 100 or so (of 240), you will catch them moving faster than you whilst standing still often, winning other than in the easy story mode is not required to progress so not as huge deal, but blatant. [b]-[/b] Minor but some visual bugs, shadow draw distance is super close which is distracting in the Lounge if zoom out/in and sometimes loading into a stage some textures fail to load and display jet-black. Some UV maps are also iffy (how textures are applied to models, they can repeat/tile awkwardly). [b]-[/b] Display options are bugged, when the game 1st booted it was full 16:9 1080p on my 1080p monitor but after changing this setting once it can never go back to 1080p, 16:9 900p is where it maxes out now (or 4:3 1080p of all things). It also seems to only run in windowed mode (not borderless). [h2] DLC note and conclusion: [/h2] The DLC outfits in this game offer slightly higher base-states per racer if you need to win races, but as this is not required for 100% completion wouldn't say this is 'pay to win'. Additionally the developer has offered more free model swaps in the Workshop that total DLC so I'd more view buying DLC as 'showing support' to the developer rather than them being cheeky. To sum up this is an adorable idea done rather well, whether the game is worth full price if iffy as the main appeal is the unique concept rather than it's "content rich". This game for sure has potential left on the table to 'flesh it out' such as more options/modes but if for those of us who just want immediately fun games that don't pad the run-time this is a very solid effort. On paper this is probably a mid 6/10 game but due to the unique idea bump that up to 7-7.5/10 or so.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.