
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.4Kreviews | 92% | — | $4.5M |
| Free | — | — | #90 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1772 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The fact the team pulled of this amalgamation of all the good parts to other games its wild. They knocked it out of the park though!
Well a lot of fun and one of the few games going for the fascism style. Now it is unfinished and personally I would wish for stuff to enhance player choice, for examble the option to be xenophobe thus only getting human reinforcments. Genderbased stats as that will put some strategy into who to hire and makes the game more "authentic". Definitley more vehicles. MAybe boni for having a homoganious society vs boni for having an diverse society (yes that would fit quite well in this type of game). Make the command center movable. More buildings or placable items or foundation for more customization. Already saw co-op is on the works, but it would actually also be nice to visit other player bases and see what they cooked up. If online features are ever planned, although that is just a side idea. Well whatever the gameplay is lots of fun and all I really want is more content and deepening of the already present system.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best FR #98, worst RU #99 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun colony sim that has a mixed feel of hell divers, warhammer 40k, and other similar titles but in it's own creation. Some minor bugs here and there but overall has been a fun experience!
Hybrid of rougelike/base management which I found very fun to play. Colony management is fun and it isn't really hard to manage at all. The biggest challenge at first for me was managing food but after you get GreenHouse it is pretty easy from there. Problem I have currently with the game is that it is lacking a challenge which is also when completed rewarding in a meaningful way. Just upping up difficulty (increasing attack and hp of the enemy) in order to get +25% more rewards isn't really worth it. Standard is way too easy so you can up the difficulty by one pretty easily, but from there on, it simply isn't worth it to up the difficulty. You will get plenty of resources from roguelike element and capturing and converting prisoners to your cause is going to give you sufficient manpower to mine resources very easily. I think the game is going to have problem with the endgame because currently, the only goal will be to conquer right up until the final boss, after they realease 4th system I'm not sure if they will be heading in the right direction. Endgame should give you some goals to focus on and getting to those goals should be rewarding. Reward should then again help you to reach even higher goals. What those goals could be? Well, base defense part? We are building a state which is never really attacked... That isn't really fun, there should be some kind of threat against your base, raids, stealing your resources, something that can slow down expanding the base. How about maintaining territory security? After you conquer for example 1st system, right now it stays conquered and you don't have to defend it at all. What if the systems are divided into territories and some of these territories could be attacked by enemy force ocassionaly, if you don't respond in time, there is a consquence, if you defend it, rewards from the battle should be sufficient enough to make you want to defend (purple recipes, opportunity to capture better quality soldiers etc.) Now one other problem I have is with the Vehicles, Vechiles when you research them are actually completely irrelevant. There is no need to use them, there isn't any incentive to use them except for one mission where you have to shoot at the legs of a giant walking robot (which is just one battle). Vechiles should be more impactful and there should be a way to repair them (I haven't really found a way to do that). All three types of vehicles are well... they don't matter which is a bit sad. For a quick fix, I recommend that vehicle you deploy, should be piloted by a bot with ofcourse option for you to take the control. As for long term... I am honestly drawing a blank as I'm not sure how to utilize them, they are very slow and damage above standard difficulty isn't good at all. I really hope that when it is fully released that it will have more content which could be both challenging and rewarding. It is currently worth it because you can sink alot of hours into it and have fun, but after you complete the third system, that is that, wait till another giant update or full release.
The Swole Game representative referred me to this page. It seemed impertinent to State matters so I felt compelled to comply. 10/10 would comply again.
整體還不錯,期待完整版內容
Shooter loop is a bit repetitive otherwise its good
I am very impressed. Its very fun.
我存档怎么老是掉啊 我特意保存好几次游戏才返回主菜单的,结果没保存上,保存的时候除了右下角显示再保存,保存成功还是失败一点提示都没有,我已经打了三个档了都是没存上,老是弹出云存档和本地存档不匹配,然后不管是云存档还是本地存档我昨天打的档都没了,这个东西是不是bug能不能修一修哇,很影响游戏体验哇
Good solid game, enjoyable.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 157 | 83% | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $19.3M | 13.8K | 86% | $34.99 | |
| $89.5K | 202 | 90% | $13.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 8.7K | 85% | $19.99 | |
| $4.5M | 4.3K | 89% | $29.99 | |
| $4.5M | 33.8K | 91% | $4.99 | |
| $4.5M | 8.9K | 76% | $19.99 | |
| $4.5M | 4.6K | 91% | $39.99 | |
| $4.5M | 4.8K | 93% | $19.99 |