
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.4Kreviews | 92% | — | $4.5M |
| Free | — | — | #90 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1772 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice
Hab die Demo verpasst, war aber neugierig auf den Genremix und hätte es zurückgegeben wenn es mir nicht zugesagt hätte. Was soll ich sagen... Man sieht ja den Zeitstempel. Das war die erste Session. (10 Std.) Die Bewertung hab ich jetzt auch nur gemacht weil ich im Spiel so unfassbar "Nett" drum gebeten wurde. Ein Kumpel der Devs kam bei mir zu Hause vorbei und hat gefragt ob ich wohln ne Rezension schreiben würde. Es ist im EA. Hier und da hakt es etwas, zum Beispiel das aufwerten der Soldaten funktioniert nicht, allerdings wird das schon noch ausgebügelt werden. Performance ist auch gut. Hat man schon deutlich schlimmer bei EA Titeln gesehen. Woran man arbeiten muss ist die Übersichtlichkeit und Bewegungsfreiheit in den Missionsgebieten. Man bleibt häufig an Gegnern und Ecken hängen und der eigene Trupp steht einen ständig in der Schusslienie. Der Anführer scheint im Verhältnis der Standartsoldaten und der Spielwelt auch recht klein zu sein. Das wirkt auf mich nicht so richtig stimmig.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #98, worst RU #99 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i think this is a good game but i cant reccomend it due to one glitch/missing feature, that being the ban function when playing the roguelite part of the game it doesnt remove options from the upgrade pool as much as it just redraws them and since the ban option is vital for roguelites especially in late game i cant recommend the game intill this is fixed. i will change my review to positive once this is fixed
Exterminatus has never been so comfy!
Only annoyance would be the elite size difference It's just weird in my opinion, and rather than just better base stats they could have the ability to learn new abilities and grow faster/further than regular grunts. It does make it very easy to see them but putting a giant target on a high priority general/soldier feels pretty weird for most factions. Having the scourgeborn/bandit ones try to stick out and show that they're the strongest around does make sense.
Build base, shoot aliens, level up, build base, manage troops, shoot aliens, level up.
Only finished the first sector and the aesthetics of this game are very funny right now - you're supposed to be playing as a 'Fascist Dictator' as the marketing is trying to imply, but every gameplay mechanic has your character moving as a raider that's getting paid by an empire to go privateering against it's rivals in war time; from the shipbuilding and fleet management, to hiring mercs and capturing enemies, the large scale battles are actually your crew reinforcing the empire's troops in battle (that you have no control over) and most importantly, the "expeditions" are only progressed by attacking and plundering resource hubs or ambushing other ships in the system. .... You're a space pirate.... Still a very fun game currently, with potential to be even more
cool concept, and executed well. Looking forward to giving it another crack as they flesh out the features more, but would recommend
10/10
Take it out early access, its ready!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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